Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

32929

Backpacks

under review

1000 Comments

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  • 3
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    If backpacks are to be implemented. Then this is what I need

    1. Reduce Steve (without backpack) storage to 10 slots.
    Now...
    2. To create a backpack, you will need leather, string and a mineral.
    3. Equipping the backpack increases storage space to the number of slots based on the level of backpack you have.
    4. Now to make gameplay in survival more interesting, to upgrade the backpack, you will require 1 mineral to upgrade it when using leather and string

    Now since I can't display an image on how it should be crafted, I'm just gonna write it in words below

    Level 1 Backpack: add 10 more slots to Steve's storage in-hand.
    First row on crafting table:
    Leather, leather, leather
    Second row:
    String, leather, string
    Third row:
    Leather, leather, leather

    Level 2 backpack: 30 slots
    Leather, leather, leather
    String, iron, string
    Leather, leather, leather

    Level 3 backpack: 40 slots
    Leather, leather, leather
    String, gold, string
    Leather, leather, leather

    Level 4 backpack: 50 slots
    Leather, leather, leather
    String, diamond, string
    Leather, leather, leather

    Level 5 backpack: 60 slots
    Leather, leather, leather
    String, emerald, string
    Leather, leather, leather.

    Upgrading to each backpack storage level requires a different type of mineral

  • 1
    Registered User commented
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    Make it so you have extra inventory space while on your back so yo ca access .5 more of inventory and you can only access it while it is on your back and what.color it is is the color of the extra slots. The only way to access it is if it is on your back, similar to extra and doesn't add armor. This way shulker boxes are still worth it.

  • 2
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    Wow love this post I wanted backpacks for a long time but no one suggested it

  • 3
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    If backpacks gets implemented, I think there should be added an additional equipment slot above the offhand slot, that is for equipment that is ment for adventure, like the backpack, elytra and other possible future items.

  • 2
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    There’s no need for book bags, we have ender chests and shulker boxes already, it’d just be a reskin

  • 3
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    What if backpacks take up the chest armor slot?

  • 3
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    that be awesome! the crafting should be 8 leather around chest and can be worn on your off-hand but, it wont appear on

    your off- hand it will appear on your back! 

  • 1
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    Espero que hablen español y si no pues no importa pero la idea de las mochilas es genial y llevo casi 8 años jugando Minecraft y creo que meter mochilas sin la necesidad de mods esta 10/10👌

  • 0
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    Backpacks, for me, shouldn't be available in survival.

    the reason: they render shulker boxes useless, and they are one of the two reasons to go to the end.

    If a backpack was added, it would probably need to follow these rules:

    -It can only be equipped in the off-hand slot. (And then render on your back).

    -Classic 27 storage item slots

    -items in backpacks don't stack

    -You cannot place backpacks in chest, inventory or other backpacks. Only on armor stands or some specifically built hanger.

  • 2
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    A backpack is a perfect item because the shulker box is onli avaliable if you go to the end,so in that point dont need an extra space on your inventory...i know,í can get ir in creative,but,i wanna trophies :)

  • 3
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    Plase agree this in minecraft depelovers!

  • 2
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    The backpack would fit in the chest space for armor, like the Elytra. You'll be unprotected and vulnerable while using it, and you can hold it in a hook/stand, check it from there and select a pack of tools before traveling.

  • 5
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    A great idea, something that could be used as an early (and possibly easier to obtain) alternative to Shulker boxes allowing players to carry twice their inventory size, working just like Shulker boxes keeping all items inside when dropped, and so as to avoid stacking preventing players from placing other backpacks and Shulker boxes inside them . They could work similar to chests placed onto donkeys and mules in which players can equip them on their backs. (Which on a side note could also introduce a new slot the ‘back slot’ which would allow players to equip elytra and backpacks while still being able to wear a full suit of armor). Crafting it would require leather, a chest, and possibly string or something (maybe even adding leather straps crafted from leather) to attach it to the players back.

  • 2
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    I feel that the shulkers fulfill the need for portable inventory, however I think that if backpacks we added, they would act as an expansion of the instant access inventory...

  • 3
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    Backpacks should be craftable with leather and a chest, but since it shouldn't ruin the purpose of Shulker Boxes it should only have as little as 3-9 slots.

  • 3
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    YES FINALLY A WAY TO GET BIGGER INVENTORY

  • 3
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    You could settle this by creating 3 items called 'Bags': Pouch, Drawstring Bag and Sack.

    Pouch: The Pouch has six slots and can only carry items. It is crafted with 7x hide in a cauldron shape with 1x string at the top middle. 

    Drawstring Bag: The Drawstring Bag has nine slots: six of them can only carry items, and the other three can carry blocks as well as items. It is crafted with 7x leather in a cauldron shape with 1x lead at the top middle.

    Sack: The Sack has nine slots all of which carry any item and/or block except pouches, drawstring bags and other sacks. It is crafted with 7x leather in a cauldron shape with 1x lead at the top middle and 1x chest in the center. The sack works differently then the other two Bags as such that you could only carry one at a time, it must be held in hand. To access it's contents it needs to be placed as a block. Right-click to open and shift-right-clicked to pick up. Donkeys, mules and llamas can carry up to two sacks, these sacks can be removed.

    The pouches and the drawstring bags could be carried like a normal items and you could have multiple ones but they cannot be stacked unless empty, then they stack up to 16. They are operated outside of the inventory (right-clicked when held to open). They cannot contain filled bags( pouch, drawstring bag and sack).

  • 2
    Registered User commented
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    I think the backpack can appear as a decoration in the players back.

  • 1
    Registered User commented
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    Nah, Shulker boxes already do that.

  • 3
    Registered User commented
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    OMG THIS IS SUCH A GOOD IDEA.Yeah skulker boxes are cool but you might not be able ti mine them or get them in survival.Plus backpacks would be a lot better use of storage carrying.check out my animalupdate idea!!

  • 2
    Registered User commented
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    I think the backpacks should probably be made out of leather and a chest. And you should be able to access them through your inventory without having to place them. And you should be able to dye them like how you do leather armour.

  • 2
    Registered User commented
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    Agree with SpecialisToL:

    -9 more inventory slots at the cost of the chestplate armor

  • 2
    Registered User commented
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    Backpacks can be implemented without making shulker boxes useless, they should be equipped in the chestplate slot, just like the elytra, that means they force the player not to wear a chestplate.
    But more importantly, if the item itself just doubles your inventory when equipped, (like a double chest) then you'll only be able to use one backpack at a time, he backpack-item itself shiuldn't store the items, this does mean that when your double inventory were full, and you were to take yoir backpack off, it would drop half the items your carrying (like when you brake one half of a double chest).
    This would be perfectly balanced, and should not be craftable in my opinion, because it would always be the first thing a player will use their leather for.
    I think it would work best if these backpacks were found in dungeon-chests, like saddles.

  • 2
    Registered User commented
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    Backpacks are a good Idea but they should only have as many item slots as a hopper so there is still a point to shulker boxes

  • 2
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    Backpacks are way too necessary since the inventory gets filled to fast.

    Backpack should be in the chest armor slot, so you trade protection for more inventory space.

    Furthermore, if you drop the backpack, all the items inside would drop as well, because otherwise you could just fill backpacks and put them into your inventory, like shulker boxes.

  • 2
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    Backpacks should be simpler to make them shulker boxes however they only add the protection of leather armor and you can only have one on you at any point in time to make sure not to OP.

  • 1
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    Les boites de shulker suffisent. Il faut que se soit un item que l'on reçoit que à la fin car c'est a ce moments qu'elles sont utiles

  • 1
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    Estaría bien que pusieran mochilas de colores y de diferentes tamaños

  • 2
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    Backpacks are super easy to implement in a Datapack!

    Only 1 Minecraft command would have to be added to the game.
    WE NEED TO BE ABLE TO OPEN CHESTS!

    Currently, if you want to let a Player open a Chest per Datapack, you would have to spawn a minecart in front of him.

    A better way would be to make a /chest command to open chest spaces like:

    "/chest wooden_chest {nbt.....}
    or
    /chest hopper {nbt...}
    or
    /chest shulker_box {nbt...(Colour?)}"

    With this command the Map Maker could create a Backpack, GUIs and Menus!

  • 1
    Registered User commented
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    Backpacks and Quivers as early game items would be an interesting addition, but would need restrictions to make less useful late game.

    My suggestions on the Backpack; Crafting would be a log surrounded by eight leather, and each Backpack would have nine inventory slots. Like Shulker Boxes, Backpacks would keep their inventory when broken, stored, and placed. The limit on inventory slots would mean that the Shulker Box would be the better option once available.

    Probably should not be stackable, or allowed to  store Backpacks in Shulker Boxes or other Backpacks to prevent Nesting Doll inventory.

    Suggestion on Quivers; Crafting would be a leather surrounded by eight arrows, have a durability of 64, and not allow enchanting. Arrows are hard to come by in the early game, so a non-stackable item that can be crafted from a few arrows, but act like a full stack of 64 normal arrows would help.

    Obviously, the Quiver would become pointless once a Bow with Infinity is obtained, or when stacks of arrows (or event tipped arrows) are attainable.

    These restrictions are meant as a way to help in early game, but keep the items from becoming over powered in the early game, too. With better Options available already to replace them in Mid to late game already existing, these would simply be a bridge to those better options.