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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things! Also, no furniture, guns, or vertical/"sideways" slabs.

4154

Backpacks

under review

515 Comments

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  • 1
    A Wild Morga commented
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    with the addition of all the new blocks I think a backpack that can be accessed from your inventory is needed instead of placing down shulker boxes every time

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    I see this as actually a really cool early game item. To limit it to only 1 instead of as many as you can you have to equip it to where you elytra or chest plate would go. It will have half the storage of a chest but like in certain mods can be upgraded with certain materials. Another chest, 4 materials (iron, gold, diamond, tbd.), and 3 leather along with the backpack could be an interesting upgrade recipe. Levels can be balanced as they need but I think Diamond should have about double the storage of a regular chest. The original recipe being one chest and 8 leather around it should work well. Maybe make that the “base” and you have to craft 2 straps as well being either 2 or 3 leather on top of on another.

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    Neo Shifer commented
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    Backpacks would be a great more early game way to expand your inventory since not everyone likes to rush to the end game and get all the end game loot since that tends to make the enjoyment of playing die out fast since you've already beaten the game. Backpacks would make it great to have a few more item slots in the inventory.

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    David Orozco commented
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    I think the idea is great. Butttt.... as shulkers already exist I feel that there should be a, or SOME, shulker boxes included in the recipe... So that it's not early game such as leather and a chest(Some modded recipes include just that).

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    Elyneo17 commented
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    make it so that you can wear the backpack on your chest slot, so the max is 1 and not overpowered, and only usable in a few moments cus you need to sacrifice armor. But it made of leather or something easy early game makes it a viable thing to make in the early days. It is a real trade off, but at leasts it is possible to carry more stuff in the early days this way, if you are willing to sacrifice some armor protection.

     

    The moment you get shulker boxes the need for them disappears. But it is nice to have something similar earlier in the game without it being overpowered/ endgame stuff.

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    In my opinion, shulker box is categorize as a chest not an extra inventory though. You cannot open the shulker directly in your inventory. Backpack is what I mean by extra inventory, you can open it directly and it storage should be 4 or 5 slot.

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    rodoiada commented
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    I think an “EARLY GAME SHULKER BOX” would be amazing. Not an actual backpack... A backpack sounds too much like modded Minecraft. What sounds minecrafty is creating something different for this kind of game mechanics.
    Therefore, I suggest a SLIMY CHEST. It represents a chest that does not open when broken, because it has slime to hold it closed! It could also have durability and a smaller inventory than a single chest.
    And being crafted with slime makes it not so early in the game, but not as late as defeating the Ender Dragon...

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    Here's my idea for this since everyone is mentioning Shulker Boxes. What if they made it where the backpack allows you to keep a certain amount of items when you die (like 3-5 items). You'd still be punished and have to get your stuff back but at least you can have essentials to get those items back.

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    Everyone here is saying, “Oh but shulker boxes are hard to get.” To me, that’s the entire point. Something like more inventory slots it incredibly valuable! To me, shulker boxes are tough to maintain, but they give me a great motivation to go to the end! If I already have a backpack, it eliminates some of my need to go to the end and get the end game things. IMO, a backpack is unbalanced if you can get it early game

  • 0
    Luke Carlyle commented
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    Backpacks should replace the slot of a chest plate (similar to the elytra) making it more fair since we already have shulker boxes. 

  • 2
    Xpinity commented
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    Donkeys, who already can equip chests, fulfill the ability to carry more on adventures. The rarity of a shulker box is perfect, as you usually kill the ender dragon before progressing to building and exploring. It's not useful to add something that could ruin the use of a shulker, and even more, break the game. This could allow people to store EVEN more shulkers in their bags and make the use of chests even worse. 

  • 0
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    If no one has said it: Backpacks would be useful early game. Casual players wouldn't be able to quickly go to the end and make shulker boxes.

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    Jove Rogers commented
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    Everyone is talking about "expanding the inventory"——Does nobody else consider that the player already carries an implied 27-slot backpack? Think about it, if they add a backpack to the game, it should REALLY increase a human's carry capacity, by about 3× or 4× as it does irl.

    Side, note: A DONKEY can only carry 9 stacks of items. A LLAMA can carry 12. Our resident two-foots can carry as much as a stationary chest.

    I am NOT for adding backpacks without major changes. If they expand the inventory beyond 36 slots, it would be an admission that we don't know where those 36 slots came from!

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    NoahdieBoah commented
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    https://feedback.minecraft.net/hc/en-us/community/posts/360009330351/comments/360001819271
    (Post from @MindBlown101)

    Then the Pistons would also be no Item im Minecraft, because there was also a Mod before?
    I like the Idea also for Early Game.

    Especially for Farming sessions or Adventuring would a Backpack be a good item.

  • 2
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    Yes,but it depends. I think that the player already has way too much inventory for a human to possibly carry, and I understand that this is kind of fitting the style of minecraft, but if Mojang wanted to go for a more realistic (yet not hardcore realism) they could remove the inventory leaving you with only the hotbar when you start a new world. This would add the urge to set up a base with chests as you can carry little. Then as you progress you can craft higher tier backpacks, which can store more items. Whether or not the highest tier backpack would be the size of the current inventory or bigger, I'm not sure, it would require testing. Maybe the bigger the backpack, the slower you move or the faster your hunger reduces from sprinting.

    Edit: This is not even taking shulker boxes into account

  • 0
    Jove Rogers commented
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    I like that, myst3ry man101. You mention backpack tiers; Thinking about it, I myself usually fill up the hotbar on Day One. So what do we think of having a 9-slot woolen sack? The recipe doesn't include spider string, because you'd need it on the first day.

    Ooh, yess, also, on Night One you'd be like "I can't delve very deep into this cave, I don't have a big enough backpack." And thus there's actually a challenge for rushing full iron armour by the morning of Day Two. Yess, I like this.

    Edit: Oh, and making the highest tier backpack greater than the current inventory size would make a lot of players happy to take such inventory changes!

  • 1
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    Backpacks should be equipped in the Chestplate spot so that only one can be used at any time. Wearing will give you another row of inventory space. If taken off, all items are thrown at the ground as is the same if you craft more than you can carry. This way, shulker boxes are still relevant. The ability to store a lot of items in your inventory while only using one space will be accessible only during endgame.

    If one needs the extra space, however, they can weight the pros and cons. You won’t be able to wear an armor chestplate so you will have less protection, but more ability to carry things. This will make it very useful for resource gathering, mining in familiar areas, or even moving long distance!

    I think the crafting recipe should be a leather chestplate with a chest in the middle instead of leather. Perhaps upgrades could be implemented too. Iron, gold, diamond, and even netherite (to protect from lava). These could all up the rows given. With the highest giving you double the inventory space!

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    I do not think backpacks should be used for storage, but I do think they should be in the game.

    I think that the player should drop the backpack like some gravestone mods function. On death the backpack is placed in the world holding everything in the players inventory, and possibly everything in the hotbar / armor slots with enchantments. It need not have the same functionality as shulker boxes, but it should offer some new mechanics.

    Now for more of the mainstream thinking.
    I think ultimately, shulker boxes fit the bill relatively well. Having a slot where you can place a shulker in the inventory to open it without placing it, perhaps by equipping a backpack like frame, would be useful. 

    Minecraft does need alternative ways to store items, much like toolbelts. I think the best idea would be making beasts of burden be able to carry more, making them more accessible in early game, and having them be able to teleport like other pets, this is because during late game, shulker boxes are several magnitudes better than having an animal follow you.

    My suggestion if backpacks were implemented as people fear they would be, bar them from being able to hold shulker boxes, so as to not increase inventory space exponentially provided enough shulkers.

  • 0
    Mrzealot9763 commented
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    Why I think that backpacks should be in the game is because there’s not a way to “expand” your inventory until after you defeat the ender dragon. It wouldn’t have to be op because they could make it like elytra in that you can’t where it with a chest plate. They could also make it to where you can only put items in the backpack when it’s on your back, meaning, when it’s in your inventory you can’t hold items inside of it. I think that for the most part, there’s always a way to make things not overpowered.

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    They should make it that you can open shulker boxes without placing them down

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    TychsendB commented
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    Backpacks should be something you have to craft from leather and iron. Idk how, but it should be a little harder than that to make but it would be cool if when you where it. More slots are in your inventory. Also it would be a good idea to put gear slots. So you can wear a backpack and a chest plate. Or a chest plate and elytra. Gear slots would be great

  • 1
    Dark Knight commented
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    By the time you go to the end, You are most probably done with hauling stuff, shifting the base n constructing beautiful home. Backpack would be of great help and boosts mining efficiency. As others suggested:
    1) like saddles, backpack must be non-craft-able, dungeon treasure
    2) must remove chest armor to wear it (like Elytra) and has very high durability (unlike Elytra)
    3) 9 to 12 slots
    4) ability to access items in backpack without placing it on the ground.
    5) and we can carry 1 peeky cat  or puppy to deter creepers/skeletons striking from behind (remember, no chest plate. So this would Add lot of fun)
    I just summed everyone’s ideas.

  • 0
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    If backpacks were added it would be useful cause they could be extra inventory with out using up the main it would pop up with like its own tab on the inventory so we could have one and then the other the would just have a equip slot above the shield/totem slot well at least that how i think it would work and maybe make it so you can upgrade size but it slows you guy down with a larger size so its not to op cause if you got slowed down your chance of escaping enemys goes down and you can only have stuff in it when its on your guy

  • 2
    Luke Carlyle commented
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    If people want it to be an easy accessible item (tool because it would go in chestplate slot) than it could be crafted with a chest and 8 leather, or if not than it could be crafted with a chest, 6 leather and a lead (as shoulder straps).

  • 1
    HonorSprenVG commented
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    backpack: a new equipment slot(like armor) which adds a limited amount of space to the standard inventory screen. simple. no crosscutting shulker boxes.

  • 0
    Dark Knight commented
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    we can carry 1 peeky cat or puppy to deter creepers/skeletons striking from behind (remember, no chest plate while backpack. So this would really complement the “adrenaline rush”

  • 1
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    Backpacks should be like elytras taking up the chestplate armour slot. They would add extra slots in your inventory and it should only be able to store non blocks (items that cannot be placed). You would be able to search a backpack by holding it in your offhand and left clicking. It should be able to be placed in a 3d form. Backpacks should be founded in caves, temples, sands or on ships; or you could craft it.

  • 0
    Dragon7N commented
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     I agree with ClayGoddessSari. If we added backpacks it would have to be an early-game item and fairly week. Probably made of leather, which is common but annoying to get, you could only carry one backpack, and it wouldn't be able to carry a full 29 items. This makes sure that shulker boxes are still far superior.

    I would also like to suggest backpacks not taking up any space in the inventory, but instead have their own slot like the shield/offhand and armor. Maybe, similar to the elytra, they take up the chestplate slot. You also shouldn't have to place a backpack to access its items, you should be able to access and organize the items in it while traveling.

     

  • 1
    JitterySky567 commented
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    Maybe if the backpack was crafted with 4 iron in the corners 4 leather and a chest in the middle that way it costs something and you could make it to where it holds 3-5 items no backpacks inside of backpacks and figure out a way to were you can only use one maybe have a backpack hot key that only opens the first backpack that comes in your inventory in till you empty it or put it in a chest or something

  • 1
    SPARKYcraft commented
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    Shulker boxes can be placed down, but backpacks could be an inventory only item, in which case it still takes up a slot in your inventory. I guess it would be kind of redundant in some ways, but I'd like to see some sort of ability to pack on the go. Maybe updating the shulker boxes to where you can access them quickly. Shulker backpacks? I think one way to look at it is that adding backpacks for early game would probably undermine shulker boxes, but if you could combine them together to make, or upgrade, the backpack to have a lot more space, then I think it wouldn't undermine the shulker box anymore. It'd still have a good use.