Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

Vote for an existing idea or New post

3votes
Aswang (was: A type of Humanoid monster)
8votes
Give more depth to endermen in combat
1vote
Pigmen perfection
1vote
Increase Desert Village Golem Spawn
0votes
Stop right there criminal scum!!
2votes
Improving Raids
4votes
Pillager Outpost Miniboss
4votes
what about nice vexs?
1vote
A task for the cleric
1vote
3votes
Education Edition Villagers
0votes
Villager Ageing
1vote
Update Zombie Pigmen AI
2votes
Less Wandering Traders - They Spawn Everrywhere!
4votes
Zombies & Zombie Villagers
3votes
Villager's stock should increase/decrease
2votes
Iron golems should be able to swim
2votes
Garden golem
4votes
Villagers After Winning The Raid
6votes
Proposed iron golem spawning mechanics tweak.
1vote
The Megalith Dimension Part 3b - Humanoid mobs
1vote
Smarter Zombie Villagers & Doors
11votes
Trolls
1vote
Illusioner lost in the end
4votes
Pillager roles/personalities or tactics
2votes
wandering traders llama
0votes
Bring back the discount trading
3votes
Witches & wandering trader
8votes
Villagers should always spawn as long as there is a village
3votes
When attacked Villagers alert nearby Iron Golems