X

NOTICE

Are you sure you want to report this?

If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

25817

Caves Update

under review

1159 Comments

Post a new comment:

Please sign in to leave a comment.

  • 0
    Ero McDonald commented
    Comment actions Permalink

    I've had the idea for underground Dwarf villages and Orcs. Dwarves would be villagers but tinted blue and are only a few pixels bigger than baby villagers. They could trade pickaxes and ores in exchange for emeralds. The orcs could be underground illagers that live in fortresses and guard newer, better dungeons. They have iron swords and the leaders ride around on some sort of new cave mob. They have an orc brawler that is half a block bigger than normal orcs, and they don't need weapons because they're really strong. I had an idea for a dungeon update that I posted. So yes cave update next.

  • 1
    Doge Legend commented
    Comment actions Permalink

    I think the cave update is an amazing idea as caves are pretty much the basis of minecraft . I really think Mojang should use all the ideas as it would make minecraft ‘next level’

  • 2
    Bexy1Official commented
    Comment actions Permalink

    I would absolutely adore having cave biomes, either based on above ground biomes, or as a completely different set of biomes with no relation to above ground ones. It would add so much diversity to caves which atm, are just fairly repetitive and dull. Exclusive gems based in certain biomes underground (but can also be obtainable by trading for use on multiplayer servers), maybe even with special crystal/gem caves! :D

  • 1
    Comment actions Permalink

    I'd love to see crystals spawn. Instead of being an ore stuck in stone, they'd be crystals of varying sizes and colours. They can be harvested and crafted into decorations.

  • 1
    Comment actions Permalink

    What about at least some of the cave updates from Quark. I'm not saying that they should have all the updates, but I think they should add the Speleothems for decoration, and the Cave Roots for a better food source underground. My favorite part of the mod is probably the underground biomes, but I don't think Mojang should copy the Overworld biomes from above ground and move them underground in a special way, but instead should create completely original biomes, such as hot caves, cold caves, wet caves, lush/overgrown caves, etc. I also love the idea of updated dungeons, crystal caves with more ores, larger caves (the Big Caves in the Experimental tab, in the config for the Quark mod), and special underground versions of mobs, such as the Ashens and Dwellers from the Quark mod. Overall, caves could be so much more!

    (sorry, I really like the Quark mod. Please support Vazkii!)

  • 0
    Comment actions Permalink

    Have new ores and make emeralds allowed to be armor and tools

  • 0
    Alex Einarson commented
    Comment actions Permalink

    I agree that a new update would be cool!☺😆

  • 0
    Alex Einarson commented
    Comment actions Permalink

    I voted😊

  • 1
    Jonesoseph commented
    Comment actions Permalink

    Maybe both editions should get this update at the same time, so that there won't be any serious controversy and YouTubers and fans like ibxtoycat will get what they asked for on both editions because both Java and Bedrock players are requesting it.

  • 2
    BallisticDemi commented
    Comment actions Permalink

    There should be more ores added and being able to turn emeralds into armour and equipment aswell as the new ores

  • 2
    Comment actions Permalink

    Maybe even a new ore, which could be used to create something simmelar to Lapis lazuli, a type of fuel more effective then coal. Uranium would be a weard, but also great addidtion to the game. Maybe give the ore Special Physics, like poisoning you when touching the ore, the block or having related items in your inventory. It would´nt Poison in the first mintute or so (time will differ on the differrent blocks/items and the ammount of them.)  but after that it will wither you. it could be used in a nuclear furnace to smelt items very efficently. but will also create dust you´ll have to throw away. 

  • 0
    Proisaias1224 commented
    Comment actions Permalink

    Underground bee hives?!?
    Maybe some Rubies?!?

  • 0
    Comment actions Permalink

    caves should have cristals

  • 2
    Comment actions Permalink

    Cubic chunks! Giant caves and new possibilities!

  • 1
    Comment actions Permalink

    Yes and with new ore, mobs, revamped mineshafts.

    There could be rubys, shaffires, copper, etc

    Miners that could be found that can have miner helmets and pickaxes

    And mineshafts could look better and have better loot

  • 0
    sisidacat commented
    Comment actions Permalink

    Add new ore plz!!!!

  • 0
    sisidacat commented
    Comment actions Permalink

    More ore plz!

     

  • 1
    Comment actions Permalink

    U should made the cave funer by adding cave mobs and mini place 

  • 4
    Comment actions Permalink

    1. Raise the height limit again, anywhere from 64-256 blocks to accommodate for larger caves and a deeper underground
    2. Put sea level at a higher level, respective to how high you raise the world height limit
    3. Allow items such as cobblestone, stone, snow, sand, sandstone dirt, gravel, granite, andesite, diorite, and other common blocks to stack anywhere from 128-256 per stack, allowing for extra inventory space for things like current and new ores
    4. Add another 9 inventory slots, and/or a craftable backpack or loot bag to help carry gems and ores
    5. Biome specific caves with biome specific blocks. I would love to see the underground snowy tundra be filled with packed snow (a new block idea) and ice/packed ice, or the badlands with terracotta layered far underground. That alone would help caves have a unique flavor to them

  • 4
    Comment actions Permalink

    6. Make the bottom 25-50 blocks (depending on how high the world height limit is raised) a hardened stone, that is much harder to mine, making strip mining less viable
    7. Along with #6, rework ore generation. Instead of making all ores generally more common the deeper you go, add layers. Allow diamonds to spawn commonly at the deepest levels, and iron to be more common at mid levels. Make ore pockets less common but much larger
    8. I would love to see vast caverns (by the magnitude of 10-50 blocks tall and 50-500 blocks long/wide, similar to how ravines spawn at different sizes) where lots of ores are exposed and mobs can spawn. Large, spacious caves that are hard to light would make it exciting but challenging without proper gear
    9. Add a difficulty curve to depth, or add an optional mode where the deeper underground you go, the tougher mobs get, adding to the challenge of venturing for more precious ores and blocks
    10. Add some more ores, please! Add a new function to the blast furnace as well, where you input two ingots of differing metals to create new allows (similar to how brewing works) Ores like copper, which drops a dust and can be used in tandem with redstone functions, being able to be used directly next to redstone but not connect to it. Zinc, tin, platinum, onyx, and other new and unique metals that can be combined to create alloys like steel and titanium. Please make gold useful too! It's virtually worthless in terms of tools and armor

  • 2
    Comment actions Permalink

    11. Add some more gems, like red beryl, sapphire, and crystal, which can be used as different currency to trade with villagers, in enchanting, and can be used in beacons to provide different effects
    12. Along with #10 and #11, it's okay if you introduce new ores and wait a patch or two to give them a proper function, just like you did with Lapis Lazuli and enchanting
    13. I don't think any new ores or gems should be better than diamond. Diamond is, and always should be the best. Just make it harder to come by. It should be rare and exciting to get! Not obtainable in 5 minutes of gameplay
    14. Get rid of water/ lava lakes. They are everywhere, and honestly kind of annoying when caving. Give the deep underground a haze like feature, where visibility, especially near lava, is slightly reduced
    15. Mini underground biomes, like small gem rooms, or bioluminescent green mushrooms

  • 3
    Comment actions Permalink

    16. New mobs, like a wraith, glowing bats, bats that turn into vampires when attacked, large undead rats, underground miner, walking armor (an invisible mob that wears random pieces of armor to be seen) Improve spider pathfinding. They get stuck too often. A new queen spider miniboss in the dirt room in abandoned mineshaft
    17. I would love to see the lighting engine reworked to allow for colored torches, made with glowstone and dyes
    18. Rework the wandering trader. His trades are almost all useless
    19. Some people suggested underground villages. This might be cool, but it would really be done well if the world height limit was raised, and caverns were created as mentioned in #8
    20. Give villager jobs blocks a use. Fletching table for making tipped arrows out of different metals and potions (giving metals a lot more use and unique qualities), the smithing table to infuse armor with gems, etc
    21. Get rid of all the small pockets of things like gravel, dirt, andesite, granite, and diorite underground, and instead make them hundreds to thousands of blocks, even generating as their own mini cave biomes

  • 2
    Cole Ellis commented
    Comment actions Permalink

    They should add a cave man

  • 1
    PedalRat848 commented
    Comment actions Permalink

    New gems or ores could also be beneficial. Maybe, to agree with everyone else, we could add somethings like copper and rubys. I don't think we need to add more tools and armour, (maybe ropes?) but use the copper and rubys only as tradable resources and to perhaps upgrade or repair tools and gear.

     

  • 0
    Comment actions Permalink

    I think that you should add a new way of collecting ores. Like how in terraria there is a mod that allows players to collect all the ore connected to that block by mining one block. A way that you can add this is by adding a new enchantment or item to the game to be able to mine faster.

  • 3
    Comment actions Permalink

    New ore like Ruby or Zenyte, then mabey the caves can have like a villager miner thats stuck and if you save you can get a discount

     

  • 2
    HaloS357 commented
    Comment actions Permalink

    Make new armors and tools and weapons

     

  • 3
    Comment actions Permalink

    What about a new mob that’s not zombie or skeleton based like worms or ants that drop a new meat

    also can u pls add a new type of stone or ore

    news flash it back fires and we get 26 new types of gravel speaking of which can we please be able to dye gravel and sand that would be great

  • 1
    Dave Banks commented
    Comment actions Permalink

    If you add a cave man will he be hostile towards a player or will he be aggressive when you hit him?

  • 0
    bosssimpering commented
    Comment actions Permalink

    The caves all ways make water come out of nowere and i hate haveing to do porcour to get around stuff.