If you'd like to see existing mods come to the Bedrock platform, please contact the talented community creators of these mods and ask them to take a look at the modding API documentation at http://aka.ms/minecraftaddons Bugs, requests for specific existing mods, feature lists, and support issues will be removed. Please put mashup requests and copyrighted content requests in Marketplace.

Vote for an existing idea or New post

270votes
(Start Here) Welcome to the Add-Ons Feedback Area Pinned
1vote
Dois itens no Suporte de Armaduras
3votes
fire ravager
3votes
Entity egg with id in crafting table
6votes
Custom mining speeds for custom pickaxes and axes
4votes
Molang queries and filters should be one and the same.
2votes
“Bottom to top“ addon system issues
3votes
Education Edition Code Access for Add-Ons
5votes
Change the behavior of redstone items using add-ons
10votes
Assigned seating & New entity category
24votes
Allow creators to encrypt their packs to prevent plagiarism
63votes
Armor for addons
5votes
Add-on Presets
8votes
Improve the Sample Behavior Pack
21votes
Addons should allow the creation of custom gamemodes
5votes
(Bedrock) Changing MC Color index via Resource Pack
27votes
Please make downloading Addon packs easier on Xbox One.
126votes
Custom Dimensions
27votes
Add "workstation" or "job_site" to the villager v2 behavior file
17votes
Players Can Access Entity's Inventory
16votes
add ons support the obj model
55votes
Add an option to Reload/Refresh for behavior & resource packs (Feature Request)
33votes
Improve the Subpack System (Very Specific With Examples, Please Read)
53votes
Add Custom Fonts OTF, .TTF, and .FNT to (Resource Packs)
33votes
Addon Tutorials
50votes
14votes
add-ons are useless in current form
7votes
query.mark_variant
145votes
add-on items should be available to the creative inventory.
35votes
A decent add-on API documentation