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Caves & Cliffs World Generation Experimental Snapshot Feedback

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    7/10. 

    Dear Mojang team, this is sick. However, I did have a few problems/ concerns id like to address; While exploring in my newly made experimental world, I couldn't find a dingle surface cave that wasn't flooded, if I would have been playing in survival I would have been very annoyed but its okay. My second concern is, I couldn't find a single shipwreck, weird yes but I couldn't locate one naturally when I traveled well over 5000 blocks. The third and final concern is I was only able to find plain biome villages, no desert or taiga or savannah village's would spawn in their respective biomes, they all were plain's biome textures.

    Thank you for the opportunity to give my thoughts. - A Minecraft Player

  • 1
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    just wow, 1.18 looks awesome, this world generation is what i've been waiting for ever since 2013! definitely encourages exploration, and excites imagination. these deep caves and sharp cliffs look awesome, but i'm upset there's no practical ways to descend and ascend these caves and cliffs... if only there was climbing rope we could craft in the beginning, without needing end game loot like elytra's or ender pearls. something not difficult to craft that can be stacked to extend this range would be awesome. i imagine we could tie it off to like dripstone or mineshaft posts, fences and trees. with the same climbing mechanic as ladders or vines. it would be a tool for mountain explorers to use to repel into the dark abyss in search for their first diamonds, a better option rather than boring strip mining. it could start as 10 blocks long and be extended even longer. it would be a useful and cool looking new thing for the creative players making more detailed builds. the list goes on!

     

    negs: not sure if the new hostile mob only spawning in 0 light is the best idea. it will make it more difficult to collect and kill mobs without using mob grinders. even having them spawn in light level 1 would be better.Also ocean level bugs cause random ship wrecks to spawn deep in land. 

    kind regards.

     

     

  • 0
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    After exploring for half an hour, here is my feedback:
    1. I really like the large smooth slopes that seem to dominate many biomes. They look more natural and allow plenty of space for building. I am already imagining the cool bases I could build on top of the more prominent hills.
    2. I did notice some biome transitions seemed a little too abrupt. I encountered a forest, bamboo jungle, badlands, wooded plateau, and mountain all within about 50 blocks, and all on the same slope.
    3. Caves are A++. So much to explore, and the scale is awesome. My only critique is that the dripstone sprites feel out of place. Maybe something more 3d would look better instead of layered 2D sprites.
    4. I saw glowy squids more often in waterfalls than in actual lakes. Maybe there is a way to prevent them from spawning in weird places like that? It just looks odd seeing squids swimming around practically mid-air.

  • 0
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    iv been loading new worlds to see how the generation is for the "experimental Snapshot" and the caves and the cliffs have generated just fine but there is this weird bug where the beaches and stone beaches generate farther back into the mainland than they should. Hope this helps.

     

  • 0
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    The world generation looks gorgeous. Not a fan of the current generation rate of snow and ice biomes, however--the current 1.17 world gen gives a good mix of biomes, this snapshot overpopulates the game with snowy mountains, ice spikes, and snowy forests.

    Lowering the mob spawning rate certainly helps with spawnproofing, but I think the large caverns are still... a bit too massive. They look gorgeous, but it's practically impossible to spawnproof the massive walls in survival (without an Elytra, at least). I generated two worlds and in both got massive caverns that were hundreds of blocks wide, and equally as tall. (I also worry how that'll affect builds like mob farms--even with the spawn rate set to only pure darkness, I'm not sure how useful a farm will be when you have a cavern that spans two biomes under your house that you can't light up all the way). I worry these caves are especially too large for new or inexperienced players, and might discourage them.

  • 1
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    So far pretty great! However, in my experimental bedrock world iron is so rare I’ve actually been finding diamonds more often. It really throws the balance of the game off and I was hoping iron could spawn more frequently again

  • 0
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    Just downloaded the snapshot and played on it for a few hours... I do like the new terrain and cavern generation, however.... Lava Pits and Aquifers inside a lush cave I am not a fan of... they take way too long to fill in.

    I mean seriously what were y'all thinking?

  • 0
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    Hello Mojang team, I have tested the new update. The only bag that I found so far is when you go into creative mod and you try to break anything with a sword it doesn't let you. I tried it with all swords and none of them let you brake blocks. Other than that it's great and I will let you know if there is anything else that I will find.

    Thank you for all your hard work!

  • 0
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    its so easy to find badlands, which ruins the hype of finding a badlands biome

  • 0
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    You should re add the removed biomes that are not a hill version. Things like modfiied jungle edge, jungle edge, ice spikes, eroded badlands, modified badlands palteu, modified wooded badlands plateu, shattered savnnah plateu and mushroom field shore are very iconic and important to the game, they really add something special to the biome list.

  • 0
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    You should add elevations below sea level! Places were normal land & biomes goes below sea level, but without water.

  • 1
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    One of the jankest things I've noticed after exploring the experimental snapshot is actually edges of bodies of water, especially why they collide with the new caves. I've found many unsightly water walls where you can look horizontally into bodies of water where the land is missing or the lip of the stone/dirt basins is uneven.

  • 1
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    Powder snow should be fragile, like sand and gravel.  Found a couple of cave ares that met the outside snow and there was a fragile looking web of snow blocks covering the opening.  Dug one out - and the rest did nothing.  Also, if you walk over a snow covered raving it should collapse, much like unstable sand and gravel do...

  • 0
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    I think that the water aquifers are too dangerous, they are more of a hazard, and I tend to avoid them until I have enchants.

    I really like the new world generation, but i think glow lichen should be a bit more frequent and should spawn in higher patches.

    There is a glitch where badlands spawn frequently, if this was intentional I think it should be toned down, but it would be cool that terracotta patches could spawn inside sand hills.

  • 1
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    Hi, mojang team. I have minecraft for mobile and I am a beta tester of your game. And I enabled the Caves & Cliffs experimental function in one of my worlds. And I just found a cave digging down. it has no cave entrances. Can you guys add more entries please? And they can also add more mountains, because I didn't find them.
  • 0
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    Hello Dear Mojang. (Sorry for my Eng.) 
    Im playing 1.18 experimantal for a couple days. And i saw some air boxes under the surface. especially under the 1.18 lakes. and i saw that too much, when i try to play "one biome"  wierd looking surfaces and air boxes under the big lakes. 

  • 0
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    I think you might want to do some optimization because the new update is really laggy and my computer is good. Other then that, the world generation is already amazing and the small details probably can't be procedurally generated.

  • 0
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    I couldn't get the installation working even though I followed every step correctly. Can anyone help me with it?

  • 0
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    Hello, I was testing and flying around the 1.18 world generation snapshot for myself and there was only a couple things I could find that could be fixed. 

    1. Probably the biggest issue that I had at least was frame drops. I don't know if it was just that I was flying around too fast and the generation couldn't keep up or that my PC isn't up to handle so much new generation. But this could just be a me issue.

    2. As I was trying to find the new biomes, I attempted to use the /locatebiome command and almost every time it said it wasn't able to find the biomes. 

    Other than those two concerns, I found nothing out of the ordinary. Looks very pretty and just overall a very nice update. Keep up the good work!

  • 0
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    I observe that world generation, saving and loading are significantly slower. On an older machine it gets somewhat boring. Please warn players that they must have i7 or better. Otherwise they will be better off sticking to the old game.

  • 1
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    This new terrain generation is very good but in my opinion the mountains on the bedrock edition are way better. 

  • 1
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    Hello, I would like to have mountains over 200 blocks high. Until now I only found mountains between 100 and 180 blocks high. Thanks! New generetion is wonderful !

  • 0
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    The update so far is super reinventive and all around just amazing! I love the cave and mountain generation, but I found a few small things that I hope my input on can help the team with polishing up their awesome update. I particularly love the giant and vast caves you can access just by traveling across the surface. The surface entrances add a great factor to the game that feels natural and adds a whole other lever of exploration capabilities. In addition, the snowy mountain, and just terrain generation in general is very expansive and provokes exploration in a good way, but the varying ground levels might easily make a builder's dreams much harder to put into fruition.
    When finding a cave entrance on the surface, its quite common to see the grass and flowers of the surface "clipping" into the sides of the caves underground, leaving a large "plate" of the overworld that seems to be there unnaturally.

    Snowy mountain "peaks" seem to be rather flat and undefined, rather than sharp and profound
    Snowy hills and mountains in general, despite looking amazing, seem to be missing any generation of overhangs and cliffs. I believe more profound cliffs protruding from the side of mountains would help the aesthetic of the area greatly.

    I will happily send screenshot of these or any details I found if they could be of any help to the team.
    Love the Minecraft Team!!!

  • 0
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    Loving the look of the new terrain and caves, but I feel like I'm running into way too much water underground and finding iron has become extremely difficult. Survival gameplay is currently not that enjoyable on 1.18. 

  • 0
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    I was checking out the new experimental snapshot and seeing what it changed, and when I went to the end there were no obsidian pillars with end crystals on top. Not sure if anyone else noticed this error but just wanted to let the developers know!

  • 0
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    Hi! here are my thoughts:

    - The jungle temples are spawning in other biomes, which does not seem right to me.

    - I would like more flat terrain, everything is too steep and elevated for me and isn't adding realism.

    - The spawn rate of badlands/mesa is too high.

    - There are a lot of lush caves, maybe too much.

    - Maybe there could be more sorts of trees in a forest. For example, a few oak trees in a birch forest.

    .- For the next update: I would love an update about how rivers flow. Smaller rivers around mountains and when the sea is near, they will become bigger. It would add a lot of realism in the game.

    - With the new mountain/snow thingy biomes, the game would be improved if some biomes can not border each other. For instance, snow and taiga cant sit directly next to dessert or mesa.

  • 1
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    Hi,

    This is most a bug report than a feedback.

    It is not possible to run the Experimental Snapshot 1 on an alternate JVM (OpenJ9) that does not have the Java Flight Recorder included, as there seems to be a hard dependency. This was not the case in previous 1.17 versions.

    Can you please confirm it will not be required in next versions ?

  • 1
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    Hello! I am a player that loves to play survival - my favorite is building up villages and surviving raids. I tried to start the experimental snapshot on a beautiful seed I found with a Tundra village up on top of a mountain. (5281520488223153392) Awesome! So I log on, load it up - and pretty much immediately die.  I kept trying to go into the aquifer caves that were the only option nearby - as soon as I would find some coal - boom, a creeper. I would find one iron - boom another creeper. I can't count how many times I died just trying to get some basics. I never could get enough iron to even make a chestplate to protect myself. I tried digging down to get to a solid piece of cobble to mine in, but then ran into another aquifer which I tried to swim in, but there was no light, couldn't find my way out and drowned. 

    Frustrated, I decide to start over and load a totally new world and just go on peaceful. I don't like peaceful, it feels like cheating, but I needed to get a better handle on how this game works. 

    New seed - 8170145408706644321.

     I was able to dig down into a nice cave system (nearish spawn, close to village) and had much better luck finding basics, iron, gold, coal, cobble.  (on peaceful). The village near spawn doesn't work as a base village because it would be way too much work to build defenses around it since its on the side of the mountain - villagers kept falling off cliffs or into holes. Going to try to find a better village, and go from there.

     

  • 1
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    Now the mountain ranges, not even strictly in mountain biomes, are so extensive and interrupted by valleys, chasms, etc. that sometimes you have to stop, look around after climbing one hill, think about where to go next and what way will be the best, fastest, shortest there.


    Traveling through such terrain feels almost like a real-life independent, lonely climbing in unknown mountain systems.

    And I love it :D

  • 0
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    Like the new caves and all mojang this is the biggest update take your time aamre you sure about releasing in winter