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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

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Backpacks

under review

758 Comments

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  • 1
    Josh Cavalier commented
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    I would like to have backpacks in Minecraft so you don't have to put a chest down

    When your invintory is full so you can grab another block

     

     

  • 1
    TheRuler64 commented
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    I think backpacks should be easy crafting of some amount of leather and maybe string and adds 3 to 6 spaces of inventory right next to the regular inventory on the right, though it’s a trade off because it takes up the chest slot so you can’t use elytra or chest plate, and if you remove it from the chest slot, all the items drop so you can’t just keep it in the inventory. Also you could craft with extra leather up to two pockets for 2 extra slots, or you could make it just the without pockets. Picture added, sry for sloppyness

  • 0
    Roohi Bolar commented
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    backpacks should still hold things when dropped on the ground since they will store stuff in them and I think they should have 15 inventory slots

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    I think they should have the same space capabilities of the player hot-bar, and it should be crafted with leather and maybe chests or wool. And make the amount of backpacks you can craft limited ( balance reasons ).

    Not to mention that shulker boxes are really end-game so a backpack or a early game mobile storage solution would be great

  • 0
    Ian Holcombe commented
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    I feel like, while backpacks would be a great addition to standard inventory, Mojang night prefer to split up the standard inventory into smaller containers like backpacks and satchels- which is probably not something they'd do.

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    Maxx 014 commented
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    I agree, but as we have shulker boxes it should carry like 10 items

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    Backpacks are tools the player could create using leather they obtain from mobs in the game. This tool would allow the player to have more inventory. The player would also be able to die the backpack a color of their choice.

  • 0
    DaMiko330 commented
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    A C of leather, with a chest in the middle-- 7x leather and 1x chest. 10 inv. slots? Limited to items-- no blocks or equipment.

  • 1
    Dragoon621 commented
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    I agree but I have a few things to say, Shulker Boxes already work like backpacks but people have to admit that their pretty hard to obtain, So what if Backpacks where limited and broke with time, when they break they should drop all items in them, Also make it sort of hard but not too easy to obtain one.

  • 0
    Lodgingsat673 commented
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    I think this is a GREAT idea something that we can carry anything with and carry shulker boxes in

  • 1
    Melly Dow commented
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    Backpacks could be an early game item that takes your chestplate slot (gain slots and lose armor tradeoff) to help you begin moving more items. This would make it inferior to shulker boxes but could still be used in tandum with shulker boxes and still hinder you late game by making you much weaker with less armor points.

  • 0
    Isrieri commented
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    The thing about extra storage space is that its your reward for beating the game. The goal of minecraft is to get to the end to get those shulker boxes and the elytra. Once you have those the game truly opens up and allows you to build without the heavy logistics restrictions.

    There's still totally room for extra storage space before getting to the end though. Horses and Llamas can carry stuff for you. Why not have backpacks? The only problem is they can't outshine shulker boxes but I don't think that's very hard.

    Step 1: Limited Inventory. When you craft a backpack it starts with 4 inventory slots. Lets say you surround a backpack with 8 leather. This adds 2 extra slots. You can do that 6 times total for a max of 16 slots. That's a little more than half of a chest, but it took you 40+ leather to get there, and that's just one backpack.

    Step 2: A limiting factor. Its hard to ride a donkey because you need a saddle and those are rare. Llamas you only need a leash, but they're hard to walk through rough terrain. Backpacks need a similar drawback. Maybe you have to hold it in your offhand to put things inside it, and you need to break the backpack to get the items inside which destroys it.

    Step 3: A valuable material. Before the Nether update I would have said gold for the clasp, because that gave gold more value.

    And hey! Backpacks are also a potential decorative item. Maybe you can hang one up on the wall, or put it on a table.

  • 3
    HKfortysevn commented
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    The main argument is how will backpacks (BP) differentiate from Shulker Boxes (SB) and Ender Chests (EC) while awarding earlier game progression without compromising exploitation/deviation of intended game play.

     

    EC gives you a chest option that is 1 shared chest given round the 2/3 mark of game completion. The end-game reward being SB's for massive inventory expansion. BP's would need to serve a practical purpose without providing either of the above options. With that said, a backpack must operate as a normal chest would in your inventory, where it cannot hold any items unless it is in the proper spot; if removed from said spot items are ejected. This avoids awarding SB mechanics too early on with an inventory full of backpacks.

    What if the BP served as a second hotbar? When selected, the hotbar flips and a secondary bar containing the inventory of the backpack appears exactly as your original hotbar appeared. Think of Super Mario 3 on the world menu when you press select to reveal your inventory; same concept. The function is congruent to the idea of your focus diverted to opening your BP  to rummage through it. When you are in your BP though your main hotbar is unavailable (but on PC with key commands, possible work arounds). Select it again to return to your main hotbar.

    This would be handy, limit inventory expansion to 9 slots, and expand your options for real-time moments.

     

    Slot assignment is up for question, but I would aim for this functionality.

  • 1
    Ian Holcombe commented
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    HKfortysevn I like that idea a lot

  • 2
    LaThiagoplay1 commented
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    In addition to backpacks, a type of cargo cart to carry chests would be VERY useful !!

  • 1
    Ian Holcombe commented
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    Isrieri agreed. I especially like the part about hanging it up on a wall, or setting it on the floor.

    I do think they should retain their inventory when moved to a different slot or placed, though I do think you shouldn't just be able to fill your inventory with them... Maybe their inventory is only accessible when it's on the ground or worn in the chestplate slot...? This is a good "Opposite" to shulker boxes- i.e. Shulker boxes: lots of inventory but have to be placed to access. Backpacks: Little inventory but don't have to be placed.

     

  • 1
    Isrieri commented
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    HKfortysevn If the key sticking point is it's differentiation from other storage then making the backpack into a second hotbar is a great idea and the way I'd choose to take it. I'm partial to my idea of upgrading slots (portable storage that requires more resources means that the storage grows with you as you advance the game), but I can't think of a better workaround that doesn't outclass the EC.

    I'd still recommend preventing players from carrying more than one at a time (save in an EC which makes it all the more useful), that they also cannot be stored in SBs, and that players be able to place the backpack in the world as a block.

  • 0
    Cocheluix commented
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    No lo se le quita utilidad a la shulker box

  • 0
    HKfortysevn commented
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    Ian Holcombe Thank you sir!

    Isrieri you're absolutely right that it needs limitations & a value factor, though I feel saddles are an extremely common item. As far as the upgrades that is one way to go about it, being on point with other item development, however I am reserved on a storage item having durability. That and an iron or netherite backpack; carrying an anvil is no bueno.

     

    In some things in life, from railroad tracks to PC hardware, uniformity prevails. Within the base ruleset (this is assumed) you try to keep those rules intact with few deviations. Ender chests for instance have to be mined with silk touch, but no storage items degrade over time. Blown up and turned into an item, sure. That item burn in lava, indeed! You could have a BP degrade and be that exception, but I would rather have it just burnable or lost on death over 5 minutes on the ground.

    As for placement, I am not for the offhand. Another idea under review right now is the Grappling Rope/Hook which feels like it belongs in that slot. And the chest slot is a tough contender. You may lose half your armor with elytra, but you can fly away; not so much with a backpack. I feel wary of wandering on foot without that armor. That might be a good limitation, but I had another idea in mind. The accessory slot. Post pending approval. If approved, I would give it a glance; kinda tricky to explain here & mildy on topic with the BP (with it being an accessory.)

  • 0
    HKfortysevn commented
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    Isrieri  but to give a sneak, Backpacks (9 slots) are from Master Shepherds, Satchels (4 slots) are from M. Farmers, Quivers (6 arrow slots) are from M. Fletchers and the Altas (6 map slots) comes from a M. Cartographer. Aside from the BP, the other 3 have other mechanics to them to provide unique utility with Quivers and Altas being limited in what it can store.

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    For those is the comment section wanting just the backpack & those that bring up the shulker boxes exist I present to you:

    Shulker Packs!

    Grab a shulker box, adds some leather, sewn it together with string and tada. Now you have a backpack with shulker box design inspiration (can be placed and open while place or opened in hand). Hold as much as a normal shulker box (cannot place shulker packs in shulker packs -- too broken)

    To make the shulker pack stand out a bit you could add a weaker backpack or two.

    Perhaps start out with a small dyeable pouch made of string and leather. It only hold 1 row of items and cannot be placed down like the Shulker Pack.

  • 1
    Croopzy commented
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    Although I agree 100% backpacks should not be limited to 1 type eg leather, iron, gold, diamond, netherite and an infinite/very large (150+ slots) one perhaps 2 ender chests and a large netherite backpack (crafted with 8 netherite) along with 2 shulker boxes and whatever else just to make sure it’s hard to gain.

  • 1
    Tofu Chan123 commented
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    I feel like you could make one by this               ()     o     ()

                                                                              o      l     o

                                                                              ()     o     ()

    so two leather and an iron ingot in the middle and 2 leather for each side. You could also die them a certain color of your choice. A backpack slot can be above the helmet slot in your inventory and it would add at least 10 more slots. You could also upgrading to a medium backpack for 5 more slots equaling 15 extra slots. Or you can upgrade to the large backpack which would be 5 more slots have a total of 20 extra slots.             The recipe for upgrading your backpack  v Also they burn in lava and despawn

                                                      o    l    o

                                                      o   ()    o

                                                      ()   ()   ()

    2 leather going down on each side with 1 iron ingot at the top in the middle. After all this is just an idea, but I hope you guys like what I have

                            

  • 0
    Isrieri commented
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    I've thought of one last idea. The one thing I'd want a backpack for more than anything else is to just lighten the load of mining & exploring before going to the nether. A backpack would be invaluable to the game but specifically as a utility for adventuring. Spinning off the second hotbar idea, what if instead of focusing so much on limiting the inventory you specialize it instead? Make it into less an all-purpose backpack and more a toolkit expansion.

    • 13 inventory slots total in a backpack, but 4 are set aside for tools (including things like compasses, books & treasure maps, non-stackable items that you might want to bring to mark locations or navigate) 4 for food items, and then 5 for whatever else. This way you can still feasibly craft multiple backpacks, but its a significant enough drawback to look forward to an ender chest which lacks those restrictions.
    • You still need to set it down on the ground to access the inventory, so it doesn't involve some specific backpack interface shenanigans - only a new gui. And you can have multiple sets for multiple kinds of outings (digging up sand, going to the nether, map making, etc).
    • In addition to leather, you need phantom membrane and some other item (gold? ender pearl?) to make it a sufficient amount of work to craft. The leatherworker could also sell it as an item as a later tier trade.
  • 0
    Sutstars11 commented
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    I however, really like this idea. There is one problem with everybody’s disagreements. And that is....

    YOU CAN ONLY FIND SHULKER BOXES IN THE END, and that is well, at the end of the game.

     

  • 1
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    Its a good idea, but, in this case, shulker boxes need to be more rare.

  • 1
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    Ender Chests and Shulker Boxes already fulfil this

  • 2
    rgt1311 commented
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    We have shulker boxes. An easier way to implement it would be letting you put it in your chestplate slot.

  • 0
    Cuasim02954 commented
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    Sería genial tener mochilas hechas de cuero cuerdas  etc. poderlas pintar con lana o tinte para darle un nuevo uso al cuero ya que este no se  usa mucho.

  • 3
    Doojinz1642 commented
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    Would be very helpful for early gameplay, as the current inventory space is oftentimes not large enough when going exploring and mining.