X

NOTICE

Are you sure you want to report this?

238

Bundles Feedback

Pinned

198 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 1
    Registered User commented
    Comment actions Permalink

    Put it into experimental console edition

  • 2
    Registered User commented
    Comment actions Permalink

    1. I hope that the bundle is not removed from 1.18. I think that Minecraft is better with the bundle than it is without it even if the bundle receives no changes between now and then. Also I would rather the bundle keep the rabbit hide recipe and do more than change it to leather and do the same.
    2. Perhaps a way to implement some of the suggestions made in this comments section is to have bundle enchantments, where the unenchanted bundle remains unchanged but bundle enchantments improve its functionality later in the game.
    Some additional enchantment ideas could include:
    a. Bigger bundles, a three level enchantment adding say 64 spaces per level for a total of 256 spaces
    b. stacking nonstackables, a level 30 enchantment making every bundled item only take up 1 slot. Mutually exclusive with bigger bundles.
    Names can be changed.

  • 2
    Registered User commented
    Comment actions Permalink

    We need bundle's in bedrock PLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

  • 0
    Registered User commented
    Comment actions Permalink

    How about a MEGA BUNDLE

     

  • 3
    Registered User commented
    Comment actions Permalink

    I really love bundles, they have served me well in a survival playthrough, but their availability is a major issue.
    In my eyes, bundles are for the early game, to enable players to explore further without needing to decide on a location for a base, so ideally, you should be able to realistically get a few bundles without needing to sit in one spot for an extended period of time, currently, this is not feasible, as you can only get bundles by crafting, which uses rabbit skins, which suffers from the fact that (without farming rabbits, which requires being in one spot for an extended period of time,) rabbits are few and far between due to where they spawn and how they spawn (biomes, the need for an air block over grass, sand, or a snow block, their group size of 1 adult,) and then (in my experience) you only get a rabbit skin 50% of the time.
    My ideas for possible solutions are as follows

    1. Add bundles to low-level leatherworkers, so that you can buy a bundle from them without needing to farm too many emeralds
    2. Allow rabbits to spawn in more biomes, or have more of them spawn, or have them ignore snow layers or grass plants
    3. Guarantee a rabbit skin to drop from adult rabbits
  • 1
    Registered User commented
    Comment actions Permalink

    Allow the player to cycle through bundles so they can choose what item they want to take out rather than them having to either empty the bundle or remove all the items ontop of it first

  • 2
    Registered User commented
    Comment actions Permalink

    One of the most useful items. Finally have a point in hunting rabbits. We love it - very useful when collecting things during exploration for example flowers, mushrooms. Would love to color it as same as beds.

  • 0
    Registered User commented
    Comment actions Permalink

    Let bundles ignore stack sizes and accept 64 of any item.  Let's face it, a pickaxe isn't heavier or more unwieldly than a cubic meter of solid gold, nor are 16 enderpearls.  The reason some items have reduced stack sizes or are non-stackable has more to do with intentional game design and nbt data uniqueness than with realistic weight limits.  We can already fit 64 beehives containing bees into one bundle, as they are counted as stackable even though unique nbt data prevents them from actually stacking. Furthermore, the inconvenience of having to remove items from a bundle before using them reduces the game breaking effects that, for example, stackable potions would have. By allowing bundles to ignore stackability, we would finally have a compact way to store and carry non-stackables that wouldn't be game breaking - a huge improvement for inventory management, especially when finding non-stackable loot in chests.

  • 1
    Registered User commented
    Comment actions Permalink

    could we please dye them?

  • 0
    Registered User commented
    Comment actions Permalink

    Could this also have an alternate source for crafting with plant materials? There are actually woven sacks. The loom could easily have an additional function for making this, since looms are generally used to weave cloth and tapestry.

    For example, bamboo could be harvested and used in a loom to create bamboo fabric, and six of those with string, like the current recipe, will make a bundle. The bamboo process into fabric could be that simple, or require more steps (place harvested bamboo in a water-filled cauldron>a pulp-like sheet pops out>place bamboo sheet into loom>the resulting item is the fabric). Technically, bamboo can have plenty of uses, but at least could be another way to craft bundles. Plus, it'll provide another use for bamboo. And it's not too easy to do just as finding rabbits isn't easy -- it should be balanced and up to the player for options or convenience!

  • 0
    Registered User commented
    Comment actions Permalink

    When you interract whith it in your hand it pops the screen for whats in the bundle simaler to chests/shulker boxes or just the bundle whithout inventory so you can chuck things on the ground

  • 1
    Registered User commented
    Comment actions Permalink

    Bundles are almost a solution to inventory problems, they cover the "random" adventuring gathering, however, the other end is "tools/weapons" access which happens quickly in the game: shears, compass, telescope, maps, a shovel, a pickaxe, an ax if you are looking for wood, sword, bow, and craft table cover pretty much every need for any random outing where you may gather resources. Even if you slim down to build as you go those items then take up space. Meaning people with toss them in lava, cacti or to despawn. Making bundles handle these one stack items even just to 3-4 of them would help out a lot. Another is if in your offhand and right click it'll open an inventory GUI like if you opened a chest. Making it in the off hand would be natural for such a function to select from the bundle, with the current mechanic still kept of the last item put in otherwise. This would give them a uniqueness to other storage options even if they are kept limited in the storage. With that said bundles shouldn't go in bundles, but should go into other storage containers.
    To the "shulker" concerned, sulkers real power is size of inventory mobility and it should be upgraded to be a piston moveable container.

  • 0
    Registered User commented
    Comment actions Permalink

    Que bueno asi no tendremos que llenar nuestro inventario

  • 0
    Registered User commented
    Comment actions Permalink

    Can we get them in 1.18 pls (they're not in 1.17)

  • 1
    Registered User commented
    Comment actions Permalink

    When will the bundle came to minecraft bedrock edition? Unlike java minecraft bedrock edition still doesn't have the bundle item. even in java edition bundle is in snapshot versions. pls put bundle in minecraft bedrock edition Bata versions.

  • 1
    Registered User commented
    Comment actions Permalink

    Ok so bundles are cool and all but

     

    why haven’t you added them?

  • 0
    Registered User commented
    Comment actions Permalink

    It would be great if bundles could become part of a late update to 1.17 also for people who don't want to switch to the new landscape generation just yet for whatever reason.

  • 0
    Registered User commented
    Comment actions Permalink

    also were is it on bedrock?