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Caves & Cliffs World Generation Experimental Snapshot Feedback

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    Hello! I got a bug where the caves will collide with the mountains creating this:

  • 1
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    Funky, fun, but intentional? Part of a village was in the cave interwoven with a mineshaft. Pretty cool, so not recommending a change, but noting how funky it is. It was the open part of the cave, so it "sort of made sense."

    Sometimes the accidental combinations are cool.

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    The Mountain Generation on Java seems pretty messed up. The SnowCapped/Lofty Peaks are generating at about y= 148 and it seems messed up. The Generation has been on bedrock for a while, so I get that it will take time to perfect it on Java!

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    Heyo Mojang, the update is looking fabulous. The one problem I noticed is that dripstone cave biomes seem to be rather rare and extremely small, but aside from that, it's amazing. Great work!

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    Amazing Snaphsot. The world Generation is absoultely stunning, and we should definitely be trying to achieve this more elevated, varied, and steep terrain. Definitely don't revert back to the old generation. Currently however, there are quite a few big problems with the snapshot I'd like to mention.
    :{ Too Many Big Cave openings. When the openings to the caves are so frequent, it makes it look unnatural and should be reduced.
    :{ Tiny biomes are everywhere. Biomes should definitely be tweaked that would require them to generate at a pretty fair size if this generation is kept.
    :{ A bit too much terrain elevation. There should be more areas that are flatter like current minecraft terrain, and others that are extremely steep and hilly like the new terrain shown here.
    :{ General fixes to numerous bugs also need to be made, but I'm sure the developers are already aware of the ones I know of.
    :{ Dripstone cave biomes should be bigger and more extensive. Most of them are extremely small right now and don't feel like a biome but more like a chunk of dripstone, like andesite chunks or granite chunks. They should be made bigger to feel more like a real biome. Granite should also generate in large quantities to give variation to the dripstone.

    Other than what I have listed, amazing snapshot and the terrain looks absolutely brilliant and stunning. Keep up the good work and I can't wait to see the final result of the update.

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    I love the new generation, just a few problems

    • Villages feel a little buggy, but that can be fixed.
    • Mountain peaks can be very buggy, but most of the time are not.
    • I think biomes could be a little bigger.
    • In line with my last point, maybe flat areas could be a tiny bit bigger. Don't get me wrong, I love the new, more chaotic terrain, I just wish there could be a slight break.
    • My last suggestion is that rivers could be cooler. One idea is rivers generating at varying y levels, in line with other terrain features. You could have them flow downward, but that might be too much of an undertaking at this stage of development. (Which is ok. This is a massive, amazing update, and even if it is pushed out as is, that would be great.)  

     

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    I already posted a few suggestions, but here is what I loved most.

    • Unlike most people I've found on the internet, I love the cliff dropoffs into the ocean. Sure, you could have more standard beaches, but I like the idea of these cliffs.
    • The mountains felt more, "minecrafty" than the bedrock beta version. 
    • Finally, I loved the chaotic generation.
  • 1
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    Hello there! I played the experimental snapshot for a few hours (probably more than is good for me) with my friend on a multiplayer survival world. Of course, there was quite a bit of lag which is expected with such a big update, and I'm sure the team is already working on. Other than that, I thought it was pretty good. I'm not sure if this was intended, but I noticed jungles and badlands were more common than normal. I also saw the tall birch forest, but that was just once so it might have been lucky. I did find quite a few tiny biomes, especially with badlands. I also think that some biomes should be more "classic" For example, the plains just looks wrong with the big steep hills, and maybe there should be some varients but generally they should be flat. The same goes with the badlands, having the classic high plateaus, and lower valleys. Deserts also apply (maybe 50/50 if it's flat or not because irl they can get pretty hilly even if they are mostly flat.) Now, the mountains. I think they are basically perfect. Maybe try to get less awkward caves popping out of them, but the powdered snow really adds some great challenge to them, and it's actually worth it to bring leather boots, especially in places it's 4 or 5 blocks deep. It really gives off the claustrophobic, cold, no way out feeling. The caves are insane though. Apart from making glow lichen a bit brighter or a bit more common (it's pretty dark in there.), it looked great. Great job implementing all of the features!

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    the update is fine other than things that will most likely get fixed on release (glitches and stuff) but what i really found lack luster was the integration of the badlands. The badlands were just at the top of a mountain. It would be really cool to see the badlands have canyons that lead into caves rather than a oval in the side of the mountain that goes into a huge cave. A lot more can be done with the badlands as far as generation. this may even be reaching but it would be cool to add village generation in the badlands too. The badlands having a lot of mineshafts could also lead to cool generations where the mineshafts are hanging over a huge ravine. but other than that its good

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    Dear Mojang,
    After flying around the new experimental snapshot, I was very impressed and excited for the direction that terrain generation is headed. This snapshot has also come out the day I finished a month long trip hiking through the Appalachian Mountains in Eastern United States, so I would like to share my experience to enhance the mountain generation. Take away as much or as little as you like from these ideas, most are relatively simple and revolve around generation.
    The Appalachian Mountain ranges are covered in thick forest with hardwood and tall pines/spruce trees in the foothills and as you climb in elevation there are yellow birch trees and smaller pines. Then before breaking tree line there are shrubby pine plants and as you climb above tree line that is when you begin noticing the glaciers, snow, and ice. I would love to see a reflection of this in Minecraft’s terrain generation. With a progression of changing forest up the sides of the mountains and a universal tree line so taller mountains ranges are really special and covered in snow while smaller ones may not have much stone above the trees and less snow.
    The forest are also filled with thick growth and many streams. The two most common plants by far on the forest floor are moss and ferns. It would me awesome to see patches of moss and ferns in the forest going up mountains. This would be great with the new moss block and ferns would make a great addition to the greenery in Minecraft.

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    Continuing my previous comment,
    Hiking through the mountains it was impossible to go five miles without also hitting a stream, so that is another feature that would be cool to see; streams in valleys and rivers forming at the bases of the mountains.
    One last small generation ideas would be dirt going from four blocks deep to one block deeps about 2/3 of the way up the mountains then fading into the rocky cliffs and peaks.
    Below are some pictures, the last snapshot looks amazing, take away as much or as little as you like, and thank you for reading and your dedication to the game.

    TL;DR The latest snapshots are amazing and I am share my experience hiking through the Appalachian mountains to improve the generation. Oak hardwood forest changing to birch then spruce as it climbs the slopes. Mountainside beneath the forest covered in moss and ferns. Tree lines and many small streams running through the valleys. Dirt layers thinning as it climbs the mountains to the rocky covered peak.
    Thanks!

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    the cave generation could use some work most caves and water pools poke through the surface and on some mountains have hard clay on them and that biome is no where near 

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    The Snapshot is amazing! So cool in Spectator mode

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    Loves: lush caves, mobs only spawn in 0 light level (embarrassing that this hasn't been the case all along), more variety in existing biomes

    Fix: not everything needs to be a hill all the time, fix the gaping cave holes that appear at the roots of mountains and the edges of rivers - it looks like someone griefed the area and the resultant overhangs are ugly, address the lag issue - I game on a computer that has no reason to experience lag from Minecraft, make the azalea wood unique and not oak.

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    Hello Mojang team.

    An illusory but wonderful opinion: the 1.18 Part II update the limit of the world height,

    but what if you gonna to make the limit larger in the future updates(not in 1.18)?

    (it means, you cannot frequently in the meantime change the overall terrain generation or some saves will stay in older version permanently to avoid biomes 'cut-down', like the 1.6 version to 1.7 ?)

    i suppose that in this update, the world height does not just be changed to -64~320, and it could be changed to be larger. just for example, from -448~576 (1024 all together,or just smaller,like 524), and I thought it would be better and more fun in game and also in the future update (not refer to 1.18 but later.)

    Non-native English speaker makes me difficult to get my meaning expressed clearly. Hpoe you can take my advice into consideration.

     
     
     
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    Hello Mojang or Micorsoft who ever I am sending this to I hae played part 2 and I love everything your doing and apreciate your work and effort. But there somethings I think should be changed 1. No cracks and deep openings to Y - levels i think it be to op if someone just felt down that level and automatically found diamonds or lapis early on it ruins the fun aspect and challenge 2. the desert shouldn't be flooded with water because when I look through seeds I found desert that was 50% water and 50% land I think desert should be resorted to it original state 3. Can the worlds Biomes be generated without all these hole cracks or deep going caverns in water I think it too op and I like flat terrain and dont get me wrong I see some but most the seeds have it and i am builder and I like mostly flat terrain and rivers that don't go deep caverns

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    The new terrain is absolutely stunning, however I found it extremely difficult to find large areas of relatively flat ground, makes it very difficult to built large or sprawling structures. I also thought the lush caves biomes were generally quite small and fragmented, although that could be due to my limited searches.

    Other than that the only other issue I found was when using the /locatebiome command, as it 9 times out of 10 spawned me in the ground around 50-100 blocks from the actual biome

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    This is mind blowingly awesome. My favorite is when there are big dripstone caverns inside the mountains. I hope the world generation in the official update is just like it is now.

  • 0
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    OMG it is SOOO good

    I love the huge caves and the tall mountain

    its sick.it will be so much more fun caving now as i was scared in the darkness but the glow berries give light and I love it

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    I'll keep this brief:

    Overall, it's spectacular, and a much needed update to Minecraft terrain generation. The graduation of heights and the multiple levels that introduced unique layouts to trees and rivers was extremely satisfying to explore and kept my interest. The lush caves were plentiful, which was really handy considering it's new popularity and the urge to see it generate (seeing new blocks and plants was also a complete joy, and they fit very well when changing biomes). Ravine depths were super impressive and introduces new strategies of traversing this new terrain, which changes Minecraft entirely in a good way. I can see myself playing for hours getting scared from the suspense of falling and the darkness that the new caves introduce!

    However, there were a lot of little areas of broken, floating blocks that were near water, or water areas that suddenly stopped near caves in a glitchy fashion, which I found a little damaging to the experience -  although this has been a common thing throughout any Minecraft world, so I'm not sure if it's due to testing new generation types, or it's a staple that will continue to exist.

    Regarding exploring in more detail, climbing is still as easy as ever, and the graduating slopes offer lots of natural paths to take, perhaps even being more memorable to the player when trying to figure out directions! Seeing the higher biomes in the distance is incredibly breathtaking and strengthens the urge to explore!

    Polishes equal perfection! <3

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    Everything seems to be amazing as is! Generation was a little slow but that it expected with added water caves, lush caves, mountains and vast caves. New biomes spawned perfectly. Though I have traveled along the entire ocean in my game and searched all the lush caves and I could not find a single axolotl. Perhaps the spawn rate was lowered? I'd love to see them spawn at the same rate as goats and cows!

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    There is a big bug in bedrock bata under y=0 there are no deepslate caves

  • 1
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    Pls bring back ice spikes and eroded badlands

  • 0
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    Dear Mojang team in the experimental snapshot the biomes were mixed I found a desert in a jungle.The azelia trees weren't grown there was just a patch of moss where underneath there was a huge gap and a small biome near bedrock.

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    Can we have a very low chance of finding deepslate variant of Emerald and Coal ores? They can be very useful for decoration purposes.

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    Since the world generation have been changed, there are now more extreme terrain a player has to experience, and by that it will be alot harder for people to explore the world. New tools for Climbing, Deep diving and Falling down can be helpful for that. Since the copper ore only has a few uses, it can be a great idea to include the said material for these equipments. What type of equipments do you say? Ill leave that to the developer's imagination

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    The mountians generations was even worser than the Mountian 1.17 mountian generation

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    Dear Mojang,
    After some time flying around and looking at the new scenery i saw a few small things that caught my attention. 
    1. Jungle temples and desert temples do not spawn in their respective biome all the time. i came across temples in plains and forest biomes.
    2. I saw polar bears in plains biomes. Although they were close to a snowy biome.
    3. I still saw some flying blocks, or "cliffs". I personally would love to see that dissapear.
    4. There were a few weird biome combinations. like a mesa, next to a desert with a little snow in between them.

    Last but not least i would like to say that the new terrain looks amazing. The new mountains, plains, forests and valleys look really awesome to play in. Thank for listening!

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    biomes often spawn really small (around 2x2 chunks) and i dont think they r supposed to

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    This is a very impressive snapshot. Some of the terrain generation feels close to hand made terrain from world painter. I very much enjoy seeing the massive holes that an appear near cliffs that go all the way down to deepslate showing a massive chamber. Some changes that I think should be made however, are as follows. Currently it seems like Badlands will frequently spawn as very small, single hill biomes instead of how it is in 1.17 badlands normally being large and sprawling. Also, it would be nice to see more subtle inclines instead of only steep cliffs when transtitioning between a low elevation biome like plains to a high elevation taiga. Still maintaining some cliff edges, but having a more equal mix with smoother slopes. Finally, it seems that underwater lakes appear too frequently causing a large amount of caves to be flooded, even when not under an ocean. This could make survival a chore when every other cave you run into is flooded.