Mojang already maintains 3 separate versions of Minecraft (Java, Bedrock, and Education Edition). A 4th version — or simply an extended API layer for Minecraft Windows — would require minimal additional work, as it would be mostly copy-paste from the existing Bedrock codebase with API expansions only.
The Problem:
The current Bedrock Script API is sandboxed for security reasons, which makes sense for mobile and console platforms. However, Minecraft for Windows applies these same restrictions even though PC users have full control over what they install, just like Java Edition players do
The Suggestion:
Create an extended Script API exclusively for Minecraft Windows that allows addon creators to:
- Access deeper engine features (world generation, custom height limits beyond 4064 blocks, etc)
- Create experiences that compete with Java Edition mods in depth and complexity
- Publish through a separate Marketplace section restricted to Windows only
Why It's Viable:
- Mojang already maintains 3 versions of the game — a 4th is not unreasonable
- The codebase would be copy-paste from Bedrock with API changes only
- It would NOT affect mobile or console platforms in any way
- A Windows-only Marketplace section would handle distribution safely
- This bridges the gap between Bedrock and Java modding without compromising security on other platforms
This is a highly requested feature in the addon creator community and would significantly expand what's possible on the Bedrock platform
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