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Caves & Cliffs World Generation Experimental Snapshot Feedback

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    mountain such as snowy mountains need generate with different height and shape.

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    what if a hill and mountain variant of the biome generate if a 1.18 mountain is nearby

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    badlands plateau layer should replace terracota with new stone slit and shale. eroded badlands should have differrent shape such as pillar, spike, round and rectangular

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    jungle should have a new variant such as rainforest with the tree trunk is huge.while tropical rainforest should have a more thinner tree. plains should have a variant called chaparral that the land have many shorter trees and bush. snowy tundra also need a variant  called tundra which the grass color is light brown and only contain some snow.

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    I've started a few worlds in Java 1.18 so far, and my experiences are less than stellar unfortunately.

    Overall, the new terrain generation is interesting and looks nice (or at least eerie which is also ok).

    My primary problems so far:

    1. New caves floor is horrible to traverse. Minecraft's traversal of uneven/diagonally inclined terrain was always poor, with character performing constant unpredictable jumps at seemingly random times and taking damage even in places where he shouldn't. New caves make sure that ALL cave floors are such. They look nice visually, but actually exploring them is a huge pain so I almost never bother.

    2. The world feels barren in terms of animal life. It looks like there are large areas of plains/forest which have no animal life at all, not even a single chicken. Maybe I'm just unlucky, but I don't remember such problems finding animals before 1.18.

    3. Underground mining now feels extremely barren as well. It feels like you can now spend hours in exploratory mining at level -60 without any results. Lack of coal and iron already ensures player's finds are reduced by 2-3 times. In 1.17 I could explore any discovered caves - but in 1.18 there's no point as the diamonds are averse to air. Diamonds overall frequency seems to be much lower as well even on level -60 compared to level 11 in 1.17. And digging itself is much slower due to deepslate. All this combined results in extremely frustrating experience - and there's no alternative to it either.

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    I can't use the snapshot.

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    Desert should need some tree now such as palm tree and joshua tree

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    swamp need some variant such as wetlands, bogs and lagoons. new block need to added such as salt marshes and muds

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    I can't play on the snapshots. If you know why, pls dm me on discord: NumbNotFound#9655

     

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    Hello Team Mojang,

    I love the new snapshot. I think allready flying around the new terrain is awsome, so I whould love, if you actually released it.

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    Thanks for the new experimental snapshot! Almost everything is perfect, but There are some improvements that can be made:

    Frame rate is VERY low, (I don't know if you can fix this)

    The biome generation sometimes make biomes that are only one chunk big,

    Caves can get very glitchy, e.g. Lush caves spawning completely open,

    Ores (especially iron) can get extremely rare

    Other than that, I haven't found anything else! Keep up the good work, Mojang!

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    Hello dear mojang! I think that mountains should be a little bit bigger

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    Is it normal that the end does not have an obsidian tower ?

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    I love this snapshot

    New terrain looks gorgeous

    Performance could be better and there is a lot of grass or plants generating underground

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    Hiiii Mojang, I really liked the update, I just think that in the ice mountain caves there could be more relation things with the ice biomes in the caves, maybe an ice peak, and even ice or snow inside the cave, like in the desert biome that sometimes generates some sand inside :p

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    The world generation is very slow and I'm thinking it's because of the biome generation. If not, please fix this.

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    When grass is spawned you need to check the ambient light level.  If it's less than, say, 8, just spawn a dirt block.  IRL, it's hard enough to keep grass alive int he shade of a big tree, never mind 300 feet down in a pitch black cave system ;-)  Even in older versions I was finding occasional grass tiles and occasional flowers underground, now I'm finding entire caves with a nice, green lawns on them...

    If a cave has had water flowing through it, the floor is likely to be alluvial - sand, clay, gravel, dirt.  If it's volcanic or tectonic it's likely to just be a stone base.

    Most of the really deep rivers and ponds could do with a bit of alluvial deposition too - a few blocks of sand, clay, gravel or soil to make them a bit shallower.  Of course if they've bisected a big cave or a rift, then that should be left open.

    I assume you've played around with a few landscape generation tools like bryce and world machine.  Layers of transformations and gradient based biome selection....

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    Hi Mojang,

    I have been testing the game in survival and noticed that getting Iron and diamonds feels way harder than normal. But if I look at the ore distribution it seems like it should be easier if you know where to look. But mining at Y16 leaves me with les iron than I use sometimes and finding mountains high enough I have not yet done, so no comments on that.

    Diamonds I haven't found yet except in rare occasions in creative using the fill command to stripmine fast. But still than using the fill command it feels really rare. 

    But the caves and the terrain looks great and cant wait for the full update!

    With kind regards!

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    Mostly great!

    For most part I really love the new world generation. Though I want to point out some tweaks that I think would make it even better:

    1. ensure rivers are mostly below waterlevel or add some more vegetation in rivers.
       I have found a few spots, where there are large rivers (seas) without water. Since river biomes are usually small, they lack some vegetation, making them look out of place when they are larger.
    2. get rid of very small biome patches.
        I have found quite a lot of very small biomes (around 50x50 blocks), which feel weird.
    3. make (large) caves slightly less frequent overall.
        Since many of the new caves are so large and connected, they seem to take up a higher percentage of the underground terrain than pre-1.17. I think that's slightly too much. It's also quite common that one can fly about 100 blocks almost straight downwards from the surface. I believe that sholdn't be possible as frequently.
    4. Add a standard cave biome.
       Right now the caves are made up of the new cave-biomes and the regular overworld biomes. But there is almost no difference between the overworld biomes' caves, making the distinction confusing.

    I also want to point out one thing that I absolutely love:
    aquaphers near the surface. Those rarely occur when they generate in a large cave close to the surface and they look great. Local waterlevels are otherwise missing from overworld biomes.

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    I think the new terrain generation is absolutely brilliant, so much so that when I went back to an older game I found it a little boring to play due to how flat and "uneventful" it was. The new terrain gives so much more variation and an added "adventure" dimension to the game with all these amazing landscapes. One thing I'll say, so far I've not seen a mountain above 175 (ish), I'd like to see higher peaks that reach up to 256 or even higher (why not!). I think that will help scale the "mountain to tree ratio" and make them look more like real mountains.

    I've been playing the game for years and for me this definitely feels like the right time to evolve the game into these more luxurious and interesting landscapes and large caverns. There's not really too much I can add to be honest, I can't wait to play with this new terrain and looking forward to seeing how it progresses. Hopefully not too much change ;) Keep up the fantastic work all and shout out to Henrik who is doing an amazing job! 

     

     

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    I think the cave generator is a bit wonky; when the dripstone and lush caverns meet, there are massive caverns about 100 block tall or more, also, there are big pillars of ordinary blocks in the caverns that look kind of like dripstone. 

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    Hello Mojang, new terrain generation is overally great, however there are some things I'd like to change

    1) Mountain generation on Java edition, compared to one on Bedrock is a bit underwhelming. Bedrock mountains seem to be much taller (I see lots of videos where people on bedrock find mountain ranges above y250, when I barely can find mountains above y190 on java), and also I prefer their more realistic looking shapes. Second thing is mountain ranges on java often are just a single mountains with snowy top, separated from each other by deep and vertical valles, while on bedrock they seem to be more "elevated", and entirely covered by snow, which is more realistic.

    2) Terrain generation around mountains is really weird. often I see mountains surrounded by desert, which elevates very high, and above certain height immadietelly sand changes to snow. I like the idea of surrounding biomes being slightly elevated, but it would be better if these biomes were cold ones, like groove, or taiga/snowy taiga. What's more, I have feeling that whole terrain surrounding mountains is too much honeycombed with rivers, and too frequently separated by sea from normal land.

    3) Giant caves are breathtaking, however a couple of things I would change. Exposed ores generate too frequently, especialy diamond ore, which is supposed to be rare and hard to find. Lush caves should generate from surface to -5, and never near lava lakes. Giant caves should be more rare, but a bit more often filled with water

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    Just downloaded the experimental snapshot and the caves are AMAZING. Just fantastic. On the other hand I've found that there are many instances of 'spaghetti' biome generation, where many different biomes generate together in small stringy strands. I've found once such spot that has desert, mesa/badlands, plains, and a 'plains height' (like 70)  mountain biome all in a relatively small... ehhh 200x200 area. I don't know if its a bug but it's actually kind of fun to see it generate like this. Also many instances of small to medium mountain biomes having sea level/very low Y height.

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    Sagelamb867816

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    Things are looking great so far. Though, I don't like how some plains are supper hilly. They're taller than the forest, which is weird. I also found a desert temple in a forest, with no desert around. Over all with the biomes, it's just a bit of a mess. Not really blending well with one another, and causing random structures that are suppose to spawn in one biome to spawn in the other. I absolutely love the caves, though I'm a little indifferent with such huge cave opening. Also with how many opening there are, seems weird. I'm not sure if how the biomes are currently are suppose to be so intertwined with one another, but if they're not suppose to, then please look into that. Some caves (especially under snowy mountains) sometimes have grass or even snow under them. This is just my opinion personally, but over all, it currently looks great, and I can't wait for it to be released.

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    the caves generation is really good but there are surely a lot of things to fix about the mountains and the generation of the over world in general

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    Things I love:

    • Higher mountains, lower caves?? Heck yea!! I absolutely adore what I like to call 'Expanses', which are super fun to explore!
    • Underground biomes in general. They give the game so much life, and I think it presents a lot of new opportunities!
    • New biomes to explore in general are fantastic, and I love the idea behind the powdered snow on mountainsides! Already fell into some drifts and died once or twice, been more careful since!
    • The new cave types make mining and exploring underground much more interesting! I haven't spotted any veins yet, but that's probably a good thing!

    Things to improve:

    • Caves breach the surface very, very often. It makes the surface look kinda like swiss cheese half the time, and the other half is when a river gets cut off by a water cave about 3 blocks lower then itself. It's awkward and janky whenever water-caves breach near rivers, and can be more so when expanses decide to settle inside of a mountain and nearly make it float.
    • I find tons of what I call 'Shattered biomes', and it's stuff like finding tiny pockets of taiga, plains, and badlands all touching, but surrounded by a perfectly normal forest. This makes for some odd areas, where the grass becomes the rainbow.
    • I think water-filled caves should be less common below solid land, and more under the oceans. They tend to cut through expanses and mess up a lot of really cool caverns. I also think their rarity should only increase more under y:0, where the magma caves should turn up more often.
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    If this kind of world generation is kept in the final release, there should definitely be an option for how crazy you want the terrain to be.

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    Lush caves look a lot nicer than when I created a lush caves only world in 1.17.1.

    Good job Mojang :)

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    The new terrain generation is such an amazing change! It makes Minecraft look astonishing, especially with the snowy mountains! They finally give Minecraft a true adventurous feel. And also - of course - the big caves are beautiful, but frightening at the same time. One of the best changes is also making the mob spawn light level  0 - it really increased the viability of torches and other light sources when it comes to spawn-preventing, and also it makes huge caves less dangerous (which is still fair thanks to reduced air exposure of some ores). 
    Where is the subject to change? Well, the biggest problem is the lack of large, flat areas. I think that big flat areas make some biomes (like deserts, badlands plateaus or tundras) feel truly barren and unwelcoming. This might also be fixed if hilly biomes would be less steep. Steep mountains are very cool, but steep hills look more like big piles of dirt and decrease the uniqueness of mountains. Also, I feel like very cold biomes should not generate next to hot ones, unless snow generates on the borders of these hot biomes too. I met with the situation where lofty peaks generated next to badlands which did not feel right. From the smaller things, I think that ores should not generate between moss blocks in the lush caves biome (it looks a little bit weird).

    I have written a lot of critical thoughts because they are important for making the update as good as possible, but I think that this is the best change ever. Thank you Mojang :D