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Seasons for most biomes

under review

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  • 0
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    I support.  Excessively hot or cold biota will not change.  Only the neutral biome will have seasons. 

    The changes in the four seasons are data changes in temperature, which affects the growth rate of plants and animals. 

    Changes in the four seasons can also cause changes in vegetation: spring plants are mostly tender green, grass and flowers gradually appear; in summer, flowers will disappear, green plants will be denser and darker in color; autumn plants will turn yellow-green in color, eventually  It turns pale yellow(Maybe there will be some red?), and the grass gradually disappears; the winter leaves turn brown (like wood color) and white (white will occupy the majority), there will be no rain in winter, but snow, water will freeze.

    Moreover, the cyclical changes in the moon in Minecraft should be based on 30 game days (ie, one game month), and one season is about three game months.  I recommend every game day = 24 minutes in the real world.
    As an evergreen tree species, spruce trees are not affected by the four seasons.

    Is it a good idea to say that seasonal changes have caused changes in the skin of villagers?😁
    In fact, I suggest to join the apple tree, I have been thinking why the Oak Tree grows Apple?

    I think there can increase the difficulty, fun and more possibilities, and make the game full of changes.

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    I like this idea, and maybe it can be connected to holidays (one day thing) like snowing in christmas, and leaves decaying/falling/ changing color in halloween. and if people don't want it connected to real life dates, then they can have an option to take it off, and have it in minecraft days (every so and so minecraft days, changes season) 

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    I think [there's no seasons in minecraft] it's why players get bored to minecraft. You can build massive building or structure in minecraft, but no matter how long you build that the feeling always same always default season.

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    James Vaughan commented
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    Some extra ideas for this suggestion:

    Extra winter ideas: Rain should change to snow and water should turn to ice, slimes spawn less, slimes are different color (still kind of green-ish but more blue), weather thunder happens less.

    Extra spring ideas: Bone meal works better, luck or unluck effects will be randomly applied to players (at levels 1-3) when the day starts and go away when the day ends.

    Extra summer ideas: Squids spawn more, distance from temples that guardians can spawn is increased, weather thunder happens more.

    Extra fall ideas: leaf particles which emit from leaves to show leaves falling off the leaf blocks, rains more, color of disc 13s found in fall are orange instead of yellow.

    Also a gamerule to disable seasons changing, a command to set the season, and the ability to choose which season you start in would also be good additions for this post.

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    Some Animal commented
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    Jungles could have a monsoon season, where the water rises and it rains continuously.

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    I like the idea, but what about Mushroom biomes? would they be affected by seasons?

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    RoboticEchoVI commented
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    I think Winter would be nice, seeing it could have a little twist...

    Like, when the player is outside for too long they could have a bar(like the bubbles but this bar takes way longer to go down) and when the bar goes fully down they could maybe have an effect called "Frost" or something and the effect could slow them down due to the cold(It's kind of like slowness) and if the player wants to fill the bar back up they could stand near a campfire, stay indoors for a while or around any light source (though I think torches would take the longest.)

     

     

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    SnowSwxrd commented
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    Add seasons that are based on the world clock and make it so that they change every 90 days in the game. Make it so that different mobs act certain ways during the different seasons. Maybe they wander less, or the spawn rates are lower in the winter when its snowy or cold out. 

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    Ramen Naruto commented
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    There could be a temperate deciduous biome (with its own maple trees), and the only trees and grass that gets affected by the seasonal change are maple trees and the grass in these biomes. To be honest though, global seasons would be both cool and hard to implement.

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    djda9l commented
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    Since this could become a rather big change for the gameplay, it could maybe be something you could toggle when creating the world ? 

    I love the thought about having a snow storm during the winter, which would leave different snow layers on the ground, making it harder to traverse the landscapes.

    Also crops could grow less, or maybe even not at all during winter, suddenly making it a task to prepare for winter. 

    Water lakes freeze, and days become shorter, making mobs spawn more.

    During summer, thing could grow with a higher multiplier, or maybe even give a bonus when harvesting.

    The amount of possibilities with a season addition are actually quite large. 

    However i think that such an addition might be too much of a change. Limiting it to a few/single biome might be the way to go? 

    I really like the idea though, and have played with mods that add this stuff in earlier versions of Minecraft where i loved it. Serene Seasons, and The Seasons Mod being two of them

  • 1
    Hannah Harvey commented
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    There are probably going to be people who dislike this idea, so if its added, there should be a toggle, to where if they don't want this, it would be set as default. For this I'm saying that default is probably spring. Or have it so that you can pick what season it stays on for the whole time you're play (But can change if you so please). Then there would be the normal where it just changes as you go.

    I totally agree with the season idea, I think it will bring more life to minecraft, and be more fun to see it change.

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    BrinierBread5 commented
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    There can be particles of falling leaves in autumn

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    This is a definite yes! Ohh this would be an amazing update! Can you imagine the possibilities!

    Summer would be like how it is now, with more stormy weather.

    Spring would bring trees that yield fruit! And cherry blossoms on trees! Grass would be more vibrant, flowers have a higher chance of growing and animals would spawn more (typically baby animals) and maybe bring rare trees with purple leaves that could be used for potions could be harmful or benign.

    Winter would have less sunny days, it could snow in any biome (except the desert,savanna,jungle, those types of places) crops and vegetation would slow down growing rapidly making survival very challenging and would bring a need of storing for the winter to prepare for the cold nights.

    Autumn would mean trees loose their fruit, cherry blossoms, and would brown and turn golden, bright red, and some trees would just have branches on them. Evergreens would stay green. Mushrooms have a higher chance of growing and rain would be more frequent.

     And in creative mode.. you could have access to more new blocks For map makers! I’m talking autumn leaves, autumn trees, spring trees, grass from different biomes. I.e spruce Forrest grass, jungle grass, that doesn’t Change no mater where you place it. That purple tree thing I was talking about earlier and it’s magical items. So many possibilities with this next possible update! 

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    Alex Barrett commented
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    Perhaps certain foods, weather and mobs would only appear at certain seasons? It should be a /gamerule with commands like /gamerule DoSeasoncycle false or /season spring! You should start at the beginning of summer or autumn, so that the player has plenty of time to prepare for winter. This could be an option when you create a new world. Fantastic idea!

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    imagine what trees would look like.

    spring: pink trees ( in bloom )

    summer: normal

    fall: orange

    winter: no leaves

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    Rather than seasons I would prefer The Specialized Weather Update which would create a custom weather for each biome.

    A long lasting rain for Savannahs (monsoon), a fog for lower parts of the mountain (could be an epic scenary like in real life) and windy weather for the upper mountains, plains and open ocean (the grass and particles would fly in one way with banners as well as wind particle... It would be a slightly slower to move against the wind but equally faster to move with the wind.)

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    A winter season would be a great way to add extra survival aspects and a continuous challenge to the game. 

    For example if crops don't grow and animals don't breed during this time, farming during the other seasons could become more useful and potential starvation could become more of a challenge. 

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    TheGrmmRpr commented
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    Would be amazing!
    Snowfall in winter,
    More rain in fall,
    Better growth of crops in autumn,
    And summer desserts replenish sand?
    So much possibilities, would give so much more life to the game as well!
    Maybe hand in hand with weather??

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    SuperReidYT commented
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    This could add a new item called the calendar.

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    SuperReidYT commented
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    If you had a thirst bar then in the summer you would lose thirst more quickly and it’s all the same for the rest.

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    SuperReidYT commented
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    All trees should change except acacia because savanna is similar to the desert, jungle because the jungle doesn’t snow and spruce because evergreen. The spruce will only have its original and the the snowy texture because it still snows in the taiga. But I still think crop effect should happen in all biomes. The snowy ones should be always the way they are. Also villages in these biomes would have some sort of green house (or maybe a glass roof overtop there farms) and villagers should change clothes through the seasons. I still think mobs should be harder to find in winter because most of them go hibernate in the winter. This will give players a challenge teaching them to collect as much food as they can before winter comes. Also when you create a world you spawn in summer.

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    JACMCLAKE commented
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    I like this suggestion because it would add a sense of time and progression to the game. As you created your world, you would see the seasons go by. You would remember what season you created s.mething in. In hears would pass by and you would be able to remember how much progresd you madr.

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    issac garland commented
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    Great idea! why won't Mojang add it tho??? It would be a great way to enhance immersion. improved ambiance would be cool too.

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    mherrema2016 commented
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    Perhaps it could be something toggled, if you don't want it.

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    Valkyriar commented
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    Seasons would bring a whole new world of possibilties and variance to the game to keep it looking fresh!

    • New seasonal mobs that only spawn during certain seasons.
    • New trees and plants! Cherry blossoms that bloom in the spring!
    • Grass and Leaves that change colours!
    • A range of crops that only grow during their appropriate season.
    • Fishing! Catch different fish depending on the weather and season!
    • More weather possibilties. Hail! Sandstorms!
    • Natural ambience! Wind blowing, waterfalls, waves crashing. Adding ambient seasonal sounds would be great!
    • Events! A full moon during autumn? Blood moon!
  • 0
    issac garland commented
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    Seeing as there are only certain biomes that have full seasons why not make the game a little more real by adding dry and wet seasons to deserts or savannas. Same with jungles add a rainy season and then a non-rainy season. Ice spikes could be touched on as well like a blizzard season and a normal snowy-ish season. Stuff like that helps SOOOOO much with the immersion and the gameplay some new ambiance to go with some of these seasons would be great as well. ((NEW MOBS PLS))

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    ShubyDoobyD00 commented
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    This is such a cool idea! Maybe you could control the seasons, like with a command via chat/ command block. (Like changing the weather)

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    How about instead their is simply a Season Biome which transitions from the four seasons throughout the Minecraft week cycle. This also normal gameplay to still occur, this could also be further added as a command /gamerule doSeasons. However I think a specific biome would be useful

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    I'm sure the chance of many or any people reading this far is highly unlikely, but as far as what update to include this in, I personally think this would be best include in an update focusing on complete biome overhauls, possibly by the name "Environment Update" or something along these lines. I think that seasons could be a big part of this update, and it could focus mainly on making biomes more dynamic and differentiating in their own ways. This would be a huge change for Minecraft, and likely for the better.

    I'm going to also include another comment separately including basically all of the ideas for seasons in Minecraft that I've seen, as well as my own.

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    This would simplify mob grinders