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Caves & Cliffs World Generation Experimental Snapshot Feedback

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    I absolutely love 1.17 and the updates so far but I have noticed a few things about the generation in the experimental 1.18 version. 1, Rivers will be cut through by caves or ravines. 2, In the badlands, big caves in plateaus or mountains can look odd as they are made of stone while the surrounding area is terracotta, may be adding a y-level in the badlands where all exposed stone in terracotta? 3, Many mountains are cut in have because of large caves, this can make climbing mountains hard as well as making them look odd. Other than that I'm loving all the work you're doing! Thank You.

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    The overworld side of the update looks great! However, in the End the obsidian pillars don't generate, and neither do the small end islands.

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    Dear Mojang team,

    I have played the experimental snapshot for a while and, WOW I love the huge caves and the how the mountains merge into the terrain. Obviously there are issues as it is a snapshot, including random small biomes and dodgy above ground aquifer generation. Overall I love the new generation but do think mountains should be rarer. Like many I cant stop exploring! However after some time I feel the biomes may get boring and I think I speak for many when I say more biomes please. :)

    Many Thanks for Listening to my Feedback!

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    Hello Mojang team, after playing for a few hours i have noticed a few things that in my opinion could be better, i think in the lush caves there should be less glow berry vines because i think it looks quite crowded and hectic, i also think there should be another type of moss, maybe decaying moss or something for texturing the lush caves as it looks quite plain and boring. although i have said some of the things you can improve on as a whole i think the 1.18 update is looking great so far. Keep up the good work!

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    I love the new world generation

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    Hi Mojang I want to say that the new generation of mountains, caves looks amazing, but in some places it is torn, I hope those craters that reach the bottom of the world will remain in the game and most likely that generate mountains above the clouds will become part of the new update.changing the spawn of mobs only at 0 light makes the game too easyGood luck!
    Thx 4 ur work
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    Breath taking. I love so far the new generation especially on java 

    there are a few bugs such as

    ocean floor is made of stone (bedrock)

    biomes not generating correctly (Java)

     

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    New terrain generation seems a vast improvement so far, but still just exploring a little. The new spawn rules make the fewer mobs that show up much more of a surprise; before, you just packed an extra lunch and elbowed through, but now you get caught off your guard a bit. 

    A witch followed me throughout a cave complex, using a potion with every arrow that hit. She seemed too aggressive, and a bit much to handle with just early equipment. The "branches on branches" of the caves didn't help, I was run to ground, ran into a skeleton in front of me, and he and the witch killed me. 

     

    Haven't seen any diamonds yet, but got buttloads of coal and iron in the mountains. Half the mountaintop was an ocean of gravel, was kind of ridiculous, but also cool. 

    Back to the salt mines! Send emeralds, I'm looking for a village, peering from dozens of mountaintops!

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    Well i spawned in the middle of the ocean, and the nearest land was 300 blocks away

    Seed: -6506336118158375333

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    I personally think hat the new world generation is great and adds a breathtaking sense of new adventure to Minecraft. I do however have one small complaint. in areas like underground lava pools Or to the sides of lush caves, you get areas the are entirely made of deepslate, which is intentional but appears bland and lifeless. if maybe there was a way to add a few other blocks just to those areas, it would be fantastic. past this, the update is great.

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    I have generated three worlds and in every of them there are TONE of MESA BIOMES - they are looking so UGLY.

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    Hello, the Mojang Studios,

    The cave generation in the new snapshot is wonderful.But i still have a problem of how the saves created in 1.16.x & 1.17.x and older versions is loaded into 1.18?I think a new world creation option to decide if the height of the world is 320 blocks instead of 256 blocks should be added.In older saves, the option should be automatically disabled;and in new worlds created in 1.18,the feature should be used bu default.

    An older question : when and how will the sponge blocks can be reproduced legally?

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    heyy, I like the shape of the generation but would need a little more space to go through the small caves and also I noticed that there was very little iron compared to the other ore

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    OK so I recently downloaded the new 1.18 snapshot, and there are a few bug fixes they need to address. For one, a ton of my cliff faces came out flat, like a straight line from the peak to bottom. 

    another thing is, I teleported to a biome called Gravelly Mountains, however there was nothing there. Just a plains biome, but when I hit F3 it said I was in that biome.

    Another problem I ran into was with the lush caves. 90% of the time I went to them, they were either over lava or completely covered in lava.   

    One of the main  problems that happened to me was that in the middle of plains biomes there would be chunks of ice spikes just randomly there.

    A minor problem that I had was that sometimes when loading up a new world, I would spawn somewhere miles in the ocean, with the only land being thousands of blocks away.

    A common issue I found with villages was that a small pool of water would spawn inside of a building and would flood everything around it. 

    Another problem with villages is with world generation putting holes in the wells of the villages.

    The new mountains and the meadow are gorgeous, and I love that biomes can be taller with the higher world height. However, I am finding it difficult (though not impossible) to locate flat ground.

    Anyway, as a 10 year Minecraft Veteran, I would say that this is one of the best updates out there. Fantastic concept and decent execution. Very good job developer team, you really overdid yourselves this time.

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    I sure that it’s a glitch, but I think that having the Lush caves biome carry over to the surface makes a little more sense than a single tree.( not that logic matters, it’s Minecraft after all.

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    So The 1.18 mountains and everything is amazing but when one mountain ends another one is there in this screenshot this is a plains biome and in my opinion, it should not look like this we still need flat biomes I am aware though this is an experimental snapshot, so hopefully this will not stay like this but this in my mind puts an end to so many things like think about riding a horse on this terrain and mine cart tracks unless you build them in the air you would just be constantly mining through endless mountains what I think is that we need a little of new terrain and some old terrain we need a balance and with a balance, I think this will be the best update, yet we still need Minecraft to feel like Minecraft not modded Minecraft you should be able to look around and be able to recognize the game you are playing 

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    I just love the new world generation! Besides performance improvements (that all of us already know this will come later) I'd love for dripstone caves to have more water pools and aquifers, and the lush caves as well. Also I'd love if there were ice caves and a variation of stalagmites and stalactites for them.
    And the only thing that I didn't like playing this new experimental version was the extreme quantity of mountains. They're really cool and I just loved their new generation, but there's too much of them.

    That's my feedback for this new version, thank you all Mojang team ;)

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    To be honest the update feels great and is very much like Amplified my computer is definetly not liking logging in at 32 render distance the caves are great

     

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    Well, after spending many hours playing this snapshot here I go with my feedback.

    1. The first thing I noticed while exploring is the absence of both old terrain and old cave generation.
      Yeah the new gen is all amazing, but I missed the one we always had.
    2. Too much water on the overworld. The new rivers are wider, and that's amazing, but there are plenty of them all around now and then cutting off entire portions of land.
    3. As I said, new mountains are astonishing, but due to this I couldn't find any biomes without being tall and mountainy. This is annoying to me since I like a lot plain biomes that are not lofty as the 1.18 snapshot ones.
    4. The presence of microbiomes are bothersome
    5. Lush caves way common
    6. A potential new block is missing into the lush caves: normal mossy stone. This would help a lot with the transition of moss and stone.
    7. I feel like a kind of fog is needed when mining deeply. It's weird to see the sky from the under lower of caves
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    A mineshaft spawned right over a huge lavalake in deepslate level and it all just burned. maybe it's fine but i really like mineshafts. 

    the update is really cool!!!! i love it so much caves are awesome i want to live in a cave now. also please add pet armour :))))

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    Hey Mojang team, This experimental snapshot makes caves look absolutely flawless and stunning, I did notice that the mineshafts were still the same design and I think they would look a bit out of place without being updated to a better layout/design as the caves as well. The mountain ranges look amazing and im unsure if this is in the works or not but if the snowy mountains maybe had two different types of snow, maybe the top layer which you sink into and have reduced movement speed unless you had like polar bear shoes/armour on, and then maybe 1-2 blocks below that soft top layer is the harder normal snow we have, I feel it would really add to the immersion of the cliffs and allow players to have to create different armour to adapt to the conditions. You guys have done an amazing job and so keen for 1.18!!

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    Hey I like the 1.18 mountains but found it very weird with how I saw a desert temple in a savannah and a very tiny desert and savannah biome at the beach like 25 blocks big which also look very weird.

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    the only problem I really had with this experimental snapshot it that the biome generation is a bit wonky such as a ring of snow plains or a singular badlands mountain the only other problem I personally have is that my computer lagged while using this but then again my computer stinks so there's that

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    the only problem I really had with this experimental snapshot it that the biome generation is a bit off, such as a ring of snow plains or a singular badlands mountain, the only other problem I personally have is that my computer lagged while using this but then again my computer stinks, so there's that

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    Hello Mojang, I'm not sure if this is a bug and if it is its very minor, but Azalea trees are able to generate in water, the one that I found was only one block in but it might be possible for them to spawn underwater, Thank you.

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    Good Job on the overall Terrain Mojang. Really like the direction this is going. Other than a few minor glitches, found a ton of breathtaking natural land formations. Very Nice.

    Only have two minor issues: 1) Extreme Red Sand Shortage & 2) Ore distribution could be buffed a bit. (I'll admit I didn't mine a ton, but i did a descent sample.) IMO if you are going to separate them with more space in between (ie: adding additional digging depth) u might want to equal it out a tad more with more ores generating. Some peeps already don't like mining and if ore is even more scarce than it is in current versions, even more people will mine less. Personally I think mining is a major part of the game, but if you don't make the loot (ores) worth the time u spend mining... well, people won't bother or they'll just settle for getting what they need other ways.

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    In the post where it said:

    • Natural variation in terrain shape and elevation, independently from biomes. For example, forests and deserts could form up on a hill without needing a special biome just for that. 

    I feel maybe there should be a little link with biomes and terrain generation instead of removing it altogether (maybe like an 90% - 10% mix) as the terrain just feels too chaotic and it almost takes away from the majesty of the new mountains addition. For me it just feels like an overloaded amplified world with as many biomes cramed in as possible. 
    While the terrain is beautiful i feel it either needs to be scaled back just a little or have the biome and terrain generation be a little tied in. 

    Also there i think it would be a great idea for lush biomes to have a height limit and not really be seen down past y4 to y-4 or roughly where the deepslate starts to get mixed in. Its a little strange to see lush caves at y-37.

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    Hi! Following are few things if you could change/add make the update more enjoyable.

    >Meadowood - A new type of wood that has trees in the new meadow biome.

    >Larger caves more common - You should make the large caves more common so that exploration is more fun.

    >Dungeons updated - Dungeons should updated they are very plain so if you could change how they look they will blend in with rest of the world generation.

     

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    it is very good to see grosser landscapes but it needs optimize.

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    i think that mojang also need create a another mountain for dry/warm biome. while the hills such as swamp hills can be improved by adding more size .