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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

5890

Backpacks

under review

760 Comments

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  • 0
    titou sniper commented
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    Les boites de shulker suffisent. Il faut que se soit un item que l'on reçoit que à la fin car c'est a ce moments qu'elles sont utiles

  • 0
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    Estaría bien que pusieran mochilas de colores y de diferentes tamaños

  • 1
    Alex Testria commented
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    Backpacks are super easy to implement in a Datapack!

    Only 1 Minecraft command would have to be added to the game.
    WE NEED TO BE ABLE TO OPEN CHESTS!

    Currently, if you want to let a Player open a Chest per Datapack, you would have to spawn a minecart in front of him.

    A better way would be to make a /chest command to open chest spaces like:

    "/chest wooden_chest {nbt.....}
    or
    /chest hopper {nbt...}
    or
    /chest shulker_box {nbt...(Colour?)}"

    With this command the Map Maker could create a Backpack, GUIs and Menus!

  • 1
    ThalonAlyssa commented
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    Backpacks and Quivers as early game items would be an interesting addition, but would need restrictions to make less useful late game.

    My suggestions on the Backpack; Crafting would be a log surrounded by eight leather, and each Backpack would have nine inventory slots. Like Shulker Boxes, Backpacks would keep their inventory when broken, stored, and placed. The limit on inventory slots would mean that the Shulker Box would be the better option once available.

    Probably should not be stackable, or allowed to  store Backpacks in Shulker Boxes or other Backpacks to prevent Nesting Doll inventory.

    Suggestion on Quivers; Crafting would be a leather surrounded by eight arrows, have a durability of 64, and not allow enchanting. Arrows are hard to come by in the early game, so a non-stackable item that can be crafted from a few arrows, but act like a full stack of 64 normal arrows would help.

    Obviously, the Quiver would become pointless once a Bow with Infinity is obtained, or when stacks of arrows (or event tipped arrows) are attainable.

    These restrictions are meant as a way to help in early game, but keep the items from becoming over powered in the early game, too. With better Options available already to replace them in Mid to late game already existing, these would simply be a bridge to those better options.

  • 1
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    Good idea, but shulkers are kinda like backpacks. I do think it would be cool to not have to place something to open it.

  • 0
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    yeah! where a chest plate goes in your inventory.

  • 1
    Drew Kastler commented
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      I think this would be a nice idea. You could trade your armor slot to holster a backpack that could have not quite as much space as a chest, but maybe about 2/3 as much. It would also be cool if you could dye them as well

  • 2
    Kido Ghost commented
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    Even though there are shulker boxes, they can be fairly difficult to obtain. A backpack would be an easier item to obtain. It could probably be made using leather, which isn’t too hard to get. And this would also classify as a wearable item, so it would be very different from a shulker box.

  • 1
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    I agree, we do need more travel storage. If you're planning a big build or some extensive mining in a ravine, you should have extra space for things to bring with and more space to store things you will almost inevitably pick up. Sure, if you die you lose more things, but that is just a risk you'll have to take for this much needed luxury of storage.

  • 2
    TheBananaDucc commented
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    Backpacks could be like smaller shulker boxes, you can make them from leather and iron or some other early material

  • 4
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    A backpack with 9 slots, as shulker boxes are full inventorys, making the backpack smaller would make sense, plus backpacks generally make sense and it would be nice to have them.

  • 3
    Joshua Davies commented
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    I think that you should only be able to buy backpacks from wandering traders, and you should only get six more inventory space.

  • 0
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    Ótima ideia meu inventario vive cheio uma mochila nao seria nada mal

  • 2
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    It should work like a shulker box in the way that it keeps all its contents when its not being worn, but when it is worn it increases the inventory size.

  • 1
    ZETHAN99 commented
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    I'm thinking if backpacks are added, default inventory space should be reduced by one row. The backpack will add two rows for a total of 4 plus the hotbar.

  • 2
    dantdmthe3rd commented
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    I would like a backpack that you could just click in your inventory instead of having to place it down then break it to put it in your inventory

  • 1
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    I'd have agree with most of you all, I thought adding a backpack into minecraft would be an amazing idea. Especially if you're deep in a mine and don't want to leave. It'd also be better to have a backpack than a mule that has a chest on it. 

     

  • 1
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    to make it more balanced, make it so that you can only place it on your chest and you can't have a chestplate on while you have a backpack on

  • 1
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    I like this idea very much but
    the backpack shouldn't be to over powerd because this would ruin shulka boxes.
    Maybe making the backpack to an non craftibel item you can find in Dungeness or so:)

  • 1
    N K commented
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    I think that backpacks would be very useful if it could hold alot and if when you die it respawns with me without turning on cheats. If this gets implemented it should have a type of folder so that you can sort everything just like a normal backpack.

  • 2
    MASTER G 1994 commented
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    Crafted with a barrel/ chest in the middle slot, 5 pieces of leather (one in each free slot beside and the three slots below the chest/barrel) and two pieces of string in the top corners, looking like the recipe to make a chest plate. 

     

    This would be worn in the chest piece armor slot at the cost of half the armor points less than a leather Chest plate would give. This would give the player one extra full line of storage on the bottom/top of their inventory for early game use, as well as help professional/hardcore builders maintain their inventory when making massive, detailed builds. Or even everyday gamers out on an adventure, trying to discover new lands or tunnel deeper into mines. Nothing is more annoying than having to turn back in the middle of an adventure because of a full inventory, or worse, having to decide whether one or more items should be sacrificed to despawn. 

    The slots given by the "Backpack" would only be available when worn, letting Players decide for themselves what is more important, Extra Storage, Full Armor, or the ability of Flight.

     

    As a possibility, i'd also like to offer an upgraded pack, by surrounding the "Backpack" item with 8 additional Leather, an additional 8 slots will appear on the sides of the 4 rows of inventory space, or simply give another row on the top/bottom.

     

    Side note: This item does not effect the players hotbar in any way, it simply provides more storage only when worn, so crafting multiple would have no effect other than having spares. I would also like the option to customize the color using the same principle to die leather armor.

  • 1
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    Just based on some of the feedback i'm seeing. It seems that the solution to the Backpack would be to have it block the placement of Shulker boxes within it.

    Now for the backpack itself. I'd be inclined to suggest the potential for attachments to it. So let's say, as an aesthetic attachment, allow the attachment of a Flag to it. So that a player could Tromp around with their custom flag displayed.

    The other would be a Bedroll attachment for the backpack. An add-on similar to the Bed recipe, but a bit cheaper resource wise. That would allow a player to sleep at any location as needed without terraforming to safely place a bed. A key limitation would be that the spawn point given from a sleeping session would be limited in nature. I've had a number of times, i'm sure others have as well, where something like this would be great for an initial cross region hike to locate a suitable build site on a Single Player or a Multiplayer Server

  • 1
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    I think back-packs should be similar to shulker boxes but not entirely. Back-packs should be crafted with leather and another material and should also only have the ability to carry six items. One of the main downsides should be that it takes up the chest plate slot.

  • 1
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    Backpacks would be great. They should have around five to ten slots that you can fill with items

  • 4
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    How about this

     

    How the Item works:

    Backpacks take up the chestpiece slot in your inventory, and you can only hold one at a time. It also can hold other backpacks, similar to the shulker box. The backpack adds one new row, same size as the other rows, to the inventory, signified by the new row being a different color. It would have the same durability as leather, being made of it. Backpacks can be dyed and renamed, the dye changing the color of the new rows. Backpacks cannot be stacked, at all. Backpacks can be stored in chests, and there can be multiple in one chest. The backpack would keep all stored items inside it if unequipped.

    Crafting & Finding:

    The crafting recipe would require 1 iron, 6 leather, and 2 string. It can also rarely be found on zombies with armor and/or weapons, at low durability. Backpacks found on zombies have a low chance of having Expanding, an enchantment covered below.

    Enchantments:

    The backpack wouldn't be able to be enchanted, save for unbreaking, and one new enchantment, Expanding. Expanding would have 2 levels, and can only be applied to the backpack. Each level would add a new row, I adding one, II adding two. A backpack with Expanding II would double a players inventory.

    Finding the new enchantment:

    Expanding would only be found as level one, level two needing to be crafted at an anvil. The book itself could be found in Dungeons, Strongholds, and as a extremely rare librarian trade, costing 20 emeralds at a normal librarian, and 10 at a cured one.

    Breaking:

    The backpack breaking would be similar to the elytra, as the texture would change to being tattered. All empty slots would become unable to be filled until it is repaired, and the player would occasionally "leak" items, as every 5-7 minutes, the player would drop a random item, or 2-5% of a stack of items,  from the backpack, signaled by a ripping sound.

  • 3
    SlayDigger commented
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    Instead of a backpack, perhaps a satchel. You would keep it in your offhand, and it would store 9 or so items. It would make less people always have a shield on hand, and a nice way to balance the EARLY GAME "i need more space" problem without making a house. It would promote a nomadic play style, and encourage early game hunting for wool or leather to craft it. Perhaps they could spawn in dungeon chests with a bit of extra rare loot in them, giving more reason to plunder through mineshafts, pillager outposts, and the such.

  • 2
    Kitsunae ll commented
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    How is this not in the game?

  • 0
    VanyUco commented
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    Ich wären begeistert, wenn der Rucksack ein wenig größer wäre.

  • 1
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    Whenever I play survival, It’s all good until I’ve ran out of inventory space. It’s really annoying. Shulker boxes are a thing yes, but the only way to get them is the end, if I’m just starting out a Minecraft world, there’s no way I can obtain that item so quickly. I suggest added a backpack that is functional, you’ll be able to place it down or put it on your character. It’s what I’ve needed for a while now.

  • 0
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    I could see how this could be useful, but I don't support it. You see, the main arguement is that Early Game peeps need portable storage. My arguement is exactly that reason, Early-Game people wont be carrying stacks of supplies for building. By the time they do make mass farms or make multiple stacks of wood that are too much to carry, they probably have gotten diamonds by then. I feel this would be not exactly that useful in the long run.