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Seasons for most biomes

under review


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  • 152
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    They can call it the seasonal update.

  • 93
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    I would rather add a fall seasonal biome (and either a spring biome or some flowering trees to the flower forest) than have the world change so drastically all the time.  The biggest problem would be winter, as I can only imagine that the water freezing rules from the snowy biomes would apply across the world.  This would mean that you would have to protect your important water from freezing as if you were in a snowy biome in any of the temperate biomes.

  • 52
    StarKittychu commented
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    Yes! But, Why more mobs in winter? Please add that. I love the idea! I support it! Also, in certain seasons, mobs will look different. Wolves might have a white coat. Amazing idea.

  • 45
    Ian Sommer commented
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    @NathanHohnbaum going into the idea of a seasonal update they could also add in fruit trees bushes with it

  • 44
    Ian Sommer commented
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    Maybe strays would spawn in winter instead of regular skeletons, and perhaps even a new winter type of zombie, and if you wanted it even more realistic 3 moon cycles could go past because that's about how many happens in actual seasons

  • 35
    Java Dragon commented
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    The seasons just change the biome temperature: 

    • Spring: the same
    • Summer: + 0.8
    • Autumn/Fall: the same
    • Winter: - 0.8

    That would solve the problems with snow and rain. 

    Also, I think the seasons should change every 3 moon phases. 

  • 30
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    during winter, all leaf blocks (except spruce) should become branch blocks that just drop sticks


  • 27
    VanimaPermai commented
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    the colour map of the oak birch and dark oak leaves will change their colour to more autumn ones in October similar to how the chests textures change around Christmas
    Spruce leaves woald stay the same as there evergreens 

    (links that don't go anywhere get removed ~ nb)

  • 26
    blizzardfox99 commented
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    I think seasons should have a system where all biomes and foliage are effected by temperature. 

    Seasonal biomes:
    Spring stuff can actually grow randomly, snow melts
    Summer it becomes hot you need to drink more water now then ever(add drinking system)
    Autumn leaves change color and leave tiles start to clutter the woods
    Winter snow starts falling when and if it starts raining then it starts stacking.

    Hot biomes:
    they don't get cold there is dry and wet seasons. Where wet seasons it actaully starts flooding if it's tropical otherwise it's just dry.

    Cold biomes: snows year round

    There should be a cap per biome how much snow tiles of the height it can snow I recommend 10 blocks lolz.

    How to solve the issue with chunks. Look at my suggestion for chunk simulation where the chunk can decide how much snow to add/remove or how much flood to add/remove. 

  • 26
    whiisperer commented
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    A small sort of write up of my own for this topic I did before finding this post.

    All biomes receive a sub-class state for seasons. (( Example: Forest (Winter), Forest (Spring), Forest (Autumn), Forest (Summer) ))

    Certain biomes will be the same year round, such as icy mountains always snowing and being frozen, or deserts, savannas, mesas, and rain forests never snowing.

    Depending on the season, there would be mechanical and visual effects in certain temperate/mid range biomes such as plains or forests, with effects as, but not limited to.

    -Trees lose their leaves, turn grey, something (Maybe change to a mess of sticks/branches as their texture? No longer dropping apples when broken, only sticks sometimes) 
    -Snow falls instead of rain
    -Crops grow slower or not at all
    -Night lasts longer
    -Maybe other texture changes, like more yellow grass
    -Maybe mob changes, like the spawning of 'frozen' slower but more damaging zombies? Take extra damage from fire.

    -Rains more often
    -Leaves return to normal
    -crops return to normal
    -Snow and ice melts
    -days return to normal length
    -Some trees may have blossoms?

    -Days last longer

    -days return to normal length
    -Leaves on trees become shades of orange, red, etc
    -Trees gain a light particle effect sometimes of falling leaves
    -Maybe other texture changes, like more yellow grass

    Would be optional as a yes/no thing in world creation as "Seasons Mode" with sub options for "Normal Seasons" or "Long Seasons" With normal seasons likely being around 3 moon phases, with long being 5-6 moon phases.

    ((And as a roleplay server owner, it'd be really nice for some way to adjust the length with data packs or plugins to better suit server needs like mine.))

  • 24
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    In the winter, trees will loose most of their leaves and will just be covered in snow. 

  • 15
    PoptartLemon commented
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    OOOOOOOOOO. YAAAASSSS. This is such a cool idea! I think that in the fall, they should have leaf piles. In the winter, it snows or rains more. In the summer it rains, and in the Spring, more flowers would be around!

  • 15
    PolarMammoth commented
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    I think seasons could definitely work if done carefully and correctly, here’s how I’d do it. Each season would have a smooth transition for the changing textures of the grass and the leaves, each seasonal phase lasting about 200 minutes or 10 minecraft days. Player placed leaves would not change, however saplings planted by the player (once grown into trees) would change. TL;DR at bottom
    **Winter:** Most tree leaves (except spruce ones) would take on a branchy texture (dropping only sticks) in most biomes except jungle and hot biomes and grass could appear frosty and have slippy properties in most biomes (except hot ones or jungle) Snowfall could occur in cool biomes, be heavier in snowy ones and eventually melt in spring (snow layers already melt in biomes that arent cold in bedrock edition, however there are no actual seasons so it’s not the most useful feature for now). Crops wouldn’t grow at all without bonemeal, hunger would go down 1.5 times quicker in winter unless you’re next to a heat source, perhaps cooked foods would provide greater saturation in winter than non cooked foods? Husks could also be prevented from spawning in winter and maybe snow golems could spawn in random places too? Water would also freeze over except in hot biomes and jungle.

    **Spring:** Currently Minecraft is in eternal spring, the only differences to current minecraft could be blossom on most trees (pink or white) (not jungle and spruce ones, nor ones in deserts.) Creepers could be strongest in spring, their damage dealt increasing by 1 or even 2 hearts. More passive animals would spawn in every biome and crops could grow faster and have a chance of not using up bonemeal when bonemealed.

    **Summer:** Creepers (being plants) could burn in daylight (except in cold biomes) and strays would be rarer due to the heat but husks could have a chance of spawning in most biomes except for cold ones. In cold biomes it would rain instead of snow and Steve’s hunger would not go down as quick but getting set on fire would last longer. The leaves on trees could be a vibrant green (alpha minecraft green) and the grass a wheaty colour in most biomes except cold and hot ones. Maybe in hot biomes sudden fires could occur and thunderstorms be more common.

    **Autumn:** Rain would be far more common and so would all the monsters seeing as it is the month of Halloween, endermen would rarely spawn however due to it being a wetter month. Crops would start to grow slower (an early sign of winter approaching) harvest season and leaves could break and disappear faster after chopping all the wood on a tree. The grass could gain a brownish muddy top texture and if under certain trees a leafy overlay.

    **TL;DR:** Essentially the only thing really changing each season would be certain mob spawning rates, the colour and/or texture of grass and leaves, the chance and location of downfall (snow/rain) and the rate at which hunger or saturation goes down.

  • 14
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    I also think it should change what types of crops you can grow easily. So, make fall crops (pumpkins, potatoes, etc) grow faster in fall and slower in other seasons, same for other crops/seasons.

  • 13
    bcross408 commented
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    The idea of seasons is a great one. I really, really hope that Mojang gives Minecraft players the option to play with seasons. It will make the game more dynamic and interesting overall.

    I've seen a few winter ideas regarding leaves. Some suggest no leaves at all while others suggest a gray tint. I would advocate for leaf textures simply turning white, as if the snow was coating any remaining leaves. I think, along with snow on the ground, biomes would truly become a winter wonderland of sorts. Also, the only biomes to not see snow should be: deserts, jungles, savannahs, and mesa biomes. The rest should all see snow! Swamps should perhaps not see snow, but maybe experience occasional ice, with the water and ponds freezing up? 

    The ideas for the other seasons I have seen sound spectacular, especially autumn. 

    As seasons has become more and more relevant in the Minecraft community, many people have expressed their interest in this idea. Seasons youtube videos have garnered thousands of likes with many people expressing their love of this idea. I hope Mojang listens! 

    I sincerely hope Mojang puts seasons into the game in 1.15. I do not believe that seasons should take up an entire update themselves, but should be added to an update that's planned in the future (hopefully 1.15 so we get them soon!)

  • 10
    CaliberTracer commented
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    Games mechanic wise I feel though it should be a toggable feature, like an on and off feature to decide if you want to use it. Also, I think two ways the game could detect the season is by time zone differentiation, manual entry, or by the national day the season starts depending on the country. I’m all for this idea, it’s been in my mind since 1.7, when mods really took off but I never found one That incorporated this.

  • 8
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    Or there could be a rare drop of seasonal sapling variants from trees so you could grow seasonal trees for their special leaves or wood types. Kindof like what the Biomes O Plenty mod has already to an extent.

  • 7
    Java Dragon commented
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    @BeadyBelt91864 That’s a good idea. Something like deadbushes.

  • 7
    Java Dragon commented
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    Evan Bookout Yes. During Autumn/Fall and Winter it should rain a LOT in deserts.

  • 7
    xTheEpicPixelx commented
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    Some people might not even like the seasons, so make it a toggleable thing, like flat worlds. It would be awesome if there was a complete seasons menu, like you can lock it at one season, make the seasonal mob changes and/or crop changes optional, and maybe even make it so there is a /season command!

  • 7
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    I was going to do a post but then i found this one. Below are my ideas:

    1. Seasons:

    Every biome should have its own set of regulated seasons. For example-tundra should have 2 seasons: spring and winter/normal. Desert should only have one season- summer. Jungle should have 2 seasons- summer and spring/rain season. spruce forests should have 3 seasons- winter, spring and fall. Oak and birch forests should have very light winters and normal summers, springs and falls. Spring gives off a cool/warm temperature identifier, summer a hot, winter a cold and fall a cool/warm identifier. Non-evergreen trees will lose leaves in late fall and will have no leaves in the winter. The leaf droppings can be burned, for a source of heat in the cooler seasons.

    2. Temperature identifiers and temperature effects:

    Temperature identifiers are used by Minecraft to give effects to mobs, npcs and characters. In a cold(winter) temperature area, effects like freezing and frostbite can be given to items left in the cold too long.
    frostbite and freezing:
    A house can be well insulated and protected from the cold in a winter season by having some light source (excluding the sun) to warm it. The structure can be built of any wood or solid block. Concrete houses are not the best for the cold. As long as the house is kept closed and follows the guidelines above, it can prevent freezing and frostbite effects. Freezing or frostbite can be applied to any item to weaken it. If you are outside in the cold for too long, frostbite can be applied to your character, staring at 20 sec (etc.). Frostbite will decrease your health by half of a heart 4 times in 20 sec. frostbite makes it harder for you to regenerate and eating will not make you much less hungry. After Frostbite II and you have still not entered a warmer area, Freezing I is applied for 5 sec. It has the same effects of poison, decreasing your health rapidly in 5 seconds. After Freezing I and you still haven’t entered a warmer area, Freezing II is applied-guaranteed death (lasts 1 min).
    B) overheating, dehydration and hot water
    A house cannot be protected from the heat, unless you happen to have a block of ice inside it (that will produce cold steam) and cool you and the items inside down. Warm (fall and spring) temperature identifier does not have any effects. Hot temperature identifier does. If you are in the summer heat (definitely the desert), you and items around you could be affected by overheating and dehydration. Without rain (or any source of water) is drought for the planet, and dehydration for characters or mobs or npcs. Dehydration can only be prevented by going inside a building that has an odd block of ice in it, exiting the hot biome or drinking a cold substance (milk or water). Dehydration lasts for 20 seconds and decreases your health by 6 half or a hearts in 20 seconds. After dehydration comes overheating, which decreases your health more rapidly than poison’s effects. Hot water can be created by having lava under the water source (hot springs), can be heated naturally in the desert or other hot areas or can be produced unnaturally by boiling it in a furnace. Hot water has the same effects as the heat, being in it too long can cause overheating and dehydration. It can also be transported to colder areas, to heat them.

  • 7
    Peqkel commented
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    I likie this idea but maybe it should be an optional feature when creating a world.

  • 6
    Evan Bookout commented
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    Deserts should not be excluded from this change if it is implimented.

  • 6
    Evan Bookout commented
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    Henrik Mittelholzer you are missing my point. It should not rain more in deserts. The seasons depend on what type of desert it is. A subtropical desert will be hot and dry year round, while a temperate desert will be cold in the winter and hot in the summer. I’m guessing Minecraft’s desert is a temperate desert given the cacti and the dead bushes. The desert is not flooded with rain in spring and autumn. In fact, Minecraft’s whole temperature system is a bit flawed and will need to be changed if sasons were to be implemented.

  • 5
    Lily mulupi commented
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    You should also be able to change the seasons in cheats.

  • 5
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    I love it! There needs to be a reason to keep progressing in Minecraft. As it stands, all you have to do is kill sheep, find three diamonds, and you're basically set for the game; everything past that point feels more like padding than survival.

    If you have to prepare for winter, ala Don't Starve or Stardew Valley, it would make things so interesting without having to explain anything; it's intuitive. You could make seasonal farming, so that managing your crops takes care and is rewarding in and of itself. Watermelon and strawberry season during summer, carrots and potatoes during spring, etc.

    As winter creeps closer, I imagine longer nights and weather effects, exposed crops and torches getting snowed on. Hell, maybe winter mobs that could seige your base during the winter solstice, kind of like a raid, with unique drops to them that fit in with the survival theme.

  • 5
    ReaperRex10 commented
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    Then you could have a calendar thing that shows seasons. 1.18 seasons update!

  • 4
    bdm68 . commented
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    The addition of seasons would be desirable, but this raises some questions that should be considered.

    • What would be the effects of seasons on a world?
    • How would seasons affect the growth of crops and the breeding of animals?
    • What would be the seasonal effects in each biome, if any?
    • Would seasons have any detrimental effects on the player?
    • What changes would be required to the Minecraft weather model?
    • How long would seasons last? What would be the length of the seasonal year?
    • Are seasons tied to the moon cycle?
    • Would this include modifications to the behaviour of the sun and moon so seasons have a visual indication?
    • Would new items be added to aid the tracking of seasons such as a calendar item?
    • Would seasons be optional per world?
    • Can seasons be controlled by game rules?

    Effects on crops and animals

    Seasonal effects have been discussed in depth by others so I'll touch on this lightly.

    I expect a prominent part of seasons would be differences in crop growing speed and the breeding of animals. Animals might breed more easily in spring, such as a shorter breeding cooldown, better chances of multiple births (twin lambs, litters of pigs) or higher chances of chicks from eggs. Breeding cooldown could be longer in winter. Crop plots go dormant in winter: they grow clops slowly and they don't dry out.

    Effect on the player

    I don't expect any detrimental effects on the player, except incidental effects. Example: Blizzards could have reduced visibility (as low as 2 chunks) but the cold won't actually harm the player.

    Weather model

    Overhauling the weather model would be required. Apart from snow/rain depending on the time of the year, other changes would be required. Biome-dependent rain in specific seasons: Jungles could get more rain in wet seasons, deserts could get rain in summer from storms. Savannahs could get wet seasons that turn them green. Overcast weather could be added as a separate weather type instead of just being the manifestation of rain in deserts.

    Length of the year

    This needs some discussion. Some people have put out their ideas for the season length without any explanation and this isn't convincing. Why must seasons have a particular length? 24 hours of gameplay give 72 Minecraft days. How many seasons would pass in that time?

    I think it's a bad idea to have short seasonal year lengths. Eight or 10 days for a season is too short. A player could go mining underground for a few hours and miss multiple seasons before they resurface.

    It is also a very bad idea to tie the seasons to real-world months. Not only does that give a year is that too long (potentially thousands of days), it also fails to consider that not everyone experiences the same seasons at the same time of year. In some parts of the world, October is a spring month. In others, it's in the dry or wet season.

    Finally, all months and seasons should be the same length. Why complicate things needlessly?

    So what would be a reasonable year length? Some possible ideas:

    • one Minecraft seasonal month = 1 lunar month (8 days), 12 seasonal months per year. This gives seasons of 24 days and a Minecraft year of 96 days. This is the shortest year length that is plausible.
    • one Minecraft seasonal month = 24 days, one season = 72 days, a year = 288 days. This allows players to log on to a server once a day and log in during a different season. (Ignoring beds.)
    • One seasonal month = 32 days, a season = 96 days, one year = 384 days. This is the closest approximation to the 365-day year that preserves Minecraft's tendency to use powers of 2 to count things. This is perhaps the longest plausible year length.

    All of these have seasonal months that are multiples of 8, to match the current lunar cycle. However, the lunar cycle can be changed.

    Sun and Moon

    In the real world, the seasons are driven by the length of the day and the height of the sun. This could be incorporated into Minecraft with the sun taking a tilted path across the sky and the sun having a different altitude in the sky over a year. The Minecraft world could have a "latitude" that controls the motion of the sun. The sun could pass to the north or the south, and high world latitudes could allow the midnight sun to occur at midsummer. This would give a visual indication of the seasons by the motion of the sun. Players may have a lot of fun tracking this and building their version of Stonehenge.

    The moon would also need to follow the same path as the sun. Not only does this mean the moon would have a tilted path too, this implies that the moon may need to be altered so it's correctly placed in the sky in relation to the sun at all times. Crescent moons would be near the sun, and only full moons would be opposite the sun.

    The moon cycle need not remain at eight days. It can be altered if desired.

    Would eclipses occur?

    New items

    If seasons are added, it may require the addition of a calendar item. This would be similar to a clock item except for seasons.

    A similar item for tracking the moon phases may be helpful too.

    Game rules

    Seasons should be controlled by a small set of game rules. It should be possible to turn them on or off and configure various parameters.


  • 4
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    This update could add many aspects to the game. It could introduce growth speeds for certain crops, how much sheep grow their wool, or when certain animals spawn due to "hibernation" times in winter. many things can be updated as well as introduced like in vegetation variation. not only would this make survival have a more varied experience but could also make creative builds more unique with vegetation designs. 

  • 4
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    Minecraft Seasonal Update! I could see this being a minor update as soon as the end of next year. I know, that's a long while from now, but think of all the cool stuff we'll have before then: better Mountains and quite possibly Caves!

    I think the weather cycle could also be updated, so that rain and storms do not occur across the ENTIRE world at the same time. This could introduce more cloud textures for incoming "fronts" seen in the distance. The sizes of these systems could vary from just a few clouds to a hurricane, multiple-biome sized storm.

    The rain could also create tiny water sources over a long period of time, much like snow appears in snowy biomes, but would take much longer and would not flow as far. Or blocks could have a puddle texture that makes it look like the rain has accumulated on it after a while.

    Flowing rivers would also be a nice addition that fits well in this update. In winter certain rivers could freeze over, assuming it is in between 2 biomes like a forest and taiga, and not adjacent to a desert. Maybe wider rivers could be introduced because as of now they are typically only a few blocks wide. Even features like deltas and biomes like wetlands could be added!