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Mobs, Animals, and non-Humanoids > Happy Ghast Pillager Conversion2 votes 0 comments
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Villagers, NPC, Humanoids > Let villagers take the flowers!4 votes 1 comment
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Biomes and Dimensions > Jungles are Boring. Let's fix that.8 votes 1 comment
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Launcher > Built-In Skin Editor For Minecraft Launcher3 votes 0 comments
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Commands > Minecraft Bedrock1 vote 0 comments
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Add-ons > Minecraft Bedrock1 vote 0 comments
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The Copper Age > Copper armour/tools should oxidize as durability decreases12 votes 2 comments
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The Copper Age > Changes to bears3 votes 2 comments
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Beta (Bedrock) > Copper golems should have a better organizing system2 votes 1 comment
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Mobs, Animals, and non-Humanoids > Add EXTREME MODE to minecraft2 votes 1 comment
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Beta (Bedrock) > a new dungeon and new mobs and a new boss and a new dimension2 votes 0 comments
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Minecraft (Franchise) > Exploration update?1 vote 0 comments
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Blocks, Tools, and Items > A secret item1 vote 0 comments
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Blocks, Tools, and Items > The armour and tool tier above Netherite1 vote 0 comments
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Blocks, Tools, and Items > Add a new stronger tnt please0 votes 0 comments
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The Copper Age > New copper ideas2 votes 2 comments
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Minecraft (Franchise) > Pause game after death1 vote 0 comments
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Villagers, NPC, Humanoids > More Birds2 votes 0 comments
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Parity > Please make silverfish parity1 vote 0 comments
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Blocks, Tools, and Items > More wood1 vote 1 comment
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Blocks, Tools, and Items > El Warden0 votes 0 comments
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Launcher > vibrant visual1 vote 0 comments
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Add-ons > Pillow weapons add-on1 vote 0 comments
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Realms and Dedicated Servers > Realms+ (More player slots)1 vote 0 comments
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Commands > /Summon-ing entities with tags and score.2 votes 0 comments
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Blocks, Tools, and Items > Barcos, playas y piratas0 votes 0 comments
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Blocks, Tools, and Items > Snow and Ice Bricks6 votes 1 comment
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Gameplay > mini games on java and bedrock [offline servers]2 votes 0 comments
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Blocks, Tools, and Items > Duas ideias simples para melhorar a redstone no Minecraft1 vote 0 comments
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Gameplay > Gear Evolution, new Artifact Slot and a Soul-based Magic System2 votes 0 comments