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Caves & Cliffs World Generation Experimental Snapshot Feedback

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    So for the experimental update for bedrock, the giant caves are spwaning only in water. That's really been my main issue. I've tried it with 5 different worlds and went creative to see. Hope this helps to fix anything :)

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    Hello.Mojang There were a few things that I want to say the village generation wasnt proper I found a village floating on a ravine as well as I found out that when I fly with an elytra the generation takes much longer than usual although this could be due to the world being an experimental world also the mob spawning system works I tested it out

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    I absolutely love that us Java users can now experience some of the new stuff!  The only two things that I think should be changed are the cave spawns in the mountains; it's kind of distracting to have an enormous spherical hole or ravine that goes all the way down to deepslate directly in the side of a peak.  Also, there seems to be excessive amounts of floating blocks, ice patches, and overhanging blocks in the new mountain biomes.  I would like to see a change here back to the generation used in the original Bedrock snapshot, as those mountains and cliffs just appeared so much more realistic.  

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    The terrain generation is perfect, aside from the uncommon crazy shattered terrain that looks like amplified worlds. One of the worlds has an area where there was a flower forest surrounded by mountains literally all around, and it reminded me very much of my home country. Thank you team for that nostalgia.

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    I've found lapis at Y 59 uncovered due to water not counting as air exposure. Not sure if this is intentional but doesn't seem like the best idea IMO.

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    Looked around for a bit, haven't been able to find any world generation using the 64 extra blocks of height at the top of the world, nor anything above 200. Is there going to be, or is there and I'm just missing it?

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    Wow, crazy snapshot guys. One thing I found to be weird was snow golems do sink in the powdered snow. 

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    I just spent 2-3 hours on the experimental snapshot and craved for this new perspective that I am going to share.
    As, most of us might have seen the caves in 1.18 are just HUGE and just magnificent. However, their great size implies it is harder to access parts of them without ruining the natural terrain generation. Also, there are possible large drops from ground level with no natural staircase to enter the caves. While most of us would use water in these cases to ascend and descend, I was thinking of another plan: what if a climbing gear was added consisting of ropes, hooks and pulleys. These would work similarly to how hill climbing works.
    Although, I know most of us would love to explore the world with elytra and a stack or two of fireworks, I(and some of you)would still love to explore them by the perspective of a real cave explorer. Using elytra will give the bird's eye view which in itself is awesome but walking, climbing, and descending on foot with ropes and hooks into these caves will give a whole another perspective. And, using a water bucket or forceful mining to make way is going to erode the nature of its beauty. I know I am getting too poetic here but still, give it a thought. I will leave the specifics of this "climbing gear" to you intelligent devs but I suppose they could be a seperate group of items interconnected to be used with eachother like the redstone group.
    Please minecraft devs give this a thought🥺

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    patches of swamp biome sometimes appears randomly in the ocean. The hills could potentially look more natural if the bottom layer (or two) is extended out by a few blocks (not jumping up one each height, idk if that makes sense)

    I also found some random sunflowers growing underground in a cave, and a whole portion of a flower forest. the flower forest cave was an open cave, but the flowers generated very far inside, away from natural light. I found a few geodes that spawned without crystals, and some without any of the tuff or that other block as well. 

     

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    Hey,I've found a bug while I was playing minecraft 1.18-exp1.If you get 3 or more same item,drop it and you will see the item will disappear.

    (Sorry,my English is bad.)

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    In the caves i dont know if you mean for it to happen but clouds form in them in th big open ones

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    Something I recommend you fix is still having normal open surface caves like OG that leads to massive cave at least to keep an old feel. Also so people don’t have to dig down.

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    Powdered snow was everywhere, which is so cool. I think an enchantment to cancel it out would be a good addition- maybe with a name like lightweight or snow walker. Could be made incompatible with frost walker or feather falling maybe, like how different types of protection cannot be put on the same armour piece. 

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    There is no cave opening in Bedrock, and is that normal?

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    I found a desert village in a plains biome, I know its only in development now but you should try fix that before release.

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    Overall it's cool, the ore generation seems to work fine, and the new biomes look amazing. But on a weaker computer like mine it's kind of like running an amplified world. When I run by the new mountain biomes. It tanks my fps and is inconvenient to play with. Another thing is the random holes in the ground, in the few worlds I tried they were generated quite frequently. Like a few other comments said lava in the lush caves throws off the color scheme and looks really weird. The worlds also seem like more flat land needs to be generated.

     

     

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    I love this!! The new terrain generation is great. It would be cool to have som flat terrain between mountains. And I also saw a youtube-video where someone found a village inside a cave, going down to Y: 5. It would be nice to have villages spawn deep down in a cave with maybe a new cave outfit, like the others with desert, jungle, taiga, swamp etc. This would mean that they would be superexposed to hostile mobs, but I just think it could be cool.
    Mojang, I love your work and I cannot wait until 1.18 is out!

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    The caves are gorgeous, but I worry that this new terrain encourages Elytra much more over other transportation options like boats, minecarts or horses, and highlights how obsolete these other options are over the Elytra.

    Rivers are wider, which is amazing, however rivers are often still blocked by 1x1 gaps or land. I hope this gets fixed, and that rivers could perhaps always lead to an ocean to make boating a bit more useful.

    The issue with horses I feel is that it's quite difficult to breed, and often times you have to excavate a path through big forests or jungles to get to other places, because of how difficult it is to traverse those biomes. I think it might be a good idea to streamline horse breeding more and perhaps give horses a speed boost on blocks like path blocks and gravel to encourage players creating beautiful and beneficial paths.

    Now onto minecarts, well.. they're not that great. They're currently most often used for farms with the amazing hopper minecart, which is great! but for transportation..no. Railways take a ton of time and resources to build but are really slow. While an elytra and a few rockets are really cheap to get.

    The system needs a complete rework, but here are a few changes: Rails are instamineable with pickaxe without E4. Minecarts can link to eachother, with a furnace at the front acting as a steam engine. Gravel under rails give extra speed. If you go fast enough mobs get knocked away. and finally rails can intersect like an X junction.

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    My only criticisms would be that gigantic caves appear too often in the worlds I've tested on making them less exciting to find, and there are too many giant openings breaching into the surface, which sometimes ruin the landscape a little bit. Personally, I'd prefer it if the lush caves were a bit smaller (they go on for aaages in some cases) and only appeared closer to the surface. Mountains felt less impressive due to the terrain at their base also being elevated... Having lower land around the big mountains would really make them feel much more majestic and awesome. These are just my opinions though! :)


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    Although the new generation mechanism of the world is good, it will slow down the loading of the game, and the formation of the newly added mountain varieties is unreasonable, and the clouds are too close to the ground.

    So I hope to make the following adjustments:

    1. Adjust the formation of the new mountain variety biota

    • Meadow:

    Adjust the generation height to 80 ~ 160.

    There will be grass, tall grass, dandelion, Yumeiren, orchid, pomfret, cornflower, marigold, blueflower, sweet berry, oak and birch. From y = 120 to y = 140, oak and birch were gradually replaced by spruce; From y = 140, spruce trees completely replace oak and birch trees.

    Rabbits, wolves, foxes, chickens, pigs, cattle, horses, donkeys and sheep will be born here.

    • Grove:

    Adjust the generation height to 156 ~ 176.

    It will be formed for meadows when the temperature of biota is too low.

    Rabbits, wolves, foxes and goats are born here.

    • Snowy Slopes:

    Adjust the generation height to 172 ~ 192.

    • Lofty Peaks:

    Adjust the generation height to 188 ~ 260.

    • Snowcapped Peaks:

    Adjust the generation height to 188 ~ 260.

    2. The block is divided into 16x16x16 small blocks and the vertical part of the world is loaded dynamically to make the game smooth.

    3. Adjust the cloud height to y = 160.

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    I don't know if it was just my seed, but I feel like there is a LOT of water in the caves. It gets frustrating to mine when I keep mining into water, like, everywhere.

  • 1
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    Do not change a thing about the update its perfect!

     

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    Umm I was exploring and I came across a jungle temple that generated in a Mountain Biome and a Forrest Biome. No Jungle Biome anywhere in sight.

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    i mean some of the mountains had deep ravines at the base so they looked like they were floating and had many overhangs. I would prefer pointer mountains but they look fantastic.

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    Icebergs sometimes clip into caves and snow where snow shouldn't be

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    I thinks the amount that the variation in biome height levels should be reduced. Right now it makes it look like every where is mountainous. However, I do like that different biomes have different heights. I also thought that closer a biome is to a mountain biome the more variation it should have. Basically saying when biomes are near mountains it should be more hilly and the further away the more flat. I think this would be a very cool feature. One more thing, the biomes should have a more gradual shift between biomes as right now its very choppy.

  • 2
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    I loved the experimental world generation. I have seen other users complain about the 'micro' biomes that appear inside of other biomes, like badlands patch in meadows or tiny jungle in a desert.  I personally enjoy the variability that comes with finding unique blocks in unexpected places.  In real life, nobody would blink twice at a clay patch on a mountain or a stone outcropping near a beach.  

    The randomness and interesting variations in the new gen is very fun to explore. The old world gen was starting to get stale. Even though a new world had new biomes with random borders, sizes, and neighboring biomes, it all felt the same because of the rigid biome rules. You would never find a small patch of ice in a desert, clay anywhere but a badlands, and interesting caves anywhere but deep underground.

    On the teracotta patches, I think it would be good to keep the small random patches in. Just like you aren't required to go to an extreme hills biome for gravel, it makes sense to have alternate sources of clay than just the badlands. Patches scattered below plains biomes or embedded in rivers or mountains would be a good way to source the rarer materials without using the locate tool or an external website.

  • 0
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    I found a dripstone cave, which was fun, and I believe I did see the new world generation too. I saw hills in deserts and other types of terrain variation in other places, which I liked. The monster spawning seemed just fine. The block limit was still 255 and 0, was it supposed to be 320 and -64? I am not sure what features were or weren't supposed to be in the experimental version, or if I used it wrong. The world did not load any slower than I think it normally would, but that could be because I have powerful computer.

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    Hi Mojang, the new generation is amazing there isn't really any flaws to it other than the biome placement, but I feel like that can be work upon, it might be hard or extremely difficult to do but it'll be nice to have this so it can be easier to not only place the biome with each other but also have custom biomes be placed according to its temperature. 

    I believe that the temperature should be added in differently to how it is since we tend to get the weird placement of the biomes from dry deserts to snowy tundras, even though it's weird fun I believe something like that should be fixed by adding three types of temperature based on the value of the biome. That being from cold to neutral to dry.

    For example:

    Snowy slopes would go down to something like -2 being that it's an extremely cold biome, while something like a desert would go up to 2 being a dry biome. While there would be neutral biomes like the plains which will be around 1 while taiga biomes that aren't snowy can be around 0 or less as a transition into a cold biome.

    Side note: nether biomes are already considered as dry biomes but they can be a change to allow it to go up to 2.5 which is a delta and/or a soul sand valley, so those biomes can be closer to each other or have better transitions to dry to dryer.

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    Hello Mojang, what I have found is that trees are generated where they should not, for example, on the stones, in addition to the fact that I feel that in the areas of the new hills and villages that are in them, the fps drops too much, in addition to that when implementing the Vsync now limits the fps to 60, in the previous versions it was not like that, I could have the Vsync activated and play at 140fps or more, those would be my suggestions, thanks for such an incredible game