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Seasons for most biomes

under review

222 Comments

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  • 0
    CrumplyKnave9 commented
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    Good idea. This idea could add some extremely good dynamics to the game. You could also make certain mobs spawn in certain seasons. For instance, Polar Bears could spawn more commonly when it's winter, and not just in the ice mountains biome. When it's summer, a variant of polar bears (Brown Bears) could spawn in forests, and near lakes. Another idea is that maybe winter could add some more functionality to leather. When it's cold in winter, you could wear a leather coat, or maybe just plain leather armor, to not catch hypothermia. Minecraft could also make it so that you need something like campfires to keep you warm. Overall, this is an extremely good idea, and I look forward to Minecraft implementing Seasons in the game, however they seem fit to do it.

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    issac garland commented
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    I think that seasons open up a lot of possibilities why not make the game a little more challenging adding a cold or hot bar as well with water so there is a chance that you could freeze to death die from dehydration etc. and maybe the mobs in-game change as well like your dog becomes noticeably furrier and same with sheep.

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    Enders Host commented
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    For this to work well in game a lot would probably need to be added. Here are some basic ideas:

    More dynamic weather. Local weather as well as temperatures/biome specific weather.

    Improved farming mechanics. basically crops would die in winter/colder temperatures and growing steadily in better (not to hot or cold) temperatures. Also different crops should grow better in different claimants/temperatures.

    Grass could be slowly replaced by frosted grass and snow in some biomes in the mornings when in winter.

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    I love it! There needs to be a reason to keep progressing in Minecraft. As it stands, all you have to do is kill sheep, find three diamonds, and you're basically set for the game; everything past that point feels more like padding than survival.

    If you have to prepare for winter, ala Don't Starve or Stardew Valley, it would make things so interesting without having to explain anything; it's intuitive. You could make seasonal farming, so that managing your crops takes care and is rewarding in and of itself. Watermelon and strawberry season during summer, carrots and potatoes during spring, etc.

    As winter creeps closer, I imagine longer nights and weather effects, exposed crops and torches getting snowed on. Hell, maybe winter mobs that could seige your base during the winter solstice, kind of like a raid, with unique drops to them that fit in with the survival theme.

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    I was just about to post this! Seasons are really needed, because trees can’t stay green forever. Leaves should fall, too, when it turns autumn!

  • 2
    Cory Smart commented
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    The desert isn’t always hot. It snows in the desert in real life. Trust me, I live in California, the whole southern part of the state is desert and it snows here.

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    Another aspect for Servers, allow Servers to sync seasons to the real world time. So in the winter months the other terrain areas start to snow

  • 1
    Meiko commented
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    Would love the idea that snowy taiga biomes underwent seasonal changes too but in winter they have calm snow to blizzards. Other biomes like plains would have regular snow

  • 2
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    It would also make the game more realistic and complete.

  • 2
    grobison2000 commented
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    If you have seasons, you would have to have some sort of calendar

  • 2
    Cape1eb commented
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    This would be the best possible thing they could do to the game - due to it covering all pre-existing areas too.

  • 3
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    I have always wanted this in Minecraft and I think it would make gameplay a bit more challenging and therefore more fun and if this was added it could lead to people having more different buildings in different seasons for the builders and more exploring opportunities for the adventurers and oh don't forget the role players since they will most likely enjoy this the most from bringing Minecraft to a realistic feel with its amazing fantasy features.

  • 0
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    ClayGoddessSari Maybe some hotter biomes would experience rainy and dry seasons instead

  • 1
    NeonCloride commented
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    I'd say I agree with all accept how short the seasons should be. One moon cycle seems far too short for a season. Perhaps four moon cycles would be a better route. That way, you could have more time to enjoy each season---and maybe even a slightly different moon texture, as a fun nod to which season you're in.

    Also, I agree with some of my fellow commenters, we shouldn't get ice clogging up our oceans and rivers (that would be annoying). Instead, maybe a frost layer that's like snow (but sparser) could cover the ground while not freezing any water blocks.  

     

  • 0
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    Minecraft actually used to have two seasons that your world could be on at all times, one being winter

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    i think it would feel like a mod insead of vanilla minecraft. The change is too much if you cant recognize the overworld anymore. But thats my opinion

  • 2
    AllegedBook9 commented
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    I like the idea of seasonal crops, so pumpkins would grow faster in autumn for example. I also like the popular suggestion of a fall seasonal biome instead, and a spring biome with flowering trees. In this case, certain crops would grow faster in certain biomes. Possibly even adding interesting new crops in this "seasonal update."

  • 3
    Maciej Kwas commented
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    As far as I know, Minecraft has a temperature mechanic; each biome could have some sort of weighting on how much it changes over a "year". The temperature would change in a weighted sin curve starting in spring. 

    The advantage is that since temperature is already a part of the game, it wouldn't take too much coding to implement, and the weights on the curves allow for both summer/winter and rainy/dry seasons.

    Temperature could be used as a proxy for seasons imo. Also, have snow layer blocks be affected by biome temperature.

  • 0
    makitonlo commented
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    Me encantaría mucho :3 creo que el gamplay seria mejor así y seria como no se se vería hermoso me encantaría mucho

  • 1
    lev.bergoc commented
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    Also apples could drop more/less often in certain seasons

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    I think seasons should affect gameplay. Like in winter, crops wither out and you must survive (the big bad wolf mini-boss) at night.

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    I like this. I also like the idea of two or three moon cycles being one season, or it being an option upon world creation.

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    Gandolf784 commented
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    Good idea maybe more baby animals could spawn and villagers breed more often?

  • 0
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    A compilation of the best ideas from the comments and a couple of my own ideas/variations on these ideas:

    • Add spring and fall seasons to make smoother transitions.
    • Different crops thrive at different times of year.
    • Make hostile mob spawning more common in winter (but only in harder difficulties, setting apart the harder difficulties, which are too easy, from the easy ones).
    • Make seasons last three moon cycles, like in real life, so it's not so abrupt, frequent, or game-changing.
    • Make "seasons" a world option that can be changed without cheats.
    • Make Strays spawn instead of Skeletons in winter.
    • Trees lose most of their leaves in winter and winter biomes (unless they're trees native to that biome). This makes leaves less annoying if they're not wanted.
    • Warm biomes have seasons, but the only difference is the frequency of rainfall.
  • 0
    bdm68 . commented
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    Seasons shouldn't be based purely on boreal climates where snow is common in winter and not common at other times. There should be more variety. This variety can be managed adequately by introducing a few new biomes. Some example biomes:

    Oceanic Forest - Does not usually snow in winter, storms are more frequent in summer, small temperature range during the year. This biome only occurs next to oceans. (The oceans moderate the temperatures so the summers are cooler and winters are warmer.) Example: New Zealand.

    Cold Desert - Similar to a normal desert, but has a different vegetation mix and occasional cobblestone outcrops. Cold winters. Strays can spawn in winter instead of skeletons. This desert can be placed next to an icy biome instead of a regular desert, making it somewhat rare. Example: Gobi Desert, Mongolia.

    Existing biomes need consideration as to frequency of snowfall, if any, and which seasons have rain or snow, if any.

    Examples:

    Taiga gets snow in winter. Cold taiga gets snow in spring and autumn as well, and the snow melts only in summer. Savannas get rain in summer (wet season) and turn green in summer. Deserts get rain only in summer and only in storms. Plains get less rain than forests.

    It is clear that if seasons are implemented, the weather model must be changed as well, to permit more variable weather. A possible weather model can use 1D Perlin noise to simulate precipitation, and a simple sine wave for the temperature, adjusted as needed.

  • 2
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    Good idea, but I think biomes like jungles and deserts (and savannahs) should have seasons (instead of being excluded), but instead of the 4 seasons we are used to, they would have "dry" and "wet" seasons, just like they do in real life (deserts/savannahs would be in dry season most of the year, and jungles would be in wet season most of the year).

    Additionally, each biome should have seasons last different numbers of days; some biomes would get to "winter" sooner than others and would have it last longer. Here is a chart showing what I mean (each square represents 1 day):

    Finally, I think each moon cycle should instead represent a month, and roughly 3 months would exist per season. 8 days per season just seems way too fast.

  • 0
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    Also feeling affects of the seasons could be awesome! They could add it in as a toggle in gameplay if some people don't want a hot, cold or wet feature 

  • 0
    Tyrus5543 commented
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    I think seasons in the game should be linked to seasons in real life.

     

  • 0
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    I honestly think the seasons should be optional. Greattach idea though

  • 0
    DiamondJack69 commented
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    Maybe we could simply add a new biome, the seasonal taiga. That way it won't disrupt builds which were made with water or hedges. The taiga would switch between spring/melting, summer/dry, fall/rainy and winter/snowy seasons. During the spring season, snow and ice could melt by natural light (much like frosted ice, but more slowly).