TheLazyCowboy1
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I just wanted to say: The cave generation seems quite balanced as of 21w11a. It provides some caves that can be massive at times but not in ridiculous quantities. The diamonds are rare, but I thi...
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Okay, I have to say ores are too rare here. Previously, in 1.16, an hour of caving would usually lend me 16 diamonds. It would be rather unexciting because I would meet very few mobs. And hour of s...
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Crossbows are good how they are. Crossbows are NOT useful as a long range weapon though, they are useful close-range. If you're being swarmed by zombies, enchanted crossbows are way better than ful...
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JerkySky has a good point: there are significantly more deepslate caves than there are stone ones. This is (I think) due to cheese caves becoming less common near the surface to prevent them from b...
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I can't believe that just about every comment here says revert cave sizes back to 21w06a. Are these people out of their minds? I think that the new cave sizes are perfect! I also think that the ne...
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Well, I'm pretty sure that the old cave generation is supposed to fulfill this purpose (connecting caves to make systems). However, the old cave generation currently doesn't generate at negative y ...
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While I very much don't approve of hacking on servers, I have to say you have a little bit of a point: On servers players should not be allowed to hack, it makes it unfair, but that is the SERVERS...
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I completely disagree. In my experience, underground lakes make caving too easy. In early game survival, all you need is a single magma block and you can swim wherever you want (and guess what, ma...
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To put it simply: I battled through over 100 hostile mobs in a cave at about y=-40. After an hour, I had found 1 diamond, 32 iron, and 32 gold, and 128 redstone. Am I just that unlucky or is some...
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Here are 4 more ideas: Patches of gravel generating in mountains biomes. These could generate only on the floor, but it might be fun to have them in the ceiling. Patches of podzol and mossy bould...