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Gameplay > Why we should be able to breed fish0 votes 0 comments
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Mobs, Animals, and non-Humanoids > Crows, Crow Trading, Scarecrows, and Bird Perches3 votes 0 comments
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The Copper Age > The Nautilus mob does not make sense2 votes 2 comments
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Mounts of Mayhem > Spears should absolutely a damage cap, for several reasons2 votes 1 comment
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Realms and Dedicated Servers > Increase the Player Limit on Minecraft Realms18 votes 3 comments
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User Interface, Input Methods and Menu Options > Minecraft's Combat Mechanic1 vote 0 comments
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Biomes and Dimensions > Aether update!!!2 votes 0 comments
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Blocks, Tools, and Items > Pls add this1 vote 0 comments
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Chase the Skies > Make happy ghasts able to breath underwater9 votes 2 comments
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Gameplay > Bundles are difficult to use and impractical.0 votes 1 comment
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Marketplace > Please, Add a Confirmation Menu7 votes 0 comments
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The Copper Age > Copper torches should dim2 votes 0 comments
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Gameplay > Make the oak tree grow acorns instead of apples.2 votes 0 comments
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Sounds > Happy Ghast Should Not Be Audible From So Far Away9 votes 2 comments
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Gameplay > New game mode: Halloween drop?0 votes 0 comments
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Blocks, Tools, and Items > Alternative Green dye idea0 votes 0 comments
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Minecraft (Franchise) > ReContinue Minecraft story mode3 votes 0 comments
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Blocks, Tools, and Items > Crafting a double chest1 vote 0 comments
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Blocks, Tools, and Items > Silhouette Template (Changes Armor Shape)2 votes 1 comment
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Mounts of Mayhem > Goat horn and copper goat horn4 votes 0 comments
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Mobs, Animals, and non-Humanoids > Parrot tamed rabbit(follows like a parrot) 🦜 🐇 🐰3 votes 4 comments
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Blocks, Tools, and Items > 🥭Mangoes or Madness: The Choice is Yours, Mojang2 votes 3 comments
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Mobs, Animals, and non-Humanoids > Biome Shifting Animals?0 votes 0 comments
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Launcher > Not letting me play0 votes 0 comments
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Blocks, Tools, and Items > Oxidizing Copper Armor For Better Stats.1 vote 1 comment
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Minecraft Update 1.21 > Spectator after die1 vote 0 comments
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Blocks, Tools, and Items > Less fall damadge from elytra / kinetic energy0 votes 0 comments