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Seasons for most biomes

under review

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  • 22
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    They can call it the seasonal update.

  • 22
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    I would rather add a fall seasonal biome (and either a spring biome or some flowering trees to the flower forest) than have the world change so drastically all the time.  The biggest problem would be winter, as I can only imagine that the water freezing rules from the snowy biomes would apply across the world.  This would mean that you would have to protect your important water from freezing as if you were in a snowy biome in any of the temperate biomes.

  • 11
    StarKittychu commented
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    Yes! But, Why more mobs in winter? Please add that. I love the idea! I support it! Also, in certain seasons, mobs will look different. Wolves might have a white coat. Amazing idea.

  • 11
    Ian Sommer commented
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    Maybe strays would spawn in winter instead of regular skeletons, and perhaps even a new winter type of zombie, and if you wanted it even more realistic 3 moon cycles could go past because that's about how many happens in actual seasons

  • 10
    Ian Sommer commented
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    @NathanHohnbaum going into the idea of a seasonal update they could also add in fruit trees bushes with it

  • 6
    Java Dragon commented
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    The seasons just change the biome temperature: 

    • Spring: the same
    • Summer: + 0.8
    • Autumn/Fall: the same
    • Winter: - 0.8

    That would solve the problems with snow and rain. 

    Also, I think the seasons should change every 3 moon phases. 

  • 6
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    during winter, all leaf blocks (except spruce) should become branch blocks that just drop sticks

     

  • 5
    PoptartLemon commented
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    OOOOOOOOOO. YAAAASSSS. This is such a cool idea! I think that in the fall, they should have leaf piles. In the winter, it snows or rains more. In the summer it rains, and in the Spring, more flowers would be around!

  • 5
    VanimaPermai commented
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    the colour map of the oak birch and dark oak leaves will change their colour to more autumn ones in October similar to how the chests textures change around Christmas
    Spruce leaves woald stay the same as there evergreens 

    (links that don't go anywhere get removed ~ nb)

  • 5
    PolarMammoth commented
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    I think seasons could definitely work if done carefully and correctly, here’s how I’d do it. Each season would have a smooth transition for the changing textures of the grass and the leaves, each seasonal phase lasting about 200 minutes or 10 minecraft days. Player placed leaves would not change, however saplings planted by the player (once grown into trees) would change. TL;DR at bottom
    _________________________________________________________________________
    **Winter:** Most tree leaves (except spruce ones) would take on a branchy texture (dropping only sticks) in most biomes except jungle and hot biomes and grass could appear frosty and have slippy properties in most biomes (except hot ones or jungle) Snowfall could occur in cool biomes, be heavier in snowy ones and eventually melt in spring (snow layers already melt in biomes that arent cold in bedrock edition, however there are no actual seasons so it’s not the most useful feature for now). Crops wouldn’t grow at all without bonemeal, hunger would go down 1.5 times quicker in winter unless you’re next to a heat source, perhaps cooked foods would provide greater saturation in winter than non cooked foods? Husks could also be prevented from spawning in winter and maybe snow golems could spawn in random places too? Water would also freeze over except in hot biomes and jungle.

    ___________________________________________________________________________
    **Spring:** Currently Minecraft is in eternal spring, the only differences to current minecraft could be blossom on most trees (pink or white) (not jungle and spruce ones, nor ones in deserts.) Creepers could be strongest in spring, their damage dealt increasing by 1 or even 2 hearts. More passive animals would spawn in every biome and crops could grow faster and have a chance of not using up bonemeal when bonemealed.

    ___________________________________________________________________________
    **Summer:** Creepers (being plants) could burn in daylight (except in cold biomes) and strays would be rarer due to the heat but husks could have a chance of spawning in most biomes except for cold ones. In cold biomes it would rain instead of snow and Steve’s hunger would not go down as quick but getting set on fire would last longer. The leaves on trees could be a vibrant green (alpha minecraft green) and the grass a wheaty colour in most biomes except cold and hot ones. Maybe in hot biomes sudden fires could occur and thunderstorms be more common.

    ___________________________________________________________________________
    **Autumn:** Rain would be far more common and so would all the monsters seeing as it is the month of Halloween, endermen would rarely spawn however due to it being a wetter month. Crops would start to grow slower (an early sign of winter approaching) harvest season and leaves could break and disappear faster after chopping all the wood on a tree. The grass could gain a brownish muddy top texture and if under certain trees a leafy overlay.

    **TL;DR:** Essentially the only thing really changing each season would be certain mob spawning rates, the colour and/or texture of grass and leaves, the chance and location of downfall (snow/rain) and the rate at which hunger or saturation goes down.

  • 3
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    In the winter, trees will loose most of their leaves and will just be covered in snow. 

  • 3
    blizzardfox99 commented
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    I think seasons should have a system where all biomes and foliage are effected by temperature. 

    Seasonal biomes:
    Spring stuff can actually grow randomly, snow melts
    Summer it becomes hot you need to drink more water now then ever(add drinking system)
    Autumn leaves change color and leave tiles start to clutter the woods
    Winter snow starts falling when and if it starts raining then it starts stacking.

    Hot biomes:
    they don't get cold there is dry and wet seasons. Where wet seasons it actaully starts flooding if it's tropical otherwise it's just dry.

    Cold biomes: snows year round

    There should be a cap per biome how much snow tiles of the height it can snow I recommend 10 blocks lolz.

    How to solve the issue with chunks. Look at my suggestion for chunk simulation where the chunk can decide how much snow to add/remove or how much flood to add/remove. 

  • 3
    whiisperer commented
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    A small sort of write up of my own for this topic I did before finding this post.

    All biomes receive a sub-class state for seasons. (( Example: Forest (Winter), Forest (Spring), Forest (Autumn), Forest (Summer) ))


    Certain biomes will be the same year round, such as icy mountains always snowing and being frozen, or deserts, savannas, mesas, and rain forests never snowing.


    Depending on the season, there would be mechanical and visual effects in certain temperate/mid range biomes such as plains or forests, with effects as, but not limited to.

    Winter
    -Trees lose their leaves, turn grey, something (Maybe change to a mess of sticks/branches as their texture? No longer dropping apples when broken, only sticks sometimes) 
    -Snow falls instead of rain
    -Crops grow slower or not at all
    -Night lasts longer
    -Maybe other texture changes, like more yellow grass
    -Maybe mob changes, like the spawning of 'frozen' slower but more damaging zombies? Take extra damage from fire.

    Spring
    -Rains more often
    -Leaves return to normal
    -crops return to normal
    -Snow and ice melts
    -days return to normal length
    -Some trees may have blossoms?

    Summer
    -Days last longer

    Fall
    -days return to normal length
    -Leaves on trees become shades of orange, red, etc
    -Trees gain a light particle effect sometimes of falling leaves
    -Maybe other texture changes, like more yellow grass

    Would be optional as a yes/no thing in world creation as "Seasons Mode" with sub options for "Normal Seasons" or "Long Seasons" With normal seasons likely being around 3 moon phases, with long being 5-6 moon phases.

    ((And as a roleplay server owner, it'd be really nice for some way to adjust the length with data packs or plugins to better suit server needs like mine.))

  • 3
    bcross408 commented
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    The idea of seasons is a great one. I really, really hope that Mojang gives Minecraft players the option to play with seasons. It will make the game more dynamic and interesting overall.

    I've seen a few winter ideas regarding leaves. Some suggest no leaves at all while others suggest a gray tint. I would advocate for leaf textures simply turning white, as if the snow was coating any remaining leaves. I think, along with snow on the ground, biomes would truly become a winter wonderland of sorts. Also, the only biomes to not see snow should be: deserts, jungles, savannahs, and mesa biomes. The rest should all see snow! Swamps should perhaps not see snow, but maybe experience occasional ice, with the water and ponds freezing up? 

    The ideas for the other seasons I have seen sound spectacular, especially autumn. 

    As seasons has become more and more relevant in the Minecraft community, many people have expressed their interest in this idea. Seasons youtube videos have garnered thousands of likes with many people expressing their love of this idea. I hope Mojang listens! 

    I sincerely hope Mojang puts seasons into the game in 1.15. I do not believe that seasons should take up an entire update themselves, but should be added to an update that's planned in the future (hopefully 1.15 so we get them soon!)

  • 3
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    I love it! There needs to be a reason to keep progressing in Minecraft. As it stands, all you have to do is kill sheep, find three diamonds, and you're basically set for the game; everything past that point feels more like padding than survival.

    If you have to prepare for winter, ala Don't Starve or Stardew Valley, it would make things so interesting without having to explain anything; it's intuitive. You could make seasonal farming, so that managing your crops takes care and is rewarding in and of itself. Watermelon and strawberry season during summer, carrots and potatoes during spring, etc.

    As winter creeps closer, I imagine longer nights and weather effects, exposed crops and torches getting snowed on. Hell, maybe winter mobs that could seige your base during the winter solstice, kind of like a raid, with unique drops to them that fit in with the survival theme.

  • 3
    Maciej Kwas commented
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    As far as I know, Minecraft has a temperature mechanic; each biome could have some sort of weighting on how much it changes over a "year". The temperature would change in a weighted sin curve starting in spring. 

    The advantage is that since temperature is already a part of the game, it wouldn't take too much coding to implement, and the weights on the curves allow for both summer/winter and rainy/dry seasons.

    Temperature could be used as a proxy for seasons imo. Also, have snow layer blocks be affected by biome temperature.

  • 2
    Java Dragon commented
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    Evan Bookout Yes. During Autumn/Fall and Winter it should rain a LOT in deserts.

  • 2
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    I also think it should change what types of crops you can grow easily. So, make fall crops (pumpkins, potatoes, etc) grow faster in fall and slower in other seasons, same for other crops/seasons.

  • 2
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    Some people might not even like the seasons, so make it a toggleable thing, like flat worlds. It would be awesome if there was a complete seasons menu, like you can lock it at one season, make the seasonal mob changes and/or crop changes optional, and maybe even make it so there is a /season command!

  • 2
    Lily mulupi commented
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    You should also be able to change the seasons in cheats.

  • 2
    DarkComet742 commented
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    I think it's possible. Minecraft already has a built-in temperature system for calculating snowfall, maybe as a start, the temperatures can rise and fall to simulate seasons?

  • 2
    AllegedBook9 commented
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    I like the idea of seasonal crops, so pumpkins would grow faster in autumn for example. I also like the popular suggestion of a fall seasonal biome instead, and a spring biome with flowering trees. In this case, certain crops would grow faster in certain biomes. Possibly even adding interesting new crops in this "seasonal update."

  • 1
    CaliberTracer commented
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    Games mechanic wise I feel though it should be a toggable feature, like an on and off feature to decide if you want to use it. Also, I think two ways the game could detect the season is by time zone differentiation, manual entry, or by the national day the season starts depending on the country. I’m all for this idea, it’s been in my mind since 1.7, when mods really took off but I never found one That incorporated this.

  • 1
    Daviguistk commented
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    not all biomes need to have winter and summer, hot biomes, no winter, cold biome, no summer

  • 1
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    Notch was originally going to add this feature and I think it would make the game alot better the world in minecraft feels to static and not alive enough adding seasons and making plants colors change would make a huge difference in making the worlds feel more alive also maybe more than just crops maybe fire spreads faster in the summer than in the winter mobs spawn more in winter or animals spawn way more often in spring and you can naturally find baby mobs in groups maybe things like flowers and grass will actually grow naturally in spring and summer and will die and be covered by snow in winter

  • 1
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    I was going to do a post but then i found this one. Below are my ideas:

    1. Seasons:

    Every biome should have its own set of regulated seasons. For example-tundra should have 2 seasons: spring and winter/normal. Desert should only have one season- summer. Jungle should have 2 seasons- summer and spring/rain season. spruce forests should have 3 seasons- winter, spring and fall. Oak and birch forests should have very light winters and normal summers, springs and falls. Spring gives off a cool/warm temperature identifier, summer a hot, winter a cold and fall a cool/warm identifier. Non-evergreen trees will lose leaves in late fall and will have no leaves in the winter. The leaf droppings can be burned, for a source of heat in the cooler seasons.

    2. Temperature identifiers and temperature effects:

    Temperature identifiers are used by Minecraft to give effects to mobs, npcs and characters. In a cold(winter) temperature area, effects like freezing and frostbite can be given to items left in the cold too long.
    frostbite and freezing:
    A house can be well insulated and protected from the cold in a winter season by having some light source (excluding the sun) to warm it. The structure can be built of any wood or solid block. Concrete houses are not the best for the cold. As long as the house is kept closed and follows the guidelines above, it can prevent freezing and frostbite effects. Freezing or frostbite can be applied to any item to weaken it. If you are outside in the cold for too long, frostbite can be applied to your character, staring at 20 sec (etc.). Frostbite will decrease your health by half of a heart 4 times in 20 sec. frostbite makes it harder for you to regenerate and eating will not make you much less hungry. After Frostbite II and you have still not entered a warmer area, Freezing I is applied for 5 sec. It has the same effects of poison, decreasing your health rapidly in 5 seconds. After Freezing I and you still haven’t entered a warmer area, Freezing II is applied-guaranteed death (lasts 1 min).
    B) overheating, dehydration and hot water
    A house cannot be protected from the heat, unless you happen to have a block of ice inside it (that will produce cold steam) and cool you and the items inside down. Warm (fall and spring) temperature identifier does not have any effects. Hot temperature identifier does. If you are in the summer heat (definitely the desert), you and items around you could be affected by overheating and dehydration. Without rain (or any source of water) is drought for the planet, and dehydration for characters or mobs or npcs. Dehydration can only be prevented by going inside a building that has an odd block of ice in it, exiting the hot biome or drinking a cold substance (milk or water). Dehydration lasts for 20 seconds and decreases your health by 6 half or a hearts in 20 seconds. After dehydration comes overheating, which decreases your health more rapidly than poison’s effects. Hot water can be created by having lava under the water source (hot springs), can be heated naturally in the desert or other hot areas or can be produced unnaturally by boiling it in a furnace. Hot water has the same effects as the heat, being in it too long can cause overheating and dehydration. It can also be transported to colder areas, to heat them.

  • 1
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    In deserts. it should be very hot with no rain in summer but winter, it would be very cold. When it snows in other biomes, there should be a 25-50% chance of snow in deserts,

  • 1
    Philip Playz commented
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    This could be added to 1.15, 1.16, or 1.17. It's a genius idea. Honestly, I don't know why mojang never thought of it. Except if it's tied to a moon cycle,  the seasons will be much shorter,  since one moon cycle in minecraft is around 8 or 10 nights or something

  • 1
    James Vaughan commented
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    Some extra ideas for this suggestion:

    Extra winter ideas: Rain should change to snow and water should turn to ice, slimes spawn less, slimes are different color (still kind of green-ish but more blue), weather thunder happens less.

    Extra spring ideas: Bone meal works better, luck or unluck effects will be randomly applied to players (at levels 1-3) when the day starts and go away when the day ends.

    Extra summer ideas: Squids spawn more, distance from temples that guardians can spawn is increased, weather thunder happens more.

    Extra fall ideas: leaf particles which emit from leaves to show leaves falling off the leaf blocks, rains more, color of disc 13s found in fall are orange instead of yellow.

    Also a gamerule to disable seasons changing, a command to set the season, and the ability to choose which season you start in would also be good additions for this post.

  • 1
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    I'm sure the chance of many or any people reading this far is highly unlikely, but as far as what update to include this in, I personally think this would be best include in an update focusing on complete biome overhauls, possibly by the name "Environment Update" or something along these lines. I think that seasons could be a big part of this update, and it could focus mainly on making biomes more dynamic and differentiating in their own ways. This would be a huge change for Minecraft, and likely for the better.

    I'm going to also include another comment separately including basically all of the ideas for seasons in Minecraft that I've seen, as well as my own.