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51

Biome Specific Cave Features

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  • 1
    Registered User commented
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    I really like this Idea.

  • 5
    Registered User commented
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    Love the Idea of Water freezing in snowy biomes, imagine finding a big lake on a server and going all "ouiiii" with your friends. Overall it will make as you say the game more diverse, great idea mate thanks for sharing it!

  • 1
    Registered User commented
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    It would also be interesting to find biome specific variants of hostile mobs in different biomes in caves. For example, in a mesa, there could be miner zombies that act like husks and give you mining fatigue (also applicable for abandoned mineshafts), or frost spiders that are the same size as cave spiders but apply slowness, or geode creepers that have to be attacked with a pickaxe and drop amethyst shards that only spawn near amethyst geode structures. 

    As we already have variants of mobs like the stray and husk, this seems feasible without much work, and would add much needed variation and differences to biome, especially underground.

  • 1
    Registered User commented
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    I think that the underground of diferent biomes should be really different

    Not the entire underground of course. The original cave "biome" should still exist no matter what is the biome it is in. But the underground should have huge differences by biome like Terraria does. Different blocks, generation, mobs etc.

  • 3
    Registered User commented
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    I'm glad that so many of you like my idea!

    There is, of course, the problem of how drastic these biome-specific features would be. For example, how much sandstone exactly would there be in desert biomes? Would it cover about as much of the cave walls as andesite? Or more? Or even less?

    The idea True Inf3rno gave is an interesting one too. I'm not sure about adding new mobs, but if husks/strays spawned underground occasionally it might be a fun twist.

    And don't forget to mention other ideas for biome-specific features, I've only thought of 4, and would be curious to see what you can think of.

  • 2
    Registered User commented
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    Here are 4 more ideas:

    Patches of gravel generating in mountains biomes. These could generate only on the floor, but it might be fun to have them in the ceiling.

    Patches of podzol and mossy boulders generating on the floor in giant tree taiga biomes.

    Patches of mycelium and small mushrooms generating on the floor in mushroom island biomes.

    Patches of dirt generating in swamp biomes.

    What do you think of those ideas?

  • 1
    Registered User commented
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    I'm in love with this idea. Some more:

    Icicles (columns of 2+ ice blocks) on cave ceilings in snowy biomes

    Buried ruins of villages in village biomes

    Blobs of dead coral blocks in warm oceans

    Or maybe twist it and have dead corals in, say, mesas, to show that what's a dry cliffscape now was once a lush ocean floor, just like irl. Would lend credibility to the idea of archeology in Minecraft.

  • 0
    Registered User commented
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    There could maybe be much more lava and even magma in hotter climates! There's a lot of potential here for biome-cave similarities that don't really even need to be different cave biomes but rather just specific enhancements. The tree on the surface leading to the lush caves is a good example of how this could be done.

  • 0
    Registered User commented
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    the cave biome would be a biomes sub biome

    examples

    jungle caves

    flower forest caves

    this would apply to all biome variations if they added something new