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TimeGodly

  • Minecraft is a very "short" game, and what I mean is that to obtain end-game items you just have to spend less than an hour of playtime; usually, games require their player to play for hours to go ...

  • When the player holds an item it displays its name for a few seconds In Bedrock, if the item is enchanted, it also displays the enchantments it has, but in Java it doesn't

  • The smithing templates are a rare item that cannot be crafted and only found, but we are able to duplicate them if already have one The way we do this is by placing in the crafting table the templa...

  • The Wanderer Trader right now doesn't offer very good trades to the player, which makes them ignore it most of the time I believe that it would be nice if the Wanderer Trader could rarely sell an a...

  • In each item has an enchantability value, that determines the enchantments that appear on the Enchanting Table while enchanting that item However, this doesn't change the current state, since peopl...

  • Enchanting is a fundamental aspect of Minecraft, however because of how it is right now, it alows the player to obtain item that would normally need hourse of gameplay in just a few minutes Here I ...

  • The progression in Minecraft is very simple, too simple and very fast, which makes early game gear horrible and late game gear OP Here I propose a change to this Flint instead of Wood and Copper in...

  • The Chain Claw would be a new ranged weapon The use would be very similar to a Fishing Rod, right click to throw the claw: whenever the claw hits an entity, it will pull it towards the user, depend...

  • Minecraft is a pretty chill game, and the worlds feel pretty alive too...but, only at first sight: it "feels" alive because we have forest, animals, monsters, villagers and some interaction between...

  • The Amethyst Scatter would be a new weapon that uses Amethyst Shards as ammo Charging the Scatter takes 3.5 seconds without Quick Charge The Scatter can be loaded with at maximum a stack of Amethys...