Provide feedback related to crafting, combat, and general gameplay. Be sure to put mob and block ideas in their categories! Reminder: please respect playstyles that are not similar to your own!

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  • 123 votes

    (Start Here) What is this section about?

    (Revised July 2018) Welcome to revised Gameplay category. We have split in-game and out of game concerns into their own feedback areas. Enjoy! As usual, we expect everyone to check out the followin...
    Pinned Featured updates
  • 0 votes

    add voice chat acting on 15 block distance

    add voice chat acting on 15 block distance
  • 0 votes

    Advancement: Moby-Dick

    you must catch the Ghast from a distance of 50 blocks using a fishing rod. icon: fishing rod position: after "return to sender"
  • 5 votes

    Attack Decay and Weaponhand - A Change to Combat to Make Everyone Happy

    Okay before you raise your pitchforks, I know the persisting argument is Post 1.9 Vs. Pre 1.9. New combat is boring, Legacy combat is stupid, yadda yadda yadda. I'm not here to fight for or against...
  • 0 votes

    Dispenser can handle weapons and tools

    As of 1.14 dispensers can be loaded with shears to be used to automatically shear sheeps. Why not go all the way and enable dispensers to - mine with pickaxe- cut wood with axe- attack with sword- ...
  • 0 votes

    Make Higher-Tier Armors "Heavier"

    Currently the default tech tree for armor goes iron-->diamond, then never wear anything but diamond. The result is every player wearing the same full diamond armor with the same enchantments and...
  • 1 vote

    (Beta/Snapshot Program) Play Beta worlds when not in beta

    Can you add a way where we can still play on our world's we make on a Beta server, off of the Beta server? I made a fantastic creative server that I'd like to continue on off of the Beta server, bu...
  • 1 vote

    (Java Parity) Sword area damage

    The area damage is only in Java it should also be in pocket if you are fighting versus 10 zombies tell where the easier thing is, in Java this is the reason I play less survival minecraft
  • 1 vote

    (Java parity) Advancements

    Advancements need to be added to Bedrock edition, because they tell you what to do next in survival, which makes them really useful for new players.
  • 1 vote

    Colored Lights Affect Plant Growth!

    In our real non blocky world, different colored lights can effect and increase plant growth. Since Minecraft is kinda based in our world (sort of) why not also add in the different colored lights t...
  • 2 votes

    Improve Blindness

    If you put the blindness effect on a mob, it will still have no difficulty, ie if a zombie is with this effect he will still go after you, could make the mobs have difficulty moving, and the mobs n...
  • 0 votes

    XP Increase Enchantment (Helmets)

    Basically, a new helmet enchantment called "Knowledge". What it does is it increases the amount of xp you get a bit.
  • 0 votes

    Improving the fishing system

    Fishing in the game is still in a "primitive" way, even with version 1.13 adding the fish, it is still that fishing in which you see particles of water mechendo as if they were fish and a...
  • 1 vote

    Curses to counter enchantments

    For every enchantment there is a curse. Example: sharpness-blunting, protection-defenselessness.
  • 1 vote

    Midas Touch

    Neutral status effect. Could be used as a tool or offensively. When a player is under Midas Touch, if the item that a player has in a hand is a food item or a potion, it turns into a gold ingot. Bu...
  • 1 vote

    [Java Parity] Glowing and Spectral Arrows

    Another strange omission to the Bedrock edition - the Glowing status and Spectral arrows.  Not sure if this is just due to a difference in the game engines, but they would be nice to see in Bedrock.
  • 1 vote

    Minecraft : The End of the Beginning Update

    Minecraft : The End of the Beginning - If you played Minecraft from start to finish, getting blown up by creepers, scorched by ghasts, engaging the Wither, to get all the way to the Stronghold, fig...
  • 2 votes

    Light, Medium and Heavy Rain & Snow

    I think rain should be separated into 3 types. Light Rain, Medium Rain and Heavy Rain. This would change the amount of particles on screen and the sound effects. Sometimes rain would progress slowl...
  • 1 vote

    Camouflage and sneak attacks?

    Mobs should take longer to see you when you are wearing dyed leather armour that has a close color to your surroundings. Dyed leather armour have been very useless. So why not make it so you can us...
  • 3 votes

    [Java Parity] Maps can be marked with banners on Bedrock Edition

    A feature that is strangely omitted from Bedrock Edition is the ability to mark positions on a map with banners.  This would be a good feature to implement in all versions of Minecraft.
  • 1 vote

    (Java Parity) Armor stand frost walker

    Bedrock Edition is currently missing the feature that armor stands can use frost walker. The reason this should be added is because feature parity.
  • 4 votes

    Better Stairs Recipe

    The current recipe for crafting any type of stairs is totally nonsensical.   You should be able to put three blocks in the crafting table in an L-shape and get four stairs back. Here's why: Firstly...
  • 5 votes

    Lightning Storms

    When a thunderstorm occurs, there is a 10% chance for it to be a lightning storm.  This means that there would be a thunderstorm with no rain, and fire set by the lightning would not be immediately...
  • 0 votes

    Making enchantment more relevant with Gold

    Gold's higher enchantability gets used by increasing max enchantment levels for it. Right now, there are things called enchantment modifiers or something which make it so you can enchant gold bette...
  • 8 votes

    Glowing status effect - Changes + New curse & New mob-type

    1. The Glowing status effect, when applied to the Player should cause mobs to detect you through walls. 2. A new helmet curse called Curse of Illumination would give you infinite Glowing status 3. ...
  • 4 votes

    'Persistence' Enchantment

    'Persistence' would be an enchantment that, when put on a tool, weapon or armor piece would stop the item from despawning when dropped. It would be a treasure enchantment so you wouldn't be able to...
  • 3 votes

    Spam-click attacks do weaker knockback to mobs

    It would be capped to max. 50% less, so it doesn't get too annoying. I think this would be just nice to get some feedback on how weak your hit was. Currently hitting with a full attack bar doesn't ...
  • 1 vote

    "Natural" tag for blocks to solve "farming"

    In a Minecraft world, every blocks naturally generated will have a "natural=1" tag, once a player break any "natural=1" block in any way possible, it will become a "natural...
  • 4 votes

    Protected and endangered animals

    I think we should not kill animals like pandas because they are endangered and this sets a bad example for children. There should be protected and endangered animals. Protected animals cannot be ki...
  • 2 votes

    Achievements with Rewards and Visual Unlockables

    Some achievements of Minecraft should unlock special items such as hats or capes that do not give the player an advantage but reward him with visual items that decorate the game as you progress and...