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Caves & Cliffs World Generation Experimental Snapshot Feedback

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    I really like and appreciate the way Minecraft is developing. I think, this game has never developed so well from version to version.

    New Experimental 1.18. terrain generator is fantastic.
    All this variety of topography, different local water levels, which creates interesting little lakes, rivers and waterfalls on the surface and underground as well, ahhh. All of these features make a good job :)

    Mountains, hills, forests are more interesting to explore than ever before, and now they can surprise. Since 1.7. they have become a little boring during this period of playing the game.
    But I have to say that the new generator needs some improvements.
    Sometimes the biomes mix with each other and form weird structures.
    I know that Minecraft is not a 100% realistic game and terrain isn't always realistic, but this is fine. That makes some cool formations of land.
    But in this version sometimes bizarre things happen, like river shaped snow tundra running in the middle of hills or plains with polar bears spawned.
    It kinda doesn’t fit to the rest of the world.

    And caves... ahh caves. I don't remember many games with such a fantastic and breathtaking cave systems. Well... maybe one of the main story locations in Skyrim, Deep Rock Galactic game (But there are only caves. Minecraft seems to be more complex), and Ark Aberration.
    Simply they are fantastic :D

    I also love the idea of the new ore distribution. Now players must first plan where they want to go in order to get right resources, which is cool.

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    While I've been watching all of these huge cave systems with glowing berries I thought that it would be a great idea to add some sort of intelligent cave creatures to the game in the future, because of how much space there is to use. More like piglins than villagers I think.

    I was thinking of something more mysterious than regular villagers. Like creatures related to Warden.

    They could have their own like-houses structures, but in underground style and some sort of trading with the caves and dungeons common items.

    This could be an interesting direction for the game to take, with potential to develop a new branch of mysterious Minecraft lore.

     

    Villagers now are almost everywhere in Minecraft, in different biomes and climates. And besides, they don't fit to such an environment. There are zombies full time for example. Human-like intelligent life forms with a human-like lifestyle are not adapted to caves darkness. Also plants cultivation may be a bit hard in that lighting conditions.

     

    I was talking with a few people about this and it would be great to possibly add two different competing underground fractions of intelligent creatures with different customs and cultures.

     

    I think that this idea fits very well to a game such as Minecraft. Because... It's MINEcraft :)

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    Dear, Mojang Team,

    I love this update and I absolutely love the idea of minibiomes in the world! However, the world generation makes it hard to find low, flat surfaces to build. But, while there are a lot of mountains generating, I also think they are stunning, the new mountain biomes are a sight to behold and my only problem with them is that they are hard to traverse. Thanks for the amazing update!

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    i really like a lot of it but i did see a video that showd massive caves that you could fly around in using an elytra that was just massive and thats what i allways wanted cave generation to be but when i loaded this puppy up i went immediatli into the first cave i saw and it was a dead end the sacond same thing i went through a couplw and i saw one massive one but it was under watter and me and my dad played minecraft but on the switch and all caves were underwater and it was partialy unplayable because we needed to go to the neather for water breathing potions so we didnt die in the underwater caved but i nedded diamonds for the obsidian and it was to hard so if you could fix the underwater caves and the dead end cave it would be to perfect for words if you could make them massive caves but thats just my collage essay of opinions and i kinda know how hard you guys work at mojang so you dont have to do it all i trully want to see now is the warden and skulk thanks for reading all the way through i appressiate even just reading it have a wonderfull day

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    Monsters spawn set only on 0 lighting is a good decision in this version. I may say that it is necessary, with this gigantic caves. Pretty nice feature. Now it is easier to light up our surroundings in order to safety. I like it.

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    In my view it looks really good.

    The only downside is that hilly terrain is waaaaaaaayy too freaquent. I think it should be possible for it to generate that way but it's just too much at the moment.

    Maybe tone it down a little.

    Make it look more like before just that all cool shapes and stuff can still generate. Otherwise it will feel like a whole different game and most people like building on flat surfaces. It's just too inconvinient as is but it looks amazing.

    I think there maybe should also be a way to select how heavily hilly your world will generate, like a custom preset, just like superflat, large biomes, amplified, etc. but with "mostly like pre 1.18", "quite hilly", "very hilly", "mountainous terrain". Just so that you can choose how you want your world to be and how you want to play. 

    I understand that this might be a hard task but I'd like you guys at Mojang to at least consider it, or maybe adding it in the future, after 1.18.

    It should be basicly just using different purlin noise right? select how heavily you want it to be dark or light and then adjust it from there. (I'm studying game development but terrain is not my strong suit)

    Also, please keep it so that you can obtain all deepslate ores in survival, even if it's super rare. Just don't remove it please.

    TLDR:

    Please make it less hilly. I like how it looks, but it's just too much.

    You could maybe add a feature like amplified were you choose how hilly it will be in your world.

    Keep all deepslate ores in survival gen.

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    Since strongholds are now insulated from caves, I assume it is a bug when a natural generation breaches a stronghold. The caves can do just that still. Reproduction can be done by going to random strongholds until you find one that is broken, it shouldn't take very long. My finding is at -2 -22 1700, seed 3627307892030428692

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    I think the biomes should have more control over their terrain, but only sometimes, maybe 50% or less, so we can keep the crazy generation from the experimental snapshot whit its broken and epic terrain and the biomes can have their own personality, for example the deserts, savannas and plains could sometimes be very, very flat and very large, in this way people who like to build on flat land would have a good place in their world.

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    I did everything the 1.18 experimental snapshot Article told me to get it, and as a result, lost all my worlds plus settings I spent time customizing. And the 1.18 experimental snapshot never even showed up in my list of versions after that. Sadly I lost one of my favorite worlds that I was very fond of. I am personally going to wait until the normal snapshots come out to test all the new world generation. 😑

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    any chance of a demo datapack so players can mess with 3d biomes of there own

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    I love the new terrain but I do think the biome generation could be changed a bit. For example, I found a swamp biome that was about 100 blocks long and 200 blocks wide and was completely surrounded by a frozen lake, which in my opinion looks kinda ugly. This trend of super small biomes isn't uncommon and I think there should be a set minimum of how small a biome should be. Another small thing is that the massive lush caves are a tad too common, they are amazing but they lose their charm if they spawn absolutely everywhere. 

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    A few things that stuck out to me while I was playing were how common ravines were, as well as when a ravine held ground water when next to a river, the disconnect in water levels were very jarring. For the first point, having a ravine cut through the land ever 4-5 chunks disrupts the smooth transitions the new generation brings I think. With the ravine and river/ocean interaction, if it is possible to have the river/ocean flow into the ravine instead of being cut off by it then it shouldn't cause such a jarring visual.

    So far a big fan on the new generation for both the caves and the overworld. Delving into the underground really feels like a whole new dimension. It gives the same feel as jumping into the nether for the first time does. 

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    the main thing is that there seems to a an overabundance of flowers on the newly generated hills when there is no snow. Is this part of the biome? Everything looks amazing though and I am excited to see more

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    i belive the tarain is magestick its grate for bylders it makes them dont need to tereform show much of the terain to look beutiful and even thes litle <erors > of small bioms like the masa on the side o f a clif made it look uniqe the giant dezerts that go hi up on 140 are giving even more veriation the aquafers that pop out of the ground shome times are giving a very realistick feal to cavingof course shome pepol will surly have a difrind opinion but i belive irs just nostalogia from the old days and that everyone knows how much beter thish terain is maybe you have to fix shom things that pepol belive are bugy like the litle lush caves  that po on the grownd and look un natural and the small jungles but even with all thes hapy accidents that we maybe will call feturse one day maybe not are beutiful and every one that says the opozit just stop bro show this is show much simplysity even for minecraft  think of the creper did noch intended to do it did it look perfect ? no but here it is the moste popular thing in minecraft even if you havn't played the game know the creper now  about the ore genaration am not show hapy its very hard to find diamonds and other matereals and i hope ores are going to be more frequend in the finished product  

     

     

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    Hello, I am trying to download  "1_18_experimental-snapshot-1" and when i download the ZIPand try to drag the file in the minecraft versions folder my folder crashed and i can't download it or use it.

    Any help or tips are welcome.

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    I am soooooooo glad we have new world generation it is amazing and more biomes is awesome!

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    Hello.

    So I recently just got the experimental snapshot for 1.18, and I've been spawning out in the middle of the ocean with no land in sight a couple times. I've also spawned in a cave once with nothing but dirt to get out. I've also at random times have been getting huge lag spikes every second or two which makes the game somewhat unplayable. Other than that, I think it's pretty good so far.

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    Really cool update!!!

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    Hello Mojang, about what I found about the minecraft 1.18 test, was that it is being very difficult to find normal caves that are not water caves and these water caves are small, I think you should decrease the spaw of water caves and increase the ones from normal caves that go deep.

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    the new caves are beautiful!! i do agree with alot of other people with the lava in the lush caves just seems off, the biomes are definetly more caotic which most of looks good. There are a couple of biome mixes that dont fit quite right like a small beach having large patches of stone and big holes randomly in the floor, the ice biomes are definetly more frequent which is pretty but i feel like they dont have enough of a use yet to be generated too much. i was interested to see if the new generation would mess with village spawns but from what i've discovered so far they seem to be fine. keep up the great work can't wait for the release :)

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    Flat areas are too rare. It'd be cool to see some large patches of land that are extra hilly, but also some large patches of land that are still flat.

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    Why is there suddenly so much clay? And why so little iron?

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    Love the new world generation. 

    > Some biomes that spawn are unnaturally small (e.g. had a swamp spawn in the middle of a river so only a patch of green water was present, desert structures like villages appear to spawn in unrelated biomes like forests, etc.).

    > Seems to be missing original cave generation & erosion, especially at the surface.  Will the whole world be generated with large caves, or will they be regional?

    > Rivers are still at sea level, which can be jarring when they spawn between two high-altitude biomes.  Would be great if they implemented the local water level idea, perhaps by breaking up rivers into segments and using some value computed from the 2 biomes on each side of each segment (e.g., lowest land surface point)?

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    I have encountered a theading issue which causes the client to hang indefinitely.

    I took a screenshot and immediately unfocused the game. When I tried refocusing the game, the Netty Local client thread was stuck WAITING.

    Thread dump:

    https://pastebin.com/qxUs1u36


  • 0
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    Date: Mid July 2021

    Hello, already great work. Very exciting time for minecraft again!
    Feedback:
    1. Terrains height gradients are everywhere and it is quite difficult to traverse overworld surface almost everywhere. Distinction between extreme, strong, modest and very flat terrains height variation would be better.

    2. Biomes changes quite frequently.

    3. Terrain is either, flat, hilly or mountainous types putting the height 64 as the reference height on entire world generation. Instead we could have varying reference height for different area. Imagine vast depressed area comprising several biomes or reverse bowl dish-like massive high landmass that also comprising several biomes. ( Base plate tectonic giving base height variation & sea level > shore line and biomes )


    4. I do not know if this will be within the scope of current upcoming update but I would like to see more vastly varying ocean-continent , large water-land shore line variations such as very wide water channeled flat land such as missisipi river meeting gulf of mexico, wet land of west coast of florida, nile river delta, Gangis/Indian Ocean and Alar sea. I have encountered very large (stretching to almost 1k x 1k blocks) beach pre 1.12 era and really amazed by it.


    5. Sky is the limit! Please don't stop on world gen with this update. We can be more creative and bring some extra-terrestrial landscape to the minecraft. Imagine mars or venus like terrain feature and cover with life rich biomes.

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    maybe its a bit late but i hate the old way of generating caves and only like the new way

    could we perhaps have a way in the generation of a world to turn on/off certain types of structures?

  • 1
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    First off, great work!!  Minecraft is one of my top three games of all time but I have been hopefully waiting for years for mountains to be large enough to earn the name "mountain" and be generated like real world mountain ranges. Extreme hills is cool of course but that biome should be rare. I would love to see mountains commonly reach up to blocks higher than 200. The new cave generation is a welcome change as well. From what I've seen however, vast caverns seem to be the norm. I personally feel the huge epic caverns and underground lakes should be very rare to make it that much more special when you discover one.

  • 3
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    Please work on biome blending and placement. I came across several places with 3 to 4 biomes mashed together, some snowy biomes directly in contact with warm biomes such as the desert, which really makes no sense. Spread them out more, make them a bit bigger and work on how they blend with one another, instead of them seemingly ramming into each other with no transition and having weird patches of one biome inside another. Also caves had weird generation, some were huge, way too big, something akin to the structure of the Nether which really isn't that good for caves in my opinion. Maybe also cut back on the greenery in the lush caves as it's a bit overwhelming. I also came across weird seemingly unfinished mines hanging down in huge cave areas with patches of spider webs without a spawner. It looked very awkward. Overall some generated biomes were nice but too many awkward generations for me to be able to enjoy it. Thank you for reading

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    The hills and caves are amazing, however the mountain generation is a little weird. Most of the mountains aren't very picturesque and instead resemble the mountains from pre-1.18, generating very blocky without peaks and being extremely flat. Most of the mountains also generate as sort of plateaus, instead of well, mountains. Finding mountains that actually look like mountains is pretty rare, and the majority of them look like the old mountains. This is probably the only thing that needs tweaking in my opinion.

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    I think another commenter mentioned this already but I would love to see more flat plains-type valleys in between mountains! It would add more variation and realism to the world generation as well as make it easier to traverse the world. I'm imagining how cool it would be to build a base in a flat valley surrounded by really tall mountains. I love how things are going so far!