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If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

48349

Caves Update

under review

1160 Comments

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  • 0
    sisidacat commented
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    Add new ore plz!!!!

  • 0
    sisidacat commented
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    More ore plz!

     

  • 1
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    U should made the cave funer by adding cave mobs and mini place 

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    1. Raise the height limit again, anywhere from 64-256 blocks to accommodate for larger caves and a deeper underground
    2. Put sea level at a higher level, respective to how high you raise the world height limit
    3. Allow items such as cobblestone, stone, snow, sand, sandstone dirt, gravel, granite, andesite, diorite, and other common blocks to stack anywhere from 128-256 per stack, allowing for extra inventory space for things like current and new ores
    4. Add another 9 inventory slots, and/or a craftable backpack or loot bag to help carry gems and ores
    5. Biome specific caves with biome specific blocks. I would love to see the underground snowy tundra be filled with packed snow (a new block idea) and ice/packed ice, or the badlands with terracotta layered far underground. That alone would help caves have a unique flavor to them

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    6. Make the bottom 25-50 blocks (depending on how high the world height limit is raised) a hardened stone, that is much harder to mine, making strip mining less viable
    7. Along with #6, rework ore generation. Instead of making all ores generally more common the deeper you go, add layers. Allow diamonds to spawn commonly at the deepest levels, and iron to be more common at mid levels. Make ore pockets less common but much larger
    8. I would love to see vast caverns (by the magnitude of 10-50 blocks tall and 50-500 blocks long/wide, similar to how ravines spawn at different sizes) where lots of ores are exposed and mobs can spawn. Large, spacious caves that are hard to light would make it exciting but challenging without proper gear
    9. Add a difficulty curve to depth, or add an optional mode where the deeper underground you go, the tougher mobs get, adding to the challenge of venturing for more precious ores and blocks
    10. Add some more ores, please! Add a new function to the blast furnace as well, where you input two ingots of differing metals to create new allows (similar to how brewing works) Ores like copper, which drops a dust and can be used in tandem with redstone functions, being able to be used directly next to redstone but not connect to it. Zinc, tin, platinum, onyx, and other new and unique metals that can be combined to create alloys like steel and titanium. Please make gold useful too! It's virtually worthless in terms of tools and armor

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    11. Add some more gems, like red beryl, sapphire, and crystal, which can be used as different currency to trade with villagers, in enchanting, and can be used in beacons to provide different effects
    12. Along with #10 and #11, it's okay if you introduce new ores and wait a patch or two to give them a proper function, just like you did with Lapis Lazuli and enchanting
    13. I don't think any new ores or gems should be better than diamond. Diamond is, and always should be the best. Just make it harder to come by. It should be rare and exciting to get! Not obtainable in 5 minutes of gameplay
    14. Get rid of water/ lava lakes. They are everywhere, and honestly kind of annoying when caving. Give the deep underground a haze like feature, where visibility, especially near lava, is slightly reduced
    15. Mini underground biomes, like small gem rooms, or bioluminescent green mushrooms

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    16. New mobs, like a wraith, glowing bats, bats that turn into vampires when attacked, large undead rats, underground miner, walking armor (an invisible mob that wears random pieces of armor to be seen) Improve spider pathfinding. They get stuck too often. A new queen spider miniboss in the dirt room in abandoned mineshaft
    17. I would love to see the lighting engine reworked to allow for colored torches, made with glowstone and dyes
    18. Rework the wandering trader. His trades are almost all useless
    19. Some people suggested underground villages. This might be cool, but it would really be done well if the world height limit was raised, and caverns were created as mentioned in #8
    20. Give villager jobs blocks a use. Fletching table for making tipped arrows out of different metals and potions (giving metals a lot more use and unique qualities), the smithing table to infuse armor with gems, etc
    21. Get rid of all the small pockets of things like gravel, dirt, andesite, granite, and diorite underground, and instead make them hundreds to thousands of blocks, even generating as their own mini cave biomes

  • 2
    Cole Ellis commented
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    They should add a cave man

  • 1
    PedalRat848 commented
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    New gems or ores could also be beneficial. Maybe, to agree with everyone else, we could add somethings like copper and rubys. I don't think we need to add more tools and armour, (maybe ropes?) but use the copper and rubys only as tradable resources and to perhaps upgrade or repair tools and gear.

     

  • 0
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    I think that you should add a new way of collecting ores. Like how in terraria there is a mod that allows players to collect all the ore connected to that block by mining one block. A way that you can add this is by adding a new enchantment or item to the game to be able to mine faster.

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    New ore like Ruby or Zenyte, then mabey the caves can have like a villager miner thats stuck and if you save you can get a discount

     

  • 2
    HaloS357 commented
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    Make new armors and tools and weapons

     

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    What about a new mob that’s not zombie or skeleton based like worms or ants that drop a new meat

    also can u pls add a new type of stone or ore

    news flash it back fires and we get 26 new types of gravel speaking of which can we please be able to dye gravel and sand that would be great

  • 2
    Dave Banks commented
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    If you add a cave man will he be hostile towards a player or will he be aggressive when you hit him?

  • 0
    bosssimpering commented
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    The caves all ways make water come out of nowere and i hate haveing to do porcour to get around stuff.

     

  • 0
    KingEddie816 commented
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    Everything is great except the "mobs only spawning in caves".

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    I know terraria is a good model and I'm digging the idea of a new hardened mycelium block but the Minecraft  developers thought that they should implement  sulfer and other ores into the ocean and i'm gonna circle back to that but do you remeber the higher spawn chance for gold in mesa biomes, yeah that's a thing so I was thinking that you could have a spawn chance instead of a higher spawn chance in all of the ocean biomes so that it  only spawns in oceans and maybe certain ores only spawn in certain oceans like sulfer in deep oceans or a block called hardened scute in hot oceans there are so many possabilities because right now under the sea in the underwater caves and ravines there isn't much to explore so this idea could be expanded on.

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    caves DO need updating but a lot  and do I mean A LOT of the ideas are ALREADY IN TERRARIA STOP THINKING TERRARIA look for abandoned ideas from minecraft and find ways to implement them, or just use your own fricking amazing imagination because if Minecraft copies terraria it will run out of ideas. get caught, and, DIE!

  • 0
    Robotics5 commented
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    Deep underground mob variations would be cool

  • 1
    Hamza Hussain commented
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    I want to add my ideas:

    - Have a different type of cave generation like in the Worley's cave mod. It makes cave much more spooky and exciting      without adding anything new except of course the generation!!

    - Have harder mobs the deeper you go in the world. E.g: Zombies get more health and attack damage the deeper you go in a cave

    - Have new mobs that only spawn in caves(just like you said) but they only spawn very deep underground(maybe a Y level of diamonds) and are really aggressive and strong

    Thank you

  • 1
    ninie542008 commented
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    Bonjour,je trouve cette idée fascinante car il manque beaucoup de diversité il n'y a pas assez de chose vous devriez ajouté de nouvelle chose comme les stalactites...Bref j'adore cette idée il faudrait faire une mise à jour.

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    Maybe a wandering trader like mob but for caves and mineshafts?

     

  • 1
    DocTagious commented
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    In mineshafts you have a very rare chance of finding a miner. (A Villager with mining gear on) in which you can trade with to get better things

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    DocTagious commented
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    Ravine Villages?

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    Greats idea but I have an idea as well, perhaps you could add trees that are found deep in caves, in some sort of chamber, (one tree in one chamber), maybe one of its logs could craft into any type of plank. This chamber,
    And the tree, would be very difficult to find and the wood that it crafts into is unpredictable!

    And my second idea is cave crystals, which could be found in huge caves that generates naturally with two different colour in each cave along with many ores and of course mobs and bats and maybe a bit of lava pits. (Maybe it could be smelted into some sort of dust that can create new types of potions or new types of decorations/ paintings or even another way to create banners,instead of using dye)It's your choice of what you would like to have the crystals craft into but for now it's just another random idea...
    That's for reading and bye

  • 1
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    Maybe you could add emerald armour (and perhaps instead of just being able to find emerald ore in the extreme hills we could find it in the swamp or something) I also like the idea of adding gems, crystals and more types of ore.It might be difficult to add but as an idea, add more mobs maybe ones like :
    •The glowing spiders
    •The mercyed minors( a really strong zombies wearing minor like armour)
    •The invisible kids( a pack of invisable silent baby zombies wearing armour, revealing themselves)
    •A queen spider, a king spider
    •A wicked witches( a more powerful witch)
    •Glowing bats
    •Large undead hostile rats and maybe small alive friendly mice( or alive mean large rats and small friendly mice)
    And I will type other ideas in my next comment...

  • 1
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    Lead, ad lead, it should have the exact same dark colour as anvils/couldrons/lanterns.
    Then replace iron in those crafting recipes with lead, and ad lead armour and tools.

  • 1
    Georginator94 commented
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    I get that this comment will end up nowhere close to where people look, but here we go anyway.

    The nether is one huge cave that really deserves some love, right? Here's an addition that I think would fit right in with the atmosphere of the nether.

    Netherite (change the name, I just thought of this)

    It would be a new ore exclusive to the nether, along with quartz. it would drop things called netherite shards (like prismarine) and could be made into netherite blocks, which would give off an eerie red glow. You could build with it, mabye craft red lanterns, but its main use would be to make a portal to a new dimension. This new dimension could have new ores that are WAY better than anything in the overworld, and even new armour that comes standard with enchantments like water breathing. However, this is minecraft. Whenever you find something new, there are new mobs, just ready to slaughter you. Therefore, there should be new mobs, like a pheonix or a skywalker (guy with wings who can teleport).

    And thats it. Anything else you might want to be in the new dimension? Comment below!

  • 0
    JellyDragon62 commented
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    Along with the more caves we should have new ores

  • 2
    X0QD commented
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    Rubies saphires and amethysts