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Johannes Lundberg

Activity overview

Latest activity by Johannes Lundberg
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    Johannes Lundberg created a post,

    Look around without changing player direction

    Something that would be very useful, especially when flying with elytra and overviewing an area, is to be able to look around without changing direction of the player. For example, by holding in sh...

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    Johannes Lundberg created a post,

    Open shulker boxes from inventory

    With the increasing variety of blocks in the game it's getting more difficult to keep organized and the UI needs an overhaul. I suggest that we can open Shulker boxes that we keep in our inventory,...

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    Johannes Lundberg commented,

    This sounds like it would get very messy, very quickly. I would prefer something like a "cheap repeater" that only transmits the signal one way like a repeater but has no delay, can do 90 degree tu...

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    Johannes Lundberg created a post,

    Lower maximum spawn light level

    I fail to see a valid reason for having mobs spawn at light level 7 or less instead of 0. Anywhere where the player has not placed light sources, light level will basically be 0 at night (or always...

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    Johannes Lundberg created a post,

    Dispenser can handle weapons and tools

    As of 1.14 dispensers can be loaded with shears to be used to automatically shear sheeps. Why not go all the way and enable dispensers to - mine with pickaxe- cut wood with axe- attack with sword- ...

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    Johannes Lundberg commented,

    This would be awesome! Alternatively, similar to cubfan's suggestion to be able to imbue solid blocks with glowdust to make them give off light, solid blocks could be imbued with redstone to enable...

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    Johannes Lundberg commented,

    Definitely, hoppers should have a "filter slot". To keep it simple in line of current MC, one slot is enough. If you want to filter more, just chain several hoppers and have them output everything ...

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    Johannes Lundberg commented,

    Why not just allow for normal hoppers to be placed facing upwards? This would also allow them to suck item from blocks below and keep the functionality we know of existing hoppers (i.e. powered hop...

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    Johannes Lundberg created a post,

    Powered blocks to disctretely emit red light/particles.

    Today it's difficult to debug Redstone because it's difficult to know which blocks are powered and which are not. Not even the debug menu can show if for example a block of cobblestone is powered o...

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    Johannes Lundberg commented,

    Yes we need this. It doesn't have to be a separate item. If placed upside-down the "open bin" would be facing down and "sucking" items from underneath it.