Minecraft has a lot of blocks, but what if they had more? Why do we need them? Please don't just add lists of things - these will be marked as spam and removed! Also, no furniture, guns, or vertical/"sideways"/"upright"/"standing" slabs (yes, we see you).

33008

Backpacks

under review

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    I love this idea since this may be a lot easier to get then a shulker

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    Although backpacks are an interesting idea, I feel like having more inventory space available before you even fight the Ender Dragon is a bit too powerful. Inventory space in Minecraft is precious and should be treated like it. Shulker boxes already give such IMMENSE power to the playing to be able to carry almost another full inventory space worth of items, and being able to do that in the beginning of the game is too overpowered.

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    8 leather and chest for 9 spaces. Place open and break with everything still inside. Dye with 16 colors of dye or use plain leather color

    These are detaildetails if these get put in but i am on the fence about adding them in

     

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    Ppl have been asking for this for years!!!

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    I recently fired up Minecraft and started playing again; my last sign in was in 2015.

    Now when you mine, your inventory fills up with cobblestone, diorite, and andesite. You create slabs, stairs, doors, fences, out of 5+ different wood types and each variation takes up a space. And so on. I spend more time having to managing inventory than I did four years ago. I get it; there should be a reasonable limit to what your starting character can carry, and Minecraft is generous in that it uses slots and not weight.

    Many commented about shulker boxes. Fine if your character is powerful enough to have slain the Enderdragon, traveled to End cities, etc. But I'm on a brand new Survival worlds, and am a lot like a new user to the game.

    There's few mid-level options for expanding your inventory, and a backpack sounds like a great solution.

    • Craft it out of leather and other mid-level items already in the game.
    • Move the recipe book over and put the backpack slot next to the shield.
    • Only give 9 more slots.
    • Maybe restrict the types of items that can be in the backpack (tools only?)
    • Only let the player equip one.
    • Unequipping the backpack drops the contents in that row(?)
    • Don't even show it on the player model as we don't need to conflict with a cape or elytra.

    Mojang can certainly come up with a balanced implementation. This seems like a good fit in Minecraft's game world, and long overdue.

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    @MacchuPicchu96 yea but shulker boxes are hard to get in survival, so the backpack would be helpful for peoplr who havent been to the end yet

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    Backpacks can add new inventory space as well as fashion and design for the player

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    In part of a greater fix of the game's progression, the backpack should add 9 slots of player inventory not previously included- maybe the players inventory is only initially the hotbar , and the inventory itself was made from 3 backpacks, for example.

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    Aaron Haughton has a point, and I really agree with LouDude929 about changing up our base game! I thought the player already _has_ a backpack, guys, and it's 27 slots big...

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    Can the backpacks hold anything?

  • 2
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    “But what about Shulker Boxes???”

    Why not both?

    For balance, backpacks could be half the inventory space and have durability, still allowing for early game mining sessions. Durability might wear down based on total items stored over time, or something. Shulker boxes then are a full inventory and can be broken and keep their inventory, allowing them to be used in redstone systems, like on HermitCraft, and do not have any durability, making them better and more late game.

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    Leather doesn't make too much, so this might have a new use, and add an adventure element. I think it should have a relatively small inventory.

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    You should be able to dye them different colors also

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    we need these because shulker boxes you get in the end game and these would be nice in like early game

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    i want to see this happen

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    Well I think the backpack is a great idea!
    First of all, we all know that shulker boxes work well. But because of their rarity (get to The End>kill the Ender dragon>use enderpearl on portal>navigate the outer islands without getting lost/find End city>kill shulkers>put two shulker shells above and below a center chest on the crafting table=shulker box), most players can’t actually make and use them UNTIL YOU BEAT THE GAME.
    Second, a backpack could be made of more common materials like wool/leather and string, and could be worn in the chestplate slot. This way you could have more slots (maybe 6-12) at the cost of better defense/elytra (I don’t know if I spelled that right). Most players don’t even get elytra till late in their world, so this wouldn’t be too much of a problem.
    Third, any items/blocks left in the backpack when it’s taken off will be dropped from the players inventory.
    Also we don’t need to dye the backpacks.

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    An interesting way to implement this is having a trade-off with your chestplate/elytra. Better players that don’t need a chestplate will be rewarded with better inventory!

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    I say to keep bag packs balanced, it would take up the chest armor slot. Not as big as regular chest. Great early game made with leather, string, and maybe rabbit hide (give them some use)

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    Backpacks could have there own slot in your inventory we’re you can we’re them, they could be dyeable with tiers and the higher tiers the more storage (leather to iron to gold to diamond to emerald or something like that)(or like leather surrounding chest then to upgrade craft with the backpack surrounded by wool or an upgraded leather)

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    couldn't you put Shulker boxes could be stored in said backpacks optimising the inventory

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    As is, there is just too many blocks and tools in the game to reasonably manage your inventory in the early game. Sure we have Shulker Boxes, but those are a pretty late game item and are more for large scale projects and journeys than simple mining expeditions. All the different wood types and stone types and new stairs/slabs, some kind of upgrade to the Inventory system is long overdue. Some ideas I have:

    Backpack, adds 18 spaces to the Inventory

    Satchel, adds 9 spaces to the Inventory

    Quiver, adds four slots that can only hold Arrows

    Potion Belt, adds five slots that can only hold Potions

    Tool belt, adds three slots to the Hotbar that can only hold Tools

    Each of those items would be a one time permanent upgrade. Adding all of them may be a bit too OP, but one or two of them would help the current Inventory system a lot.

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    Omg this is the best

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    i believe this could work out early game to add an extra 5-6 slots. any more than that would be unrealistic and we have shulker boxes which are overpowered enough.

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    I think this is a great idea but the backpack could come with some disadvantages suck as a slowness effect depending on how much is in the bag

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    I think it would be really cool that backpacks would give u like 2-3 columns of extra inventory space. When its removed from the player's back (make a new player slot for backpacks like with shields) it keeps all the items but other then the shulker box its accessible in the inventory and cant be placed down + I think it would be really cool if the backpack is upgradeable/costumizable like u can put attach a workbench on it, which makes it a portable workbench and storage space, and u can put a jukebox on it, which makes it like a boombox/headphones for when ur out adventuring. Then lastly make it so that u can color your backpack! The backpack should be created with leather, iron and a chest, to dye it put the backpack with ur choice of dye in the crafting bench, same goes for upgrading, u want the workbench or jukebox, put it together in a workbench with the backpack. This would be a really cool addition and a gamechanger.

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    Would make shulker boxes completely pointless. Being able to manage an inventory with limited space is one of the challenges of the game.

  • 1
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    That's a great idea But they better make it a lot more easier than the nether chests and the new thing whatever it's called in the end city.

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    I say ok, but only one 1x9 row of items.require a diamond for the buckle since it has to carry a lot of heavy things, and it takes up your chestplate space, so you can wear a chestplate and the backpack, similar to the elytra.

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    Also Shulker boxes are late game items, it would be great to have something in early game to expamd your inventory and also not have to place it down every time you open it.

  • 1
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    Awesome idea!

    I think that in order to make them different from shulker blocks, you should be able to wear them on your back, and have a limited storage. You can only have one bag in your inventory at a given time, and you can’t put bags inside bags. That way you will have to go to the end and get shulkers.