Hi !
We spend a lot of times in caves in minecraft but they didn't get any new or exiting features since a long time, that's why I think a cave update is due !
Some ideas :
- Caves biomes of diferent types of caves depending on the biome it's generated into, for example : Ice caves, bats infested caves, lava caves, etc
- Stalagmite and Stalagtite in caves, should be blocky, maybe like cobblestone walls
- More mushroms in thsoe caves?
- Mobs spawning only in caves?
There is a lot that could be done so that just some ideas, also the nether is a big caves, so it could be updated at the same time !

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Can there be caves near villages that have a running proper mineshaft? Maybe they wouldn't trade, and they don't have to mine, but I think they maybe should be somewhat able to defend themselves? With a rail system with levers that might have a path to a nearby village? To be honest this is probably way too hard :( but I want people to see this.
I've had the idea for underground Dwarf villages and Orcs. Dwarves would be villagers but tinted blue and are only a few pixels bigger than baby villagers. They could trade pickaxes and ores in exchange for emeralds. The orcs could be underground illagers that live in fortresses and guard newer, better dungeons. They have iron swords and the leaders ride around on some sort of new cave mob. They have an orc brawler that is half a block bigger than normal orcs, and they don't need weapons because they're really strong. I had an idea for a dungeon update that I posted. So yes cave update next.
I would absolutely adore having cave biomes, either based on above ground biomes, or as a completely different set of biomes with no relation to above ground ones. It would add so much diversity to caves which atm, are just fairly repetitive and dull. Exclusive gems based in certain biomes underground (but can also be obtainable by trading for use on multiplayer servers), maybe even with special crystal/gem caves! :D
What about at least some of the cave updates from Quark. I'm not saying that they should have all the updates, but I think they should add the Speleothems for decoration, and the Cave Roots for a better food source underground. My favorite part of the mod is probably the underground biomes, but I don't think Mojang should copy the Overworld biomes from above ground and move them underground in a special way, but instead should create completely original biomes, such as hot caves, cold caves, wet caves, lush/overgrown caves, etc. I also love the idea of updated dungeons, crystal caves with more ores, larger caves (the Big Caves in the Experimental tab, in the config for the Quark mod), and special underground versions of mobs, such as the Ashens and Dwellers from the Quark mod. Overall, caves could be so much more!
(sorry, I really like the Quark mod. Please support Vazkii!)
Maybe both editions should get this update at the same time, so that there won't be any serious controversy and YouTubers and fans like ibxtoycat will get what they asked for on both editions because both Java and Bedrock players are requesting it.
Maybe even a new ore, which could be used to create something simmelar to Lapis lazuli, a type of fuel more effective then coal. Uranium would be a weard, but also great addidtion to the game. Maybe give the ore Special Physics, like poisoning you when touching the ore, the block or having related items in your inventory. It would´nt Poison in the first mintute or so (time will differ on the differrent blocks/items and the ammount of them.) but after that it will wither you. it could be used in a nuclear furnace to smelt items very efficently. but will also create dust you´ll have to throw away.
Yes and with new ore, mobs, revamped mineshafts.
There could be rubys, shaffires, copper, etc
Miners that could be found that can have miner helmets and pickaxes
And mineshafts could look better and have better loot
1. Raise the height limit again, anywhere from 64-256 blocks to accommodate for larger caves and a deeper underground
2. Put sea level at a higher level, respective to how high you raise the world height limit
3. Allow items such as cobblestone, stone, snow, sand, sandstone dirt, gravel, granite, andesite, diorite, and other common blocks to stack anywhere from 128-256 per stack, allowing for extra inventory space for things like current and new ores
4. Add another 9 inventory slots, and/or a craftable backpack or loot bag to help carry gems and ores
5. Biome specific caves with biome specific blocks. I would love to see the underground snowy tundra be filled with packed snow (a new block idea) and ice/packed ice, or the badlands with terracotta layered far underground. That alone would help caves have a unique flavor to them6. Make the bottom 25-50 blocks (depending on how high the world height limit is raised) a hardened stone, that is much harder to mine, making strip mining less viable
7. Along with #6, rework ore generation. Instead of making all ores generally more common the deeper you go, add layers. Allow diamonds to spawn commonly at the deepest levels, and iron to be more common at mid levels. Make ore pockets less common but much larger
8. I would love to see vast caverns (by the magnitude of 10-50 blocks tall and 50-500 blocks long/wide, similar to how ravines spawn at different sizes) where lots of ores are exposed and mobs can spawn. Large, spacious caves that are hard to light would make it exciting but challenging without proper gear
9. Add a difficulty curve to depth, or add an optional mode where the deeper underground you go, the tougher mobs get, adding to the challenge of venturing for more precious ores and blocks
10. Add some more ores, please! Add a new function to the blast furnace as well, where you input two ingots of differing metals to create new allows (similar to how brewing works) Ores like copper, which drops a dust and can be used in tandem with redstone functions, being able to be used directly next to redstone but not connect to it. Zinc, tin, platinum, onyx, and other new and unique metals that can be combined to create alloys like steel and titanium. Please make gold useful too! It's virtually worthless in terms of tools and armor11. Add some more gems, like red beryl, sapphire, and crystal, which can be used as different currency to trade with villagers, in enchanting, and can be used in beacons to provide different effects
12. Along with #10 and #11, it's okay if you introduce new ores and wait a patch or two to give them a proper function, just like you did with Lapis Lazuli and enchanting
13. I don't think any new ores or gems should be better than diamond. Diamond is, and always should be the best. Just make it harder to come by. It should be rare and exciting to get! Not obtainable in 5 minutes of gameplay
14. Get rid of water/ lava lakes. They are everywhere, and honestly kind of annoying when caving. Give the deep underground a haze like feature, where visibility, especially near lava, is slightly reduced
15. Mini underground biomes, like small gem rooms, or bioluminescent green mushrooms16. New mobs, like a wraith, glowing bats, bats that turn into vampires when attacked, large undead rats, underground miner, walking armor (an invisible mob that wears random pieces of armor to be seen) Improve spider pathfinding. They get stuck too often. A new queen spider miniboss in the dirt room in abandoned mineshaft
17. I would love to see the lighting engine reworked to allow for colored torches, made with glowstone and dyes
18. Rework the wandering trader. His trades are almost all useless
19. Some people suggested underground villages. This might be cool, but it would really be done well if the world height limit was raised, and caverns were created as mentioned in #8
20. Give villager jobs blocks a use. Fletching table for making tipped arrows out of different metals and potions (giving metals a lot more use and unique qualities), the smithing table to infuse armor with gems, etc
21. Get rid of all the small pockets of things like gravel, dirt, andesite, granite, and diorite underground, and instead make them hundreds to thousands of blocks, even generating as their own mini cave biomes
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