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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things! Also, no furniture, guns, or vertical/"sideways" slabs.

4090

Backpacks

under review

509 Comments

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  • 110
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    Shulker boxes are amazing inventory space additions for late game, but you have to beat the ender dragon and find and fight end cities before you have access to them.

    Backpacks would be an early game item, and therefore would be limited.  Otherwise shulker boxes would essentially be replaced for every use that doesn’t involve automatically loading and unloading items.

    I suspect the OP is thinking of backpacks in the way a lot of mods do, where it’s an item in your inventory that you access and can then move items back and forth like you had accessed a chest.  But this method is usually over powered in mods, with the player able to carry as many as they can craft, and even with the ability to put bags inside of bags for infinite storage.  If Mojang were to do something similar it would need to be limited.  Definitely not allowing backpacks to be placed inside backpacks, and probably limiting the number you can carry to one or two.

    Some backpack mods have the ability to upgrade a basic backpack with items such as iron, gold, and diamond to increase storage, and I think this is reasonable, especially if you are only allowed one.

  • 95
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    Shulker boxes, in my opinion, already fulfill the need for more inventory space perfectly well. No support from me, sorry :(

  • 64
    SpecialisToL commented
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    Not particularly fan of the idea, but if it were to be implemented in a balanced way, I'd suggest something like:

    • It is a chest slot item, you have to equip it to use it (so you give up chest armor to get extra storage). If you unequip, all items in it are removed to main inventory if you have space, or dropped if you don't.
    • Allows 9 extra inventory slots that expand the regular inventory.
    • Crafted with 6 pieces of leather and 2 pieces of string, arranged like a bag. 

    This makes it easy to craft (but you need to defeat spiders or explore for string). It is very different from shulker boxes, works directly as a inventory expansion, not like a storage. It comes with a trade off. It would work well for long mining/resource gathering sessions in safe areas, or holding on to resources for large building/crafting projects, again, in safe areas.

     

  • 57
    lAmNumbr7 commented
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    @macchupicchu96 Yes but the shulker box is basically just a cooler chest.. that has nothing to do with backpacks. I think backpacks are a neat idea. To be able to hold more inventory space while traveling would be cool in my opinion.

  • 34
    HiIAmGOLDEN commented
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    Backpacks are really crucial for early-game players. Shulker Boxes? You guys think their easy to obtain in survival? No they aren't, you have to go to the End for those, you have to beat the Ender Dragon to open up the portal to the outer islands and then find the End City. Shulkers spawn there and most of the time there are not enough shulkers to kill that will drop enough shells for a shulker box! A backpack could be crafted from a different kind of leather and a chest, but have 2/3 the storage the small chest offers. The backpack should not be required to be placed in order to open it, simply right-clicking while holding the backpack (or setting a default key to it) should open the backpack.

    The backpack should also have different varietes such as; Backpacks with crafting grids. These could be crafted by putting a crafting table on a backpack on a crafting table (you know what I mean).

    There should also be a backpack that has 2/3 the size of the large chest. This could be crafted with 2 small backpacks. (or maybe something else)

    Backpacks have really a lot of potential even though they're not a feature yet, but it would help a lot in adventuring.

    Also a player should have a special equipment slot for backpacks (a separate slot for backpacks and elytras would be awesome) so they could only have one backpack that can be opened with a hotkey at a time.

  • 17
    Dogez4Dayz commented
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    Eight pieces of leather in a circle with one chest in the middle.

  • 17
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    Backpacks would never replace shulker boxes for mass storage.  Anyone who thinks so is imagining modded backpacks/satchels/bags which tend to have either a very large base size or an upgradeable size that ends up being very large.  They are also overpowered because you can carry as many as you like and they can be placed inside others of the same kind, essentially giving infinite storage.  I know Mojang wouldn't give us backpacks like that because they chose shulker boxes as an amazing late game storage solution.  They are very powerful, but also limited because they are hard to get and can't be placed inside other shulker boxes.

     

    The biggest reason to add them would be because the inventory size has not expanded in years despite the number of blocks that have been added.  Given the new rearrangement of the way blocks are labeled in the code, we're due for an avalanche of even more.  Carrying around a bunch of shulker boxes works for late game, but it is extremely frustrating before then, and it can still feel like you're juggling too many blocks with shulker boxes as a storage tool.  In some ways, shulker boxes make this even worse.  You have more blocks available overall, but you take up inventory slots by carrying around shulker boxes.

    One way that the backpack could work is a craftable item that is used and permanently expands your inventory space.  It can only be used once, however.  This prevents it from being a replacement for shulker boxes in any way because it does something completely different.

    Another way that would prevent them from replacing shulker boxes would be to have backpack item that is storage but would only allow one in your inventory at once.  That way you can't just use them instead of shulker boxes for mass transportation of items.  They would, instead, be very useful in conjunction with shulker boxes because you could put your shulker boxes in your backpack for semi-convenient access while keeping them from cluttering your inventory.  With the one in your inventory limitation, I would personally go with a small one (max 9 spaces?) craftable from mostly leather.  You would then upgrade it with rarer and rarer resources until it maybe had the room of a full chest, or maybe a bit more.

  • 13
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    I'd rather make backpack's storage a 1/3 of shulker box or a chest. Means you can only have 9 slot

  • 13
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    No, Jojoluvsanimals, the solution would not be to add a shulker box to the crafting recipe.  The entire point of the backpack is to have a limited early game inventory expansion option.  Adding a shulker box to the recipe would make it utterly worthless, as then we would have shulker boxes.

  • 13
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    We already have shulker boxes, but if it had to be added this is how it should go: A chest in the middle, 5 leather arranged like a mine cart, and 2 string in the top corners. You would need to sacrifice the item in the chest plate slot, and would only give you around 10 slots.

  • 12
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    Please no... backpacks will largely defeat the purpose of shulker boxes. Just carry along a silk touch pickaxe, ender chest, and fill that chest with shulker boxes. You will basically have 972 more slots at a cost of 2 existing slots.

  • 10
    CrazyChick475 commented
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    I like the idea, but I have a few disagreements... SHULKER BOXES!!!! XD

  • 9
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    I keep coming back to the fact that the inventory hasn't expanded once (other than the single off-hand slot) since the game began, despite the staggering number of items that have been added.  I think a backpack would be most useful as a one-time use item that expands the base inventory by some reasonable amount.  After all, shulker boxes are only so useful when you can't fit your entire block palette for your build in your inventory at once.

    That way it serves its own purpose and isn't just an early-game and lesser version of a shulker box.

  • 7
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    I totally agree. You can wear it replacing a chest plate and it will expand your inventory by one chest. There will be a new tab in the inventory section with the backpack icon. When you click on it, you will be accessing you pr items in the backpack. They will provide little protection. You can also place them on the ground, opening them like chests.

  • 6
    Jonah Miller commented
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    Like others have said, it could work really well if it had limited storage, like a third of a chest. They could limit it further by making it function like elytra where it takes the spot of the chestplate, allowing for only one useable backpack at once, while also reducing protection and making it impossible to use elytra, and make it impossible for the items to be stored inside the backpack while it's in your inventory.

  • 5
    A Gallipot commented
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    if you are going to have backpacks it should only have about 5 slots so that it doesn't replace enderchests and shulker boxes and can be available in the early game

  • 5
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    All of these people complaining that "it's the same as a shulker box" I'd have to disagree. Shulker boxes are an end game item you can carry multiples of that has to be placed down to use and can be wired with hoppers and redstone. A backpack would be an early game equipable item that straight up expands your invetory and reqires manual imput since it can't be placed. In addition, any player can open a shulker box, making it good for team projects, while a backpack would be a more personal thing. Shulker boxes are an upgraded chest, backpacks would be an upgraded inventory. You can only have one backpack, you can have up to 36 shulker boxes. Seems like a fair trade.

     

  • 4
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    Shulker boxes are like an end-game backpack. Not easy to get

  • 4
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    A backpack with 9 slots, as shulker boxes are full inventorys, making the backpack smaller would make sense, plus backpacks generally make sense and it would be nice to have them.

  • 3
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    I like your feedback. this can make minecraft is more like real life. good feedback!!!

  • 3
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    What if the crafting recipe was 8 leather and a shulker box? Wouldn’t that solve all the problems? I don’t feel like the backpack should be an easy item because we already have chests and a pretty large inventory. But I do feel like you should be able to obtain it.

  • 3
    Dinorauria commented
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    If backpacks were ever going to be implemented they would have done it in 1.11 instead of the shulker box.

    NO SUPPORT

  • 3
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    Only if it only has 5 inventory spaces

  • 3
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    I had the same idea as this guy, and my post was deleted in order to keep everything neat, so I'm putting my post here instead. I've also made some edits to my original design, and will be going through why this idea is just as viable as the shulker, yes, I see all of you going on about the box:

    Description: The Backpack is an item worn in the chestplate armor slot, and offers an extended inventory. There are two backpack varients, a normal backpack, which has a reasonably similar size to that of a one block chest, and the large backpack, which is taller with the proportions of a large hiking chest: Tall, but skinny. There are also straps with silver buckles on the front of both.

    1. Type: Transportation (kinda) ok not really))
    2. Renewable: Yes
    3. Stackable: No

    Obtaining: Backpacks cannot be crafted, and instead must be obtained in the manners below.

    • Natural Generation: The same deal that saddles have, with the whole found in dungeon chests, but with the likelihood halved.
    • Fishing: Half the chance of being found by fishing as the saddle.
    • Trading: The cartographer will very rarely sell the backpack to travelers. He won't be needing it anymore now that he's done the mapping. This could also suggest the concept of cartographers being found by the player walking about with a backpack, mapping new lands. Cartographers will always be selling the large backpack. (Maybe name large backpack traveling backpack?)

    Usage:

    • Storage (normal):  When a backpack is placed into the chestplate slot, 1 more row (9 spaces) of inventory are added, slightly separated in order to distinguish the two inventories. These spaces are able to hold anything a normal inventory can, including shulker boxes and other backpacks. When a backpack is removed, all the contents of the extra row are moved into any available space in the inventory, and the rest is dumped onto the ground. Items in the backpack do not stay in the backpack when it is removed.
    • Storage (larger): When a backpack is placed into the chestplate slot, 2 more rows (18 spaces) of inventory are added, slightly separated in order to distinguish the two inventories. These spaces are able to hold anything a normal inventory can, including shulker boxes and other backpacks. When a backpack is removed, all the contents of the 2 extra rows are moved into any available space in the inventory, and the rest is dumped onto the ground. Items in the backpack do not stay in the backpack when it is removed. Arrows and other ammunition items can still be fired from within the backpack, but are loaded 25% slower. Hard to find them in such a big bag.

    In-Game Application: Alright, it's been said a million times: "The backpack is useless now that the shulker box is a thing." That is dead wrong. First of all, the shulker box and backpack are complete opposites in use. While shulker boxes can only be accessed by placing them on the ground, and not from the inventory, backpacks can only be used in the inventory, and only to extend the inventory. Couple that with the fact that shulkers and backpacks can be used together, it makes it that much LESS useless.

    Backpacks also solve the space problem for those who aren't that far along in their adventure to the end. The shulker is very much an end-game item, and backpacks take up the role of extra storage on demand in the early stages. Backpacks also cannot be called overpowered for the drastic increase in inventory space, as it takes up the most important armor slot. Finally, there's the big application other than travel: building. You thought making houses would be easier from the scaffolding, but what if you were able to hold 50% more blocks than you were before?

    For the last time, it's not useless. Shut up.

    Thank you for considering my suggestion, or in this case, input. More to come.

    I have been and will be reposting my other deleted takes on common ideas in the same way that I did here.

  • 3
    Joshua Davies commented
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    I think that you should only be able to buy backpacks from wandering traders, and you should only get six more inventory space.

  • 3
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    How about this

     

    How the Item works:

    Backpacks take up the chestpiece slot in your inventory, and you can only hold one at a time. It also can hold other backpacks, similar to the shulker box. The backpack adds one new row, same size as the other rows, to the inventory, signified by the new row being a different color. It would have the same durability as leather, being made of it. Backpacks can be dyed and renamed, the dye changing the color of the new rows. Backpacks cannot be stacked, at all. Backpacks can be stored in chests, and there can be multiple in one chest. The backpack would keep all stored items inside it if unequipped.

    Crafting & Finding:

    The crafting recipe would require 1 iron, 6 leather, and 2 string. It can also rarely be found on zombies with armor and/or weapons, at low durability. Backpacks found on zombies have a low chance of having Expanding, an enchantment covered below.

    Enchantments:

    The backpack wouldn't be able to be enchanted, save for unbreaking, and one new enchantment, Expanding. Expanding would have 2 levels, and can only be applied to the backpack. Each level would add a new row, I adding one, II adding two. A backpack with Expanding II would double a players inventory.

    Finding the new enchantment:

    Expanding would only be found as level one, level two needing to be crafted at an anvil. The book itself could be found in Dungeons, Strongholds, and as a extremely rare librarian trade, costing 20 emeralds at a normal librarian, and 10 at a cured one.

    Breaking:

    The backpack breaking would be similar to the elytra, as the texture would change to being tattered. All empty slots would become unable to be filled until it is repaired, and the player would occasionally "leak" items, as every 5-7 minutes, the player would drop a random item, or 2-5% of a stack of items,  from the backpack, signaled by a ripping sound.

  • 3
    SlayDigger commented
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    Instead of a backpack, perhaps a satchel. You would keep it in your offhand, and it would store 9 or so items. It would make less people always have a shield on hand, and a nice way to balance the EARLY GAME "i need more space" problem without making a house. It would promote a nomadic play style, and encourage early game hunting for wool or leather to craft it. Perhaps they could spawn in dungeon chests with a bit of extra rare loot in them, giving more reason to plunder through mineshafts, pillager outposts, and the such.

  • 3
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    We need backpacks for more storage on hand in stead of using shulker box’s that fill up our inventory backpacks won’t just be for storage they can also be cool collectable items with amazing prints and designs!!

  • 3
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    Since shulker boxes exist, this would be hard to implement properly. What I think you should be able to do is when you craft a backpack, it adds another row of inventory slots when it’s equipped, which go away when you take it off while the items stay inside. You can only carry one at a time. This way, you can’t carry multiple like shulker boxes, and you don’t get as much added capacity, but they’d be unique in that they can be used without placing them down, and they’re wearable. There would have to be a separate armor slot for them. Another idea for implementing this is crafting a shulker box INTO a backpack, so you can access it without placing it down and still get the other benefits.

  • 3
    Crismania1000 commented
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    Yes! This is great.

    Players could add to their personal inventory space by crafting a Backpack using;

    • Leather
    • Sticks
    • String

    This could increase capacity by a row or two of the player's inventory. Contents could stay locked in like in a shulker box, so that you may remove it and equip another backpack. Could be considered a 

    The Backpack could have its own new slot or take up the off-hand slot or even the chest-plate slot like the Elytra. (sacrificing armor for storage)

     

        As a player who doesn't like to rush to the End Dimension and instead just want to peacefully build and gather in the Overworld, a backpack would prove to be wonderous. It's very tedious having to make chests everywhere I want to build something, then transferring build materials to the location.

    Meanwhile, players that rush the End, get to carry 27+ INVENTORIES worth of shulker boxes in their SINGLE inventory. The backpack will be universally fair allowing these players to further carry items if they choose to do so.

    A backpack would help so much with the early game & could benefit late-game players by being able to carry MORE shulker boxes. It would be useful for migrating/relocating.