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Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things! Also, no furniture, guns, or vertical slabs.

2948

Backpacks

under review

417 Comments

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    I think the backpack can appear as a decoration in the players back.

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    ScaryBKash commented
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    Nah, Shulker boxes already do that.

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    OMG THIS IS SUCH A GOOD IDEA.Yeah skulker boxes are cool but you might not be able ti mine them or get them in survival.Plus backpacks would be a lot better use of storage carrying.check out my animalupdate idea!!

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    Chloe Rooks commented
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    I think the backpacks should probably be made out of leather and a chest. And you should be able to access them through your inventory without having to place them. And you should be able to dye them like how you do leather armour.

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    RaFox Mk II commented
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    Agree with SpecialisToL:

    -9 more inventory slots at the cost of the chestplate armor

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    Backpacks can be implemented without making shulker boxes useless, they should be equipped in the chestplate slot, just like the elytra, that means they force the player not to wear a chestplate.
    But more importantly, if the item itself just doubles your inventory when equipped, (like a double chest) then you'll only be able to use one backpack at a time, he backpack-item itself shiuldn't store the items, this does mean that when your double inventory were full, and you were to take yoir backpack off, it would drop half the items your carrying (like when you brake one half of a double chest).
    This would be perfectly balanced, and should not be craftable in my opinion, because it would always be the first thing a player will use their leather for.
    I think it would work best if these backpacks were found in dungeon-chests, like saddles.

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    Annoyed107 commented
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    Backpacks are a good Idea but they should only have as many item slots as a hopper so there is still a point to shulker boxes

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    Ageisch commented
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    Backpacks are way too necessary since the inventory gets filled to fast.

    Backpack should be in the chest armor slot, so you trade protection for more inventory space.

    Furthermore, if you drop the backpack, all the items inside would drop as well, because otherwise you could just fill backpacks and put them into your inventory, like shulker boxes.

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    Backpacks should be simpler to make them shulker boxes however they only add the protection of leather armor and you can only have one on you at any point in time to make sure not to OP.

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    titou sniper commented
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    Les boites de shulker suffisent. Il faut que se soit un item que l'on reçoit que à la fin car c'est a ce moments qu'elles sont utiles

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    Estaría bien que pusieran mochilas de colores y de diferentes tamaños

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    Alex Testria commented
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    Backpacks are super easy to implement in a Datapack!

    Only 1 Minecraft command would have to be added to the game.
    WE NEED TO BE ABLE TO OPEN CHESTS!

    Currently, if you want to let a Player open a Chest per Datapack, you would have to spawn a minecart in front of him.

    A better way would be to make a /chest command to open chest spaces like:

    "/chest wooden_chest {nbt.....}
    or
    /chest hopper {nbt...}
    or
    /chest shulker_box {nbt...(Colour?)}"

    With this command the Map Maker could create a Backpack, GUIs and Menus!

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    ThalonAlyssa commented
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    Backpacks and Quivers as early game items would be an interesting addition, but would need restrictions to make less useful late game.

    My suggestions on the Backpack; Crafting would be a log surrounded by eight leather, and each Backpack would have nine inventory slots. Like Shulker Boxes, Backpacks would keep their inventory when broken, stored, and placed. The limit on inventory slots would mean that the Shulker Box would be the better option once available.

    Probably should not be stackable, or allowed to  store Backpacks in Shulker Boxes or other Backpacks to prevent Nesting Doll inventory.

    Suggestion on Quivers; Crafting would be a leather surrounded by eight arrows, have a durability of 64, and not allow enchanting. Arrows are hard to come by in the early game, so a non-stackable item that can be crafted from a few arrows, but act like a full stack of 64 normal arrows would help.

    Obviously, the Quiver would become pointless once a Bow with Infinity is obtained, or when stacks of arrows (or event tipped arrows) are attainable.

    These restrictions are meant as a way to help in early game, but keep the items from becoming over powered in the early game, too. With better Options available already to replace them in Mid to late game already existing, these would simply be a bridge to those better options.

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    Good idea, but shulkers are kinda like backpacks. I do think it would be cool to not have to place something to open it.

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    yeah! where a chest plate goes in your inventory.

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    Drew Kastler commented
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      I think this would be a nice idea. You could trade your armor slot to holster a backpack that could have not quite as much space as a chest, but maybe about 2/3 as much. It would also be cool if you could dye them as well

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    Kido Ghost commented
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    Even though there are shulker boxes, they can be fairly difficult to obtain. A backpack would be an easier item to obtain. It could probably be made using leather, which isn’t too hard to get. And this would also classify as a wearable item, so it would be very different from a shulker box.

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    I agree, we do need more travel storage. If you're planning a big build or some extensive mining in a ravine, you should have extra space for things to bring with and more space to store things you will almost inevitably pick up. Sure, if you die you lose more things, but that is just a risk you'll have to take for this much needed luxury of storage.

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    TheBananaDucc commented
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    Backpacks could be like smaller shulker boxes, you can make them from leather and iron or some other early material

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    A backpack with 9 slots, as shulker boxes are full inventorys, making the backpack smaller would make sense, plus backpacks generally make sense and it would be nice to have them.

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    Joshua Davies commented
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    I think that you should only be able to buy backpacks from wandering traders, and you should only get six more inventory space.

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    Ótima ideia meu inventario vive cheio uma mochila nao seria nada mal

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    It should work like a shulker box in the way that it keeps all its contents when its not being worn, but when it is worn it increases the inventory size.

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    ZETHAN99 commented
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    I'm thinking if backpacks are added, default inventory space should be reduced by one row. The backpack will add two rows for a total of 4 plus the hotbar.

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    dantdmthe3rd commented
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    I would like a backpack that you could just click in your inventory instead of having to place it down then break it to put it in your inventory

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    I'd have agree with most of you all, I thought adding a backpack into minecraft would be an amazing idea. Especially if you're deep in a mine and don't want to leave. It'd also be better to have a backpack than a mule that has a chest on it. 

     

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    to make it more balanced, make it so that you can only place it on your chest and you can't have a chestplate on while you have a backpack on