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Mobs, Animals, and non-Humanoids > Exclusive mob variations2 votes 0 comments
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Realms and Dedicated Servers > Realm Upload Unacceptable1 vote 0 comments
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Commands > Stop requiring the namespace for datapacked registry elements in commands1 vote 0 comments
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Biomes and Dimensions > Que se añada la dimensión del warden y del cielo1 vote 0 comments
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Redstone > Copper wires and pipes4 votes 0 comments
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Beta (Bedrock) > Optimization1 vote 0 comments
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User Interface, Input Methods and Menu Options > Text speed for pathfinder descriptions0 votes 0 comments
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Gameplay > ADD more power for trident0 votes 0 comments
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Gameplay > Add animated achievements for bedrock1 vote 0 comments
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Beta (Bedrock) > Change the way to get minecoins1 vote 0 comments
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Blocks, Tools, and Items > Beton Stufen-Slaps2 votes 0 comments
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Mobs, Animals, and non-Humanoids > Happy Ghast Horn!5 votes 0 comments
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User Interface, Input Methods and Menu Options > Menu Only Music Toast2 votes 1 comment
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Minecraft (Franchise) > Update Minecraft for New Nintendo 3DS Edition2 votes 0 comments
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Caves & Cliffs > Dripleaf should make much more sense1 vote 0 comments
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Biomes and Dimensions > The Burrows (End)1 vote 0 comments
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Mobs, Animals, and non-Humanoids > Astrids2 votes 0 comments
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Biomes and Dimensions > Luminary Biome (End)3 votes 0 comments
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Mobs, Animals, and non-Humanoids > Remove Vexes4 votes 4 comments
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Biomes and Dimensions > WARDEN DIMENSION IN MINECRAFT!1 vote 1 comment
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Vibrant Visuals > Vibrant Visuals Split Screen Functionality5 votes 0 comments
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Structures > Find old worlds0 votes 0 comments
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The Copper Age > Wagon with Copper Chest3 votes 0 comments
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User Interface, Input Methods and Menu Options > Release Unmigrated Usernames (Java)4 votes 0 comments
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Blocks, Tools, and Items > An enchantment for the crossbow called Capacity I-III3 votes 0 comments
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Biomes and Dimensions > End Gems with armour, tools, (can be used for armour trims).3 votes 0 comments
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Commands > New execute command idea0 votes 0 comments
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Blocks, Tools, and Items > Add Chiseled Red Nether Bricks7 votes 0 comments