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Caves & Cliffs World Generation Experimental Snapshot Feedback

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    The world is very montainous, this is good :D. Some biome transitions are weird, mainly transitions of desert mountains, I imagine that don't make sense a mountain made of sand on the side of birch or jugnle mountains. Some transitions that I loved were, for example Taiga on the side of mountains of Mega Taiga or other snowy biomes. Desert mountains should exist just in the middlde of the desert biomes like dunes. Another point is the caves entrances. There are some holes with water among some biomes that doesn't leads nowhere, but if you break one layer of block at the bottom of the hole you find a cave. I imagine that will be better if we don't need to break a layer of stone to find a cave that should be exposed.

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    It seems unrelated to the caves, but it might just be a side effect, I did find little spots random swamp water and lily pads in the ocean with no swamp oak trees. (near spawn) It was somewhat near the shore, but wasn't connected. I wasn't able to find any dripstone caves, but that could just be my luck. All of the lush caves I found were connected to some other type of cave, one was connected to a abandoned mineshaft, the second one I found was connected to a large water-filled cave (which ran into an amethyst geode), and the third one was connected to a large open cave. This happened with other types of caves too, I just noticed that all of the lush caves I found had this. This might just be that there are so many caves now that they run into each other more frequently though. I also noticed that in water filled caves (at least one I found) some of the water was tinted purple, I don't know if this was because there was an amethyst geode close, or it was because of the lava (it might not even be a new thing and I just haven't seen it before) I just thought is was a cool little detail. The seed is 8665581969815437567

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    Another suggestion actually think about it!

    • You really need be able to swim with horses in this update! The wider and massive rivers are going to be aweful to get across with horses, it was bad enough before!
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    I feel like the new mob spawn mechanics are great but make the game too easy, at least for hardore players! Maybe the current 1.17 mob spawn mechanics could be exclusive to hardcore to keep a real challenge with the gamemode. 

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    After touring a couple of worlds I noticed that some caves in snowy areas are covered with snow even though they don't have an entrance from the outside, but that's the least problem, the nether has too many empty parts, I literally got [Hot tourist destination] achievement flying through the gap that stretches from the lower boundary of the blocks to the upper boundary of the blocks with a lava at the bottom and 5 blocks in a thick layer at the top, also lots of sections with small caves stretching for miles. I hope I helped.
    Thank you!

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    Heyy Mojang team,
    I would like to adress the terrain generation.

    I have always thought that the slopes on mountains and hills in minecraft are way to steep. For instance a cliff face can be 8 blocks up 1 block foward, this makes the world seem very odd and doesnt look too realistic. my suggestion is that for the new terrain elevation. stretch the current (1.18) gen. x2 on the horizontal axis (4 blocks up per 1 block foward >> 2 blocks up per 1 block foward). this will make mountians and hills feel alot more massive which makes the world feel more realistic and slopes won't be insanely steep.

    Another thing I think you should consider when making the elevation generation is water. because in real life the shape of the landscape is made by water so having rivers on 1 set level cut through mountains and hills wont ever look realistic and creates the occasional unnaturally steep slopes we see in the current gen. it would be better to have rivers start in the mountains and actually flow down into the sea. this will make mountains and hills feel alot less like seperate biomes and alot more like the shape of the world.

    All of this could help us feel more emersed in the world and give alot more options for building (we now usualy have to do alot of terraforming to make things look realistic)

    I know you guys are trying your very best to meet the christmass deadline. but please take some more time and do things right.

    I hope you will take my feedback into consideration.
    Best regards,
    T__V_____



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    are the mix of surface biomes and cave biome intended underground

  • 0
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    The openness of the caverns is outstanding, and it really changes the meta for caving vs strip mining in a positive way, while also being an amazing spectacle.


    However, I encountered many issues with the water and lava generation. Waterfalls from the ceiling are an awesome idea, but they should be generated more tactfully. The massive lavafalls were interesting, but jarring, especially when they generated next to waterfalls and created weird cobblestone dividers between the two. They should attempt to detect what is below them before generating. If it's trying to generate a waterfall and there's a lava lake below it, generate stone instead of a source block. And vice-versa. There are some areas where waterfalls not dumping directly into a lake right below it would look good, but it should probably check whether the terrain would allow it to flow naturally.

    Anyways, that's my two cents. Love what you do!

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    On the new world gen, iceburgs can generate deep inside the caverns. For reference, this also wasn't underwater, as seen by the waterfall.

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    i got the new snapshot and some rarer biomes were less rare, i found lots of mesas and jungles i dont know if it was intentional or what but thats cool. i also found small chunks of desert and mesa like 20 x 20 blocks. the new meadow biome was also just put on a badlands platue. but other than that the new snapshot and cave generation is great, keep up the good work

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    I'm really pleased about the changes to light levels and spawning. I've always wanted to build more in snowy areas, but because of lighting requirements, I needed to light things up and the snow would end up melting. Obviously this wasn't a problem with the snow blocks, but I couldn't make snow layers the way I wanted to.

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    Hi, Part of the fun in playing minecraft is searching for resources and then getting those resources to where you want them. The "mini" biome feature makes some resources easier to find. For most players, some level of challenge makes the game more fun.  There is a wide spectrum of player levels.  So, my suggestion is to make the "mini" biome feature adjustable, so it might be very rare or very common. Along the same lines, I suggest matching ore frequency to specific biomes, or perhaps adopting "underground" biomes that would vary in ore frequency.  This would make the game more interesting for advanced players, because they would need to hunt around more for an ore they wanted, and then hit the jackpot when they found it.  Likewise, for players needing easier game play, have the ore more plentiful, would make the game more fun for them, as they would not get frustrated too quickly.  I like the world generation changes overall, the terrain is much more interesting. (some players, however, may find navigation too difficult, since there are lava pits and other hazards they may find too challenging.)  The programming is terrific, and my guess is you're using fractal math.  Along those lines, why not pick a few imaginary coordinates in the Julia set and create a more structured biome representing a non-random fractal?  The biome could be placed underground and "discovered" likea cave

    if possible have a user control over the "mini" biome creation to make it very rare or plentiful.

  • 0
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    Mojang,

    Austin again. After many more hours playing through the terrain in Survival:

    I found a large cave system filled with lava. I do not see the point in these. They just waste a large section of the world. If exposed diamond were more common in lava (or if Overworld netherite were found exposed in lava) and if there was a potion for seeing under lava as in Spectator gamemode, these would become very interesting.
    Seed: 3775945092810926191
    Region: x=28, y=-14, z=578

    That location also borders a MASSIVE cavern. The massive caverns seem less common than I originally thought, but I think they are far too common for how large they are. I would experiment with reducing the number of these larger areas or with making them smaller.

    Abandoned Mineshafts have always been a mess, but they are now destroyed. I prefer that carvers do not intersect structures. I would love to see perfectly intact Abandoned Mineshafts, Strongholds, and villages. That means you must dig to find Mineshafts, but that is better than them being worthlessly butchered.

    Broken structures also makes the game difficulty vary wildly, in a frustrating way. In that cavern, you see a cave spider spawner in the open, elevated. That is relatively challenging, not what the player signed up for so to speak. It would be especially hard with scarce iron.

    Iron seems a bit more common than I originally thought, but it is still scarce. If that is intentional, a tier of copper tools and armor similar to gold is needed.

    Thank you,
    Austin

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    i believe the mountains should be a bit less common, its pretty much only mountains. the rest of it is great though, 7/10

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    The dripstone biomes just look like a normal cave with dripstone, there is nothing to make it unique

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    After exploring around in the 1.18 beta feature for Bedrock, I'd like to say the mountains are just fine to me, but the caves? I'd like to see larger aquifers (like the ones in the Minecon showcase), and a tiny bit more glow lichen. It's hard to see ores, maybe some more generation to let us travel to ledges in the super huge caves. Also, lush caves, my favorite cave biome, don't seem to generate a floor sometimes in the larger caves, only a ceiling. 

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    Dear Mojang Team, thanks for your hard work so far. I really love the new caves - they're huge, beautiful and just astonshing. Cause of the limited letters I would like to skip to the reason why I decided to write this feedback:

    I am kinda disappointed about how the mountains turned out. Don't get me wrong, the direction is great and its far better than anything i ever saw in minecraft regarding mountain generation... But there is a lot more potential in my opinion. I do not expect much - just the bedrock beta version of mountain generation looks far better. I have spent around 7 hours in the last days just using /locatebiome and /tp looking at the java version of the new mountains.

    There are a few things to change for the generation in my opinion:

    - size and form of the (combined) mountain biom: Bedrock: circle/cubic form, Java snake form+much smaller: Doesnt look convincing, to many other bioms close by

    - height of the mountains: Bedrock 180-256; java usually just 160-210, mostly max. 180 (lacks impressiveness)

    - shape of the mountain top: Bed: sharp spikes, much stone and ice; java usually a round hill with snow (first more realistic, higher, more wow)

    -biom generation next to it: Bed: often low level bioms [SEA, plains, small forests]; java: highly elevated and unfitting bioms (looks smaller/less impressive)

    - tree coverage and gradient: Bed: high gradient, most sides with trees; Java: often no trees, low gradient

    Would like to write more but no letters left, kind regards

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    The world looks incredible! I never would've imagined that the vanilla game would look as beautiful as a World Painter render. The mountains look amazing, the caves are vast and expansive and the way the form massive gorges in the ground is gorge-ous! ;)

    While everything looks great, there are some things which dont make sense. Plains are spawning at heights above y=100 and give that the "lofty peaks" aren't much taller, the plains definitely dont feel very... plains. I believe that the meadow biome should be the only flatter biome that spawns over y=100. I can already image how much loftier the peaks would seem from the nearby plains if I was standing at only a little higher than sea level, gazing up at the colossal mountains around me!

    Additionally, the random small patches of biomes feel really weird to me. Finding a small badlands or mesa biome that is only on the side of a steep cliff, or a trail of swamp water through the ocean feels wrong. On the other hand, it has some obvious benefits too. Being able to find a mini jungle to get some wood, saplings, vines, and bamboo would certainly save me the hassle of searching 5000+ blocks for some materials.

    Lastly, lush caves feel like they could use some work. They provide light to prevent mobs from spawning, but also can spawn with lava flowing through them which makes them more dangerous and throws off the color scheme. 

    Thank you guys so much for all your hard work on the update! I cant wait to play it!

  • 0
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    While mini biomes might be seen as a bug, they are quite nice so I suggest leaving them in the game, even if they'd be made to spawn slightly less.

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    Hello Mojang, great work so far!

    I know I'm late to the feedback page, but I would like to say that I believe the decision to spawn mobs only at light level 0 to be a bit excessive. I feel light level <=4 would be more appropriate. I say this because night time is visually light level 4 (according to the wiki), and mobs spawn at night. Also, especially with smooth lighting enabled, light level 4 is already pretty dark.

    Also, though not specific to this snapshot, it'd be cool to see some kind of item / command to declare no-spawning zones for mobs, to allow people to take more advantage of dark areas.

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    What I liked

    Phew, where do I start? I guess I'll start by saying that Mojang have absolutely outdone themselves and hit a sweetspot here. I used to think that minecraft not having that "feeling of exploration" or "explorational spark" anymore was purely due to nostalgia. With this new update, however, this has changed. Exploring the terrain by foot, finding amazing valleys with rivers in the middle, towering mountains that took me a day to find a way up, heck, even an area that felt like West Colorado with terracotta sided mountains but having plains grass. I actually cried. I haven't felt this feeling of... well I could say "excitement to explore", but it's more complicated than that. I almost felt like I had picked up minecraft again for the first time, over a decade ago. The cave shapes were very awesome, and the current biomes themselves are super nice.

     

    What I did not like

    The caves simply need more biome frequency. Regular caves should be considered a biome themselves, and there need to be more cave biomes. If no more biomes are added, caves should be 40% regular, and 30% divided between the other two biomes. If more biomes are added, regular caves should be the largest frequency, but no more than twice as much as any two biome percentages put together.

    This seems minor in comparison to everything else, but I've found villages spawning in the incorrect biome (such as a desert village in a plains biome, no desert around) and a pyramid buried in the grassland dirt.

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    I played the now 1.18 snapshot for a while now. I have seen many nice things like the new biomes and the way the terrain generates. Some bugs and terrain glitches were there, for example there was a snowy beach biome inside a jungle biome but there was no ocean nearby. To be honest i really like the new terrain and i hope this makes it into the game. Big thanks to you Mojang :)

  • 0
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    I love this snapshot! Really makes the whole experience so full of excitement about discovering new and amazing terrain. I think my biggest potential concern about it is that surface caves that lead to massive underground ones spawn far to frequently, and large caves in general seem pretty frequent. I think I may come around to it, but right now I would probably like the caves to be a bit rarer, just to make encountering a truly giant cave all the more special of an experience.

    And I agree with others when they say that surfaces are often not flat enough for when you're just starting out in the world.

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    I love love love the new meadow biome!!!

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    overall almost everything looks great. But there are some terrain bugs for example: I found a snowy village at the bottom of a mountain in a meadow biome. but I found something really cool that I would love to see in the final updates, I found a HUGE lush caves and dripstone caves generating inside one another and It looked AWSOME please keep it in the game

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    I know it is not such a big deal but in this experimental snapshot snow is treated like dirt and you can plant trees and grow them on it, which then converts into dirt when fully grown.

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    I was messing around with the world settings and I love the new floating island world generation, it has some interesting effects on the world. The mobs spawn properly but the villages and everything that would normally be in Minecraft are messed up, take a look. It looks very cool, but I don't think it's supposed to happen lmao. That is supposed to be a mineshaft I guess. It was also the same thing with a village, a village spawned in the void. I honestly kind of like this you guys should leave it in cause it made me laugh a little bit. In a default world, the world generation is amazing, it's pretty seamless. The new caves also add so much to the game, can't wait for more to come out

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    I like the new caves and mountain generation but I have a few issues with it. The mountains spawn too frequently and I have major lag spikes with flying around in spectator. I usually am around 60-80 fps in normal mc, but on the snapshot I'm looking at 25. Like these new additions, but the lag issues really stick out. Most users don't have good pc's to handle this type of generation as it is right now. So if there is a way for yall to fix the lag issues to the point where even players with low end pc's can play in these types of environments without issues I'd highly appreciate it. I also think it'd be cool if y'all added the possibility of big cave openings to the surface, they don't have to be that common, but the idea of seeing a giant cave opening every now and then when exploring the world would be cool and diversify things a bit. 

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    I love the levels of the world generation in this snapshot! However, the biomes seem to be more heavily mixed. I keep finding random bits of mesa biome in the middle of an oak forest, or a desert next to an ice mountain, etc. The terrain is interesting but biomes need to be more consistently spread out, like before.

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    After playing around in this experimental snapshot, A few things stood out. Overall brilliant new changes, the way the hills form, the new biomes are epic and the cave generation is near flawless. A few things I would say need a little more time working on is :
    • The beaches are not as smooth, very harsh drops and floating piles of sand and dirt blocks in the air, just seems a tad rough in some spots.
    • Ice formations sometimes spread down into caves from above which wouldn't be an issue in my opinion but it looks very blocky (no pun intended) and not very natural like the rest of the caves now.
    • And finally some biomes are being dominated over by other biomes. I came across a desert that was only 10 blocks wide and then finished, meanwhile right next to it was a meadow mountain biome that looked like it stretched over 1000 blocks.
    • And like a lot of other people are saying, waterfalls would be super cool! Possibly formed by rivers that spawn a little ( or a lot ) higher than sea level off of cliff sides and giant hills.
    • Eventually maybe redesigning some of those dinky little cube dungeon spawn rooms wouldn't hurt, just seems a tad underwhelming compared to the giant caves we are all going to get to play in soon ;)
    Either way, keep it up devs, we're all excited! So far, pretty dang good!