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Caves & Cliffs World Generation Experimental Snapshot Feedback

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  • 0
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    To be honest I really liked this update even without Warden but of course we all want warden.

    So I realised that when I create a new world , it creates so slowly I mean like I wait 2 to 3 minutes when creating a new world. my pc specs aren't bad at all I got RTX 3080 and 16 GB of ram allocated 8 GB of RAM to minecraft , and I got a I9 9900K. It musn't be slow that much so please optimize it.

    After creating a new world. I found out there is so much snow biome . When I fly around with an Elytra I can find maximum 1 Plains biome. And almost always I find Snow Biome please change this , biome balance is gone.

    There is so much lake underground. Water generates so much I couldn't find a single big cave without water...

    And overall after quitting to world and coming back to SAME world its 30 seconds to 1 minute.

    So please optimize the game it is so slow.

    But except these things you did a great job Mojang I loved this experimental snapshot even without Warden you did this good but as I just said we want Warden , Deep Dark Biome , and all sculk blocks in 1.18. If it is possible let us see in snapshots :P It would be great for this community. I don't want to put you in too much trouble. But even with this snapshot it is so great to see that you are working so hard Mojang Team , thank you all for making this update and making players happy thanks to you all!

  • 0
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    More suggestions -

    Diamonds, like iron, have depressingly small blobs now and it makes the early game a slog. Please return them to pre 1.18 size ;;

    Lush caves are gorgeous, especially when they spawn with lil lava pools in them :) Don't change a thing there!

    Would love to see another snapshot once the dark depths is added to test that out

  • 0
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    I found igloos and villages meant for cold areas in meadows and sunflower plains

  • 0
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    Please remove the "could not find x biome within reasonable distance" while trying to find biomes with commands

  • 0
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    Biome generation above ground is messed up. I keep finding small patches of biomes within other biomes

  • 3
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    Stuff that is amazing:

    • Underground caves are jaw-dropping. The small ones have more interesting shapes, and the larger ones are magical. If you can work out the buggiest bugs, it's a winner.
    • Overworld generation is much improved. It's varied and interesting, and is now a much more appropriate 'stage' for the builds that the current building blocks allows us to create.

    Stuff I'm unsure about:

    • I'm conflicted about the frequency of tiny, weird, misplaced bits of biomes appearing in the middle of consistent landscapes.
    • I don't want it *all* ironed out, Minecraft is a fantasy realm so incongruity – like jungles next to ice plains biomes – are fertile places for creativity.
    • But, when it's a single Jungle tree, next to a snowy beach, next to five clay blocks and a single glow berry vine, it looks like a mistake. It needs to feel a bit more 'intentional'.

    Stuff I want to see more of:

    • Overworld landscapes equally as 'fantastic' as the new caves. The Overworld generation - at least on the seeds I've tried - feels a bit bland, especially compared to the new caves. More frequent 'Amplified'-like extremes here and there will go a long way. 

    But, mainly, bravo on work well done! This feels *so* close to perfect.

  • 3
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    I mostly love the new generation, but as a builder, I'm finding the terrain a little too amplified. I think there could be more flatlands between mountains instead of almost everything being mountainous. I've also been finding a lot of very skinny caves at sharp angles that don't always feel intentional, but overall I do love the more realistic terrain. 

  • 1
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    I like the new generation of my the biomes but I don’t think that all of the trees in Minecraft machine the worlds. Maybe if the tree where bigger like extreme tiger, and jangle tree

  • 0
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    Hi mojang!! I really love the new caves and incredible mountains created by the game's generation coding but I think that it would be really awesome if you made it so that the dripstone caves could be a bit taller and spacious and have more pointed dripstone so that you could really admire the features and amazing shapes produced by the points and details in the dripstone textures also bugged structures happen to appear alot more often. If you could do anything about any of this please do. I'd also like to say that the lush caves are the most beautiful thing I've ever seen and the little sectioned off pools with the dripleaves add that bit of extra detail that minecraft always needs. I also want to say that all of the developers and workers that make our dreams a reality you are all doing an amazing job 👏 and that when something doesn't look quite right to you or anyone you can always turn to us and we'll help in any way we can.
    Keep up the good work ✌👍

  • 4
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    I played on survival for a couple hours last night and I have a few thoughts on what it feels like beyond flying around and looking at the gorgeous new landscapes.

    Like some others have said, traversal is a bit more annoying now, especially early game when you're going in and out of caves, but my only issue with that is that you need to consume a lot more food than your previously did because of all the jumping you have to do. This makes exploring the new caves in survival a real pain if you don't spend a bunch of time stocking up on food before an outing. It could be intentional, but a slight buff to the hunger levels rate of decrease may help this a bit.

    My other main thought is about caves. I spent most of my time playing in the caves, and while overall they're really amazing, and the feeling of discovering an abandoned mineshaft that runs through a large cave area is awesome, some of the caves nearer to the surface, and those that intersect the surface feel very unrealistic and glitchy to me. The most glaring example is the angled crevices where it seems like a grassy hill has generated under a bunch of stone, and it's just a few blocks(or one block) high. It's cool that so many of the caves are interconnected with different noise generation now, but it almost seems too common in the generation to me, leading to way more confusion when navigating caves.

    Overall this is an amazing improvement though, and I'm really excited to see what you all land on for the final release!

  • 1
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    I think lush caves should be rarer, because they spawn in ALL THE TIME.

  • 0
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    Mountains shouldn't generate on mushroom islands and also mooshrooms aren't spawning in the experimental snapshot. 

  • 0
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    The new mega mountains shouldn't generate in ice spikes.

  • 0
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    A witam! Dla mnie wszystko jest dobrze zrobione. Pozdro ;D

  • 1
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    Hello, the only thing I have noticed is weird shorelines like this. Other than that I love this, it looks amazing.

  • 1
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    The biomes seem to be broken as well. There are badlands EVERYWHERE as well as bamboo forests, and often times in places hot biomes should not be such as next to snow and ice biomes.

  • 0
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    I really like the new generation and how it is independent form the bioms. The only problem i see is that sometimes the biomes dont really fit with the generated terrain, like deserts on top of mountains. It also felt like the size of bioms was smaller than before and mountains still used the old build height to generate but im not sure if that is the case.  

  • 0
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    I think that the diamond ore distribution is a bit off, because I found deepslate diamond ore at sea level in my testing world https://imgur.com/a/1qWWh

    edit: sorry that the screenshot is so far away, I only noticed the ore after I looked at the screenshot

  • 0
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    While playing the game I noticed just normal or steep coastlines, I was thinking maybe a shallow variant could be added? Like they could for example be mostly of sand (maybe a bit of coral) and generate in the lukewarm/warm oceans. (And for example cut off later like in real life)
    I think it'd be quite nice especially when coming across a warm sandy ocean and there isn't just a deep abyss right away when entering the water.

  • 0
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    I can’t find a lot of my favourite biomes. Was that intentional or a bug? If it was intentional, instead of removing them altogether they could do with a revamp. I love the new cave types however! And the mountains are epic! Looking forward to the release <333

  • 1
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    I like the generations with caves and the amount of new elevation, except it seems very extreme. Especially when starting a new world with little to no food, jumping up and down mountains all the time is draining and not enjoyable. Maybe keep some forests, plains, taigas, flower forests, beaches, jungles, and swamps to a lower elevation than mesas, savannah, and mountains. I really love the new mountain generations and how they look however. Maybe a larger valley sometimes? Thank you for your for your hard work Mojang!

  • 0
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    I really like how it's turning out, the older 1.18 generation tests felt kinda alien with how some things were generated, but, this feels like Minecraft while still having some amazing spectacles that can generate.

  • 1
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    I think there are too many mountains, caves and too few clearings and these underground large caves from Deepslate should be much smaller but great work so far.

  • 0
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    Dear Mojang, I think for the lush caves, you should prevent andesite and diorite to spawn on the cave walls. Personally, I think it makes the caves look underwhelming. Thank you for taking your time and reading this.

  • 0
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    something funky is definitely happening, the moment I logged into a new world, I spawned at a shore near an oak forest. within the forest there was a small chunk of badlands, and then a jungle with snow over half of it. there was swamp colored water in the middle of the ocean, and several more little biome chunks within other larger biomes. besides the biome problems, the hills and caves are all formed rather well, and are looking good!

  • 0
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    1. The lush caves and the underground aquifers with glow squid are gorgeous.

    2. My first experimental spawn was on a moderately-sized mostly flat island, so no feedback on  mountains and hills as yet.

    3. Maybe I'm either (a) misreading the ore distribution graphic, or just (b) horrifically unlucky - but I can barely eke out enough iron to keep a an iron pick available for where it's needed, and I've blown through four or five iron pickaxes mine at y=-59 without finding a single diamond.

  • 1
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    Hello! While playing the 1.18 experimental snapshot I noticed that new landscape is overwhelming! It was noticed that the mountain form of simple plains often generates, which looks a bit strange. But all crazy or, perhaps, buggy forms of collision between caves and bioms, bioms with themselves (such as several blocks of one biom among another one) look amazing and new! All this makes adventuring a new life. That is why it ts better to leave this type of world generation, but, maybe, it will be great idea to allow villages to generate, e.g. in meadows - the new bioms and mountain forms of bioms are met too often and make villages too rare.
    Thanks for you attention :)

  • 6
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    Please please please bring back Large Biomes. Its a crime that aren't in Bedrock and its borderline insanity that you've chosen to remove them from Java in favor of single biomes.

    No one wants single Biomes. We want Large Biomes that aren't 100 blocks across. Not everyone plays this game with default and Large Biomes are genuinely the only thing that makes traveling useful and the game not boring. 

    Never in my life did I think Mojang would remove features instead of adding them to create version parity between Bedrock and Java. Large Biomes is a fan favorite. And the fact that you are willing to remove them over things like the broken Minecart system that hasn't work since it was released is... like I have no words.

  • 3
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    For Me Honestly the Lush Caves are Breathtaking the way the Mojang Team made them, keep up the Great Work!

  • 1
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    overall the new generation looked great but I would find places in forests plains and other biomes where there would just be no dirt like there would be little spots of stone in the plains and forest and many others i though it might just be the world i was in but i tried a second world and it was still happening.