Share your thoughts on features being tested in the latest Java Edition Snapshot. Keep in mind that not everything may be available, fully functional, or released as tested. General gameplay suggestions and feature requests belong in other categories.

17

Decrease dead ends in huge caves

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  • 1
    Registered User commented
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    I feel like that would almost make caving too easy, but I might be wrong.

  • 3
    Registered User commented
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    Well, I'm pretty sure that the old cave generation is supposed to fulfill this purpose (connecting caves to make systems). However, the old cave generation currently doesn't generate at negative y levels, and since all noise caves above y 31 are flooded they cannot connect to those either (though the caves being flooded is a bug). But I agree that there's a problem with dead ends.