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Tiny Takeover > Armor stands with items6 votes 0 comments
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Mobs, Animals, and non-Humanoids > more fantasy passive mobs1 vote 0 comments
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Tiny Takeover > End güncellemesi1 vote 0 comments
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Gameplay > A More Interesting Early Game (In Defense of Flint Tools)1 vote 0 comments
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Beta (Bedrock) > Why do I have to pay an extra subscription?1 vote 0 comments
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User Interface, Input Methods and Menu Options > Friend Skin Viewer0 votes 0 comments
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Villagers, NPC, Humanoids > 🗺️Cartographer Trade Rework🌍1 vote 0 comments
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Gameplay > Warden sonic boom defense using magnetite block1 vote 0 comments
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Editor (Bedrock) > Nada1 vote 2 comments
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Touch Controls > Controls for mobile1 vote 0 comments
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Tiny Takeover > Chunk loader and duplication1 vote 0 comments
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Gameplay > Introduce a Modular, Data-Driven System for Tools, Weapons, and Armor1 vote 0 comments
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Gameplay > Title: Add Generic "Item Interface" Items to the Vanilla Namespace0 votes 0 comments
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Minecraft: Bedrock Edition for Chromebook > 我觉得应该添加一个镰刀1 vote 1 comment
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Gameplay > A Modular Tool System for Data-Driven Tools and Weapons0 votes 0 comments
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Gameplay > Expand the Item & Food System for Data Pack Creators0 votes 0 comments
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Tiny Takeover > New things and purple plants1 vote 0 comments
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Marketplace > Official selling India Mumbai map1 vote 1 comment
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Biomes and Dimensions > Bring back wild fire1 vote 0 comments
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Beta (Bedrock) > Add Eggless Versions of All Egg-Based Recipes for Vegetarian Players0 votes 0 comments
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Minecraft: Java Edition Snapshots > pvp1 vote 0 comments
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Accessibility > 新しい武器0 votes 0 comments
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Gameplay > Experimental toggle: Recipe Restrictions (Hard+ progression)1 vote 0 comments
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Gameplay > Experimental toggle: Recipe Restrictions (Hard+ progression)1 vote 0 comments
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Commands > Gamerule to Disable Lightning0 votes 0 comments
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Commands > The /point command allows you to set a point./spawnpoint /home /worldborder0 votes 0 comments
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Commands > The /inv command allows you to interact with inventory. /invsee /inv clear0 votes 1 comment
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Commands > Add the /vanish /god /fly /burn command effects to /effect0 votes 0 comments