Hi !
We spend a lot of times in caves in minecraft but they didn't get any new or exiting features since a long time, that's why I think a cave update is due !
Some ideas :
- Caves biomes of diferent types of caves depending on the biome it's generated into, for example : Ice caves, bats infested caves, lava caves, etc
- Stalagmite and Stalagtite in caves, should be blocky, maybe like cobblestone walls
- More mushroms in thsoe caves?
- Mobs spawning only in caves?
There is a lot that could be done so that just some ideas, also the nether is a big caves, so it could be updated at the same time !
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We also need new ores like ruby or copper or magnetite which can be used for redstone and stuff, we need more uses for emerald, but most important is a new ore because it gets boring when all you have is diamonds, iron, gold, coal and emeralds.
I would also love to see caves updated!
secondo me si dovrebbe aggiungere nella miniera : dungeon con boss, qualche "grotta" speciale con dei mob appositi per le grotte come i minatori fantasmi corrotti, zolfo, rame, rubino e zaffiro.
Sfruttando queste nuove aggiunte dovrebbero aggiungere il crafting dell'acciaio ( carbone + ferro ) , polvere da sparo ( zolfo + carbone oppure zolfo + carbonella )
Moschetto ( acciaio + polvere da sparo + legno lavorato), proiettili ( 1 lingotto di ferro + 1 polvere da sparo )There should be new mobs like lava monsters and crystal beasts and maybe blocks like crystal blocks
I think that something different than just features like ghost and new ores, I think an overhaul of the actual generation would be far better, it might even make caving more efficient then strip mining, encentivising more exploration
Ibxtoycat really wants one so #voteforcaveupdate
a cave update would be neat but we probably wont get one for a long time, you may ask why, but the reason people want one is the reason it would take forever: Caves are a HUGE part of minecraft, making a cave update would change a lot of stuff, so it would take a long time.
Toycat took me here
i would love a cave update with a more of an eerie feel to it.
some ghost mobs (that could go through walls or just be semi-transparent), new forms of zombies such as miner zombie, since we have drowned and husks.
I think that this would be really cool. We could have a system where the deeper the caves get the more dangerous they get too. So monsters get better gear and more health. Also, rarer materials would spawn lower down. This would make room for tons of new features.
New ore idea: Baconite
It would be as rare as gold is in the mesa, but it would only be found in the plains biome. You can craft tools/weapons out of it, or you can eat it to restore 1 hunger bar. The tools would be in between iron and gold, with durability closer to gold (but not too close). You can eat the tools, too, restoring as much hunger as the amount of baconite used to make it (e.g. a pickaxe would restore 3 bars, but the sword would restore only 2), and giving back 1 stick.
Make a ore that is better than diamond that we can make new armor with like ruby or rainbow ore that would be cool if you did that
Taking some inspiration from the Legend Of Zelda series, maybe have pots that you can break with a sword, dropping iron and gold nuggets, woth the occasional ingot, and maybe hidden chests that have keys that unlock special 'key doors' that block the player from getting into places like the end portal rooms without a key. Also could make the walls around locked rooms three layers, stone, obsidian, stone.
this would be a really cool idea! I would really want this too, with some new ores
you can add new minerals, such as gems that could open the door to a new set of magical weapons!
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What about some more cavern shapes? For example: large domes, horizontal rifts (equivalent of ravines but lying), or vast and deep porous zones (with as much stone as empty space, more or less like a sponge). Also, real underground rivers digging tunnels.
(Maybe should I post a separate thread for that?
EDIT: To develop my ideas, I commented this post about Underground Topography instead.)Goblins Hostile Bats Crystals Stalactites Stalagmites Ruby Ore Orcs Drills Hammers Queen Spider Dragons and Dragon Lairs stockpiled with gold Herobrine cave biomes cave bosses Torches that produce light in your hand a way to get more bang for your buck when smelting iron armour...
Tungsten: a new, semi high durability metal that’s tools and armor will not be destroyed upon contact with fire or lava. Also adds fire protection. Titanium: faster swing speed for tools, stronger than iron, but really rare
Tungsten: a new, semi high durability metal that’s tools and armor will not be destroyed upon contact with fire or lava. Also adds fire protection. Titanium: faster swing speed for tools, stronger than iron, but really rare
I say scratch the idea of mobs only in caves, and make new mobs for caves.
they could add an undead miner similar to the one in terraria
New mobs could be cave fish that spawn in pools generated in new cave biome. Cave crickets could be hostile or neutral arthropod mobs.
I've read through quite a large chunk of comments on this thread and think there are tons of amazing ideas here. This would make an incredible next update. Will this be 1.17?
I think that in a biome with heaps of hills surrounding a volcano. Underground should be a portal leading to a new dimension of just caves but any ore can spawn at any level. But you have to be skilled and have good armor to beat it as there are new mobs [Giant worms, moles and anything that will go through the ground in real life] that are extremely powerful.
Now there might be new ore [better then diamonds] that only spawns at bedrock but is worth getting. This ore is necessary for making the pickaxe so you can start mining in to the new boss area. This new ore is esential to beat the monsters easily and have free roam over this demention.
I know that technically it isnt part of the cave systems but I think it would work with some other peoples ideas and if there is something someone said like this then sorry but im not reading the whole 25 pages.
Cave update needs to involve some variety of "underground wood"
the new netherwart forests could also drop wood from the stalks as well,
The ability to gather wood in these environments is critical to some gameplay styles where you remain underground perpetually.
We could add new ores like one to ores!!!!!
these caves have literally not changed since 2009 (classic.minecraft.net if you do not believe me)
Maybe there is a chamber that has chests in caves that's like a ritual cave and there's maybe a hidden skeleton spawner but the skeleton has a diamond sword or something. I guess it's a little more on the adult side, but it'd be cool.
i crystal caves would be cool but thats it i don't think we need new ores or a cave biome
Caves are way too boring, structures such as dungeons,strongholds, and mine shafts need a new look. Instead of that small 7x7x7 room, there could be multiple rooms, maybe even layers, same thing for mine-shafts and strongholds, maybe surface level entrances, to both make it bigger and easier to find. As for caves They need to be bigger and more tedious to get through, more treasures and secrets, lost ruins and discoveries to help carry the lore of the game in a very small way.
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