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Seasons for most biomes

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    Lily mulupi commented

    You should also be able to change the seasons in cheats.

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    Notch was originally going to add this feature and I think it would make the game alot better the world in minecraft feels to static and not alive enough adding seasons and making plants colors change would make a huge difference in making the worlds feel more alive also maybe more than just crops maybe fire spreads faster in the summer than in the winter mobs spawn more in winter or animals spawn way more often in spring and you can naturally find baby mobs in groups maybe things like flowers and grass will actually grow naturally in spring and summer and will die and be covered by snow in winter

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    therr should be an amount of area that a season covers, so that the weather isn’t the same in the whole world. 

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    Joshua Hardin commented

    It shouldn't happen so regularly. I think maybe 90 Minecraft days? Or is that shorter then a lunar cycle? 

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    Java Dragon commented

    I think it should change after 3 Minecraft-lunar cycles...
    1 lunar cycle is about 1 month, so if there are four seasons, they should all have happened after 12 Minecraft-months, which is the same as in real life.

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    I was going to do a post but then i found this one. Below are my ideas:

    1. Seasons:

    Every biome should have its own set of regulated seasons. For example-tundra should have 2 seasons: spring and winter/normal. Desert should only have one season- summer. Jungle should have 2 seasons- summer and spring/rain season. spruce forests should have 3 seasons- winter, spring and fall. Oak and birch forests should have very light winters and normal summers, springs and falls. Spring gives off a cool/warm temperature identifier, summer a hot, winter a cold and fall a cool/warm identifier. Non-evergreen trees will lose leaves in late fall and will have no leaves in the winter. The leaf droppings can be burned, for a source of heat in the cooler seasons.

    2. Temperature identifiers and temperature effects:

    Temperature identifiers are used by Minecraft to give effects to mobs, npcs and characters. In a cold(winter) temperature area, effects like freezing and frostbite can be given to items left in the cold too long.
    frostbite and freezing:
    A house can be well insulated and protected from the cold in a winter season by having some light source (excluding the sun) to warm it. The structure can be built of any wood or solid block. Concrete houses are not the best for the cold. As long as the house is kept closed and follows the guidelines above, it can prevent freezing and frostbite effects. Freezing or frostbite can be applied to any item to weaken it. If you are outside in the cold for too long, frostbite can be applied to your character, staring at 20 sec (etc.). Frostbite will decrease your health by half of a heart 4 times in 20 sec. frostbite makes it harder for you to regenerate and eating will not make you much less hungry. After Frostbite II and you have still not entered a warmer area, Freezing I is applied for 5 sec. It has the same effects of poison, decreasing your health rapidly in 5 seconds. After Freezing I and you still haven’t entered a warmer area, Freezing II is applied-guaranteed death (lasts 1 min).
    B) overheating, dehydration and hot water
    A house cannot be protected from the heat, unless you happen to have a block of ice inside it (that will produce cold steam) and cool you and the items inside down. Warm (fall and spring) temperature identifier does not have any effects. Hot temperature identifier does. If you are in the summer heat (definitely the desert), you and items around you could be affected by overheating and dehydration. Without rain (or any source of water) is drought for the planet, and dehydration for characters or mobs or npcs. Dehydration can only be prevented by going inside a building that has an odd block of ice in it, exiting the hot biome or drinking a cold substance (milk or water). Dehydration lasts for 20 seconds and decreases your health by 6 half or a hearts in 20 seconds. After dehydration comes overheating, which decreases your health more rapidly than poison’s effects. Hot water can be created by having lava under the water source (hot springs), can be heated naturally in the desert or other hot areas or can be produced unnaturally by boiling it in a furnace. Hot water has the same effects as the heat, being in it too long can cause overheating and dehydration. It can also be transported to colder areas, to heat them.

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    autobot88733 commented

    I agree Minecraft could indeed have seasons as well as have foliage in the fall and even different types of weather.Which would make the game seem more eventful and quite more enjoyable to explore as well as admire the intriguity in the textures of different colored leaves and even the crickets in the grass chirping. So many Ideas and things that they could add but really haven't added.[If mojang reads this as well] It would be nice to even have some ambient sounds as well as birds flying through the sky landing ,on the branches of trees and taking twigs from the ground to make their nest.Even taking a worm or two to their young. Im sorry If it might seem like im pesturing but I have a feeling that minecraft[in its competition with Hytale] could indeed take a further step into Minecraft history. 

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    Leeli Igiby commented

    I do really really like this idea and I also like some the ideas from the comments.

    I think though that this should be a world maybe kind of like time, where you could type commands such as " /season set [winter/summer/fall/spring] " and you could type "/gamerule doseasoncycle [true/false]"  so if you want t changing seasons you  an changing seasons, and if you want it to just be one particular season you can set it to that season and turn off the seasons cycle. :)

    I also Agree with those of you saying one season should last about three moon cycles (which I didn't even realize were a thing in the game).

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    One moon phase would be great for bedrock, because that is how long the day counter goes for before it is reset.

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    Agrajag1872 commented

    This would be such a cool idea lol

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    bana na08 commented

    This is a good idea.  It would be nice to see more variety in the plants and environment.


    Also how do I change my profile picture

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    Yes!! I was about to ask for this and saw this in "related" 

    this would make such a cool update since the game can get boring sometimes for players who survival all the time.

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    Also @WindingTheRopes, I agree with everything in your comment except that maybe the Dehydration, Overheating, Frostbite and Freezing shouldn't be so harsh, and maybe give the player more time. This is important because for new players who make a survival world they might not be prepared for changes in season and might not know what they need for the next season. This could put a lot of new players in a position where they don't have the materials to stop the effects of don't know how to. 

    Otherwise, I really hope this gets out in an update! If it does I'll be so happy! :)

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    Pumaplayssd commented

    My question is.... why exclude deserts and cold biomes? They go through the most radical changes of all of the biomes. Take for example the super blooms in Anza Borrego, or the chane from frozen tundra to a lush green plain!

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    TrenkazPlays commented


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    DjIsEpic commented

    Yeah I'd love to see winter in a desert! 

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    Instead of excluding hot and cold biomes, they can have seasons too. Cold biomes can have a dark season and a light season, and hot biomes can have a wet season (complete with flooding) and a dry season!

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    Viftie Stuff commented

    Here's a comment I already wrote under an AntVenom's Video

    "To throw my ideas in the box:
    First of all, to give it a little bit of realism, we should seperate between "seasonable" and "unseasonable" biomes. Areas like the jungle, deserts, mesas, snow plains, oceans an stuff like that are actually consistent in real life. Yes, african jungles, asian deserts and the poles (okay, except the poles) acutally have seasons but they aren't as notable as seasons in countries like the USA, Germany or the UK. Plains, forests, mountains and all the other biomes are "seasonable". That means that they change in roughly a three-month-cycle.
    The compromise of starting with Spring actually is pretty good. Having a lot of flowers spreadingall over the lanf actually would be very pretty and you could farm plants every year without having to worry about the limitations of that resource. Having like cold flowers in snow biomes or cactees blooming would be cool too (yeah, I just denied seasons in these biomes but I'm talking about the big stuff there like snowfall). Spring would also be perfect to fix the (at least in my point of view) ugly grass color of the plains and make it more green. Animals start to come out in Spring and start... "watching the braking bed"...
    Summer would be even more colorful and brighter than spring with having the sun shining. More animals are starting to come out and fill the land. We could even add glaciers in normal mountains/extreme mountains that melt in Summer. Standing in the sun with an iron helmet for too long would be bad of course, so let's add a random, not too often appearing, nausea effect if this happens.
    In Fall, leaves starting to change their color to more brown- and red-ish tones. The grass around the trees also is full of a podzol-like structure and a leaf particle (like in the better foliage mod) start fallin off. Mushrooms start to grow and witches get more active. Also, the weather is changing and we'll get a lot rains and storms. All kind of animals are preparing - as well as you are - for the winter.
    Now, we are going into the REAL surviving-aspect (okay, not really). The trees still would have snowy treetops but just because I have no Idea how to let minecraft trees look good without leaves. Winter is very cold so it's hard to let your plants grow and it's almost impssible to find animals for your meals, so you have to prepare in Fall. Lakes are freezing and snow is falling down to leave a layer of snow (to give you the real feeling of winter "^". Also, stairs and slabs would need to work with snow). Swimming in icy water gives you a frosting effect, slows your movement and kills you slowly and painfully. Leaving your house without a cozy leather armor let's you shake so it's harder to look around. Having Villagers changin their clothes would actually be really cool. Integrating them to the features of the hard winter could bring warehouses into the villages to store food.
    While the warm biomes aren't affected that much, cold biomes could get very dangerous. Letting you freeze to death (without swimming in water) and summoning snowstorms (that actually could contain a great boss) makes you either avoid these biomes in winter stepping into them for the right challenge. But igloos still keep you warm. In these cold biomes, snow could actually layer by itself like if you would put snow on top of each other, to create snowy hills and to make it harder to walk.
    In general, it also would be really cool if there's a chance of having torches getting turned off by the weather. But you could turn them back on with a lighter. To avoid this, you rather should craft lanterns to lighten your way through the heavy blizzards of the snowy plains.
    Caves - just like in real life - are warm in winter and cold in summer. Actually, they would stay at one specific temperature because there neither is a sun to warm it up, nor coulds to keep the sun away.

    (I'm very sorry for potential grammatical mistakes, my English kinda rosted over time)




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    CorePaladin commented

    An alternative idea might be to have a "base biome" parameter for all biomes and have them all shift down or up daily by a "variable" state which follows a sin curve or similar. This would allow automatic foliage color change as well as slow transitions between seasons instead of suddenly waking up one day and all the leaves are suddenly red. It would also allow for specific weather events like heat waves or blizzards by suddenly shifting the temperature greatly.

    We might do well to add a separate humidity in addition to the existing temperature parameter, but this may be unnecessary.

    All that is left to do is add a spring and/or autumn-style leaf texture for deciduous trees and cacti.

    Rain and the "warm/dry" status melt fallen snow but not player-placed snow, kind of like leaves. Work in some way to wither saplings into dead bushes under specific but avoidable conditions.

    Set an established Minecraft year of 100 or so days, or something which can keep snow height in snow biomes relatively stable.

    Be able to affect seasons in cheats.

    In any case, it is important to make sure the changes are mostly aesthetic.

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    B M commented

    The addition of seasons would be desirable, but this raises some questions that should be considered.

    • What would be the effects of seasons on a world?
    • How would seasons affect the growth of crops and the breeding of animals?
    • What would be the seasonal effects in each biome, if any?
    • Would seasons have any detrimental effects on the player?
    • What changes would be required to the Minecraft weather model?
    • How long would seasons last? What would be the length of the seasonal year?
    • Are seasons tied to the moon cycle?
    • Would this include modifications to the behaviour of the sun and moon so seasons have a visual indication?
    • Would new items be added to aid the tracking of seasons such as a calendar item?
    • Would seasons be optional per world?
    • Can seasons be controlled by game rules?

    Effects on crops and animals

    Seasonal effects have been discussed in depth by others so I'll touch on this lightly.

    I expect a prominent part of seasons would be differences in crop growing speed and the breeding of animals. Animals might breed more easily in spring, such as a shorter breeding cooldown, better chances of multiple births (twin lambs, litters of pigs) or higher chances of chicks from eggs. Breeding cooldown could be longer in winter. Crop plots go dormant in winter: they grow clops slowly and they don't dry out.

    Effect on the player

    I don't expect any detrimental effects on the player, except incidental effects. Example: Blizzards could have reduced visibility (as low as 2 chunks) but the cold won't actually harm the player.

    Weather model

    Overhauling the weather model would be required. Apart from snow/rain depending on the time of the year, other changes would be required. Biome-dependent rain in specific seasons: Jungles could get more rain in wet seasons, deserts could get rain in summer from storms. Savannahs could get wet seasons that turn them green. Overcast weather could be added as a separate weather type instead of just being the manifestation of rain in deserts.

    Length of the year

    This needs some discussion. Some people have put out their ideas for the season length without any explanation and this isn't convincing. Why must seasons have a particular length? 24 hours of gameplay give 72 Minecraft days. How many seasons would pass in that time?

    I think it's a bad idea to have short seasonal year lengths. Eight or 10 days for a season is too short. A player could go mining underground for a few hours and miss multiple seasons before they resurface.

    It is also a very bad idea to tie the seasons to real-world months. Not only does that give a year is that too long (potentially thousands of days), it also fails to consider that not everyone experiences the same seasons at the same time of year. In some parts of the world, October is a spring month. In others, it's in the dry or wet season.

    Finally, all months and seasons should be the same length. Why complicate things needlessly?

    So what would be a reasonable year length? Some possible ideas:

    • one Minecraft seasonal month = 1 lunar month (8 days), 12 seasonal months per year. This gives seasons of 24 days and a Minecraft year of 96 days. This is the shortest year length that is plausible.
    • one Minecraft seasonal month = 24 days, one season = 72 days, a year = 288 days. This allows players to log on to a server once a day and log in during a different season. (Ignoring beds.)
    • One seasonal month = 32 days, a season = 96 days, one year = 384 days. This is the closest approximation to the 365-day year that preserves Minecraft's tendency to use powers of 2 to count things. This is perhaps the longest plausible year length.

    All of these have seasonal months that are multiples of 8, to match the current lunar cycle. However, the lunar cycle can be changed.

    Sun and Moon

    In the real world, the seasons are driven by the length of the day and the height of the sun. This could be incorporated into Minecraft with the sun taking a tilted path across the sky and the sun having a different altitude in the sky over a year. The Minecraft world could have a "latitude" that controls the motion of the sun. The sun could pass to the north or the south, and high world latitudes could allow the midnight sun to occur at midsummer. This would give a visual indication of the seasons by the motion of the sun. Players may have a lot of fun tracking this and building their version of Stonehenge.

    The moon would also need to follow the same path as the sun. Not only does this mean the moon would have a tilted path too, this implies that the moon may need to be altered so it's correctly placed in the sky in relation to the sun at all times. Crescent moons would be near the sun, and only full moons would be opposite the sun.

    The moon cycle need not remain at eight days. It can be altered if desired.

    Would eclipses occur?

    New items

    If seasons are added, it may require the addition of a calendar item. This would be similar to a clock item except for seasons.

    A similar item for tracking the moon phases may be helpful too.

    Game rules

    Seasons should be controlled by a small set of game rules. It should be possible to turn them on or off and configure various parameters.


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    AlterWolfy commented

    I Think if biomes with grass rain, biomes with snow snow. Than i think a cool addition would be sandstorms in deserts. I Like how Mojang made husks a mob for the desert but the desert could still use an update. a sandstorm would be the perfect addition. it would not harm the player but make it harder to see. It could have a coo, looking effect and maybe if a player was to put on a pumpkin the player would be able to see better. Thats just my thoughts on what they should add.

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    kazgruta26 commented

    All these ideas seem really but i am wondering how terrain generation performance would be affected mainly in the lag issues. To much of a drastic change (going from one season to the other) could drastically improve performance. The change would need to happen gradually.

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    Redtopz85 commented

    Certain biomes should only have one or two seasons, while others have all four seasons.

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    I would love this area of changes because for me since I'm in the military I love seeing new changes in the season based on where I'm stationed at. This is something for my buddies and colleagues to see since they have kids that love playing minecraft. Seasons should be based on where your location is based upon the the months like make it a year or a calendar in the game where each month is like real life like summer or winter. This can truly make minecraft for all ages knowing since time is at the essence but the seasons are there to know you would freeze to death in real life LOL. So Mojang, look into the minds of all your creators and see what you can do, this will Change gamers for a very long time.

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    RoyalLam12345 commented

    Agree on this. MY eyes wouldn't just stare at the boring greens in the world. I NEED CHANGE!

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    They could add Seasons and Natural Disasters at the same time! It could be called the seasons and natural disasters update!

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    Maybe this could only happen if you enable it at the beginning when you're creating your world, or it could be just like 1,000 blocks from your spawn point there aren't stations to simulate the equator and to give some players who don't want to face seasons an option.

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    Ro5in commented

    I like the idea but the problem is that all biomes would be the same if it would be snowing everywhere…

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    Epicbuttercat commented

    Seasons would make the atmosphere feel just so nice and give everything an amazing change.

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    sirdaniel0 commented

    This would make the game even better! Please add Mojang!