297

Bundles Feedback

Pinned

208 Comments

Post a new comment:

Please sign in to leave a comment.

Sorted by oldest
  • 2
    Registered User commented
    Comment actions Permalink

    One of the most useful items. Finally have a point in hunting rabbits. We love it - very useful when collecting things during exploration for example flowers, mushrooms. Would love to color it as same as beds.

  • 1
    Registered User commented
    Comment actions Permalink

    Let bundles ignore stack sizes and accept 64 of any item.  Let's face it, a pickaxe isn't heavier or more unwieldly than a cubic meter of solid gold, nor are 16 enderpearls.  The reason some items have reduced stack sizes or are non-stackable has more to do with intentional game design and nbt data uniqueness than with realistic weight limits.  We can already fit 64 beehives containing bees into one bundle, as they are counted as stackable even though unique nbt data prevents them from actually stacking. Furthermore, the inconvenience of having to remove items from a bundle before using them reduces the game breaking effects that, for example, stackable potions would have. By allowing bundles to ignore stackability, we would finally have a compact way to store and carry non-stackables that wouldn't be game breaking - a huge improvement for inventory management, especially when finding non-stackable loot in chests.

  • 2
    Registered User commented
    Comment actions Permalink

    could we please dye them?

  • 0
    Registered User commented
    Comment actions Permalink

    When you interract whith it in your hand it pops the screen for whats in the bundle simaler to chests/shulker boxes or just the bundle whithout inventory so you can chuck things on the ground

  • 2
    Registered User commented
    Comment actions Permalink

    Bundles are almost a solution to inventory problems, they cover the "random" adventuring gathering, however, the other end is "tools/weapons" access which happens quickly in the game: shears, compass, telescope, maps, a shovel, a pickaxe, an ax if you are looking for wood, sword, bow, and craft table cover pretty much every need for any random outing where you may gather resources. Even if you slim down to build as you go those items then take up space. Meaning people with toss them in lava, cacti or to despawn. Making bundles handle these one stack items even just to 3-4 of them would help out a lot. Another is if in your offhand and right click it'll open an inventory GUI like if you opened a chest. Making it in the off hand would be natural for such a function to select from the bundle, with the current mechanic still kept of the last item put in otherwise. This would give them a uniqueness to other storage options even if they are kept limited in the storage. With that said bundles shouldn't go in bundles, but should go into other storage containers.
    To the "shulker" concerned, sulkers real power is size of inventory mobility and it should be upgraded to be a piston moveable container.

  • 0
    Registered User commented
    Comment actions Permalink

    Que bueno asi no tendremos que llenar nuestro inventario

  • 0
    Registered User commented
    Comment actions Permalink

    Can we get them in 1.18 pls (they're not in 1.17)

  • 1
    Registered User commented
    Comment actions Permalink

    When will the bundle came to minecraft bedrock edition? Unlike java minecraft bedrock edition still doesn't have the bundle item. even in java edition bundle is in snapshot versions. pls put bundle in minecraft bedrock edition Bata versions.

  • 1
    Registered User commented
    Comment actions Permalink

    Ok so bundles are cool and all but

     

    why haven’t you added them?

  • 2
    Registered User commented
    Comment actions Permalink

    I like the idea of bundles but so far but they are odd and cumbersome to use.

    3 quality of life ideas.

    1: If the bundle is in your hand you should be able to right click and see its inventory. This would look like a chest GUI but you would not have to place a block down. This would keep to the normal flow of Minecraft's GUI but with benefits for mobility. I like the ability to toss everything out so that could be added by sneaking and right clicking or sneaking and drop item button. 

    2: A new belt slot like the off hand. It may be able to get new features over updates like the offhand did. If you have a bundle in this slot it gives you the expanded GUI every time you open your inventory without needing to hold the bundle. You could then be able to swap different bundles to have different different sets of items. If you have a bundle in this new slot then items that you already have at least one of will get picked up automatically. 

    3: Bundles and Shulker need some way of interacting. For example right clicking a bundle onto a Shulker in your inventory will put any items from the bundle into the shulker and right clicking a Shulker onto a Bundle will move items from the Shulker to the bundle. 

    2 ideas that change gameplay.

    1: Bundles (and Shuckers) in an item frame should give a Redstone signal via a comparator based on the number of items inside.

    2: The ability to upgrade bundles with Shulker shells (or a new drop from the deep dark)

  • 2
    Registered User commented
    Comment actions Permalink

    For better inventory management the bundle doesn't help at all, just for very specific cases, I would suggest to add a rare enchantment only found in the deep dark called Deep Pockets, it would have 1 to 3 levels and would only work on pants, it would add 1 extra horizontal row of slots per level, making the inventory bigger. It would be rare

  • 1
    Registered User commented
    Comment actions Permalink

    I think bundles are somewhat left behind because of the number of items they can carry. By the time you have a diamond pickaxe (and a set of diamond tools), carrying multiple pickaxes are kind of unnecessary. Furthermore, it's more convenient to have them in your hotbar rather than in a bundle. So we ended up with the 'ender dragon bottleneck,' where you have to kill the ender dragon to have shulker boxes, which have 27x more carrying capacity than the current bundle, and further major Minecraft projects. I believe a bundle needs at least 4-5 stacks of space for it to be useful as Minecraft is an open sandbox game where you can set custom goals for yourself, instead of just slaying the ender dragon before anything else.

  • 0
    Registered User commented
    Comment actions Permalink

    a fire resistance enchantment should be able to placed on bundles, and or even shulker boxes.

  • 2
    Registered User commented
    Comment actions Permalink

    The most important thing is convenience of taking items in and out of the bundle, so that they aren't cumbersome to use. Here is my idea.

    If you hold the bundle in your hand a vertical 2x6 slot container GUI appears on the right side of your inventory. It would have either a scroll bar or arrows (like the recipe book) so that the player can access all potential 64 items. At the top it would have the container name "Bundle" or whatever the player names it and also a meter displaying how full the bundle is. The top left slot in the GUI should have a "+" indicator in it showing that the player can put more items into the bundle if it still has room. The player should be able to drag and drop items in and out of the bundle, just like they would with a chest.

    If the 2x6 vertical container seems like it would get in the way of too much stuff, you could also put it horizontally underneath the inventory. Since you have to hold it in your hand to access it, it would make the container closer to the actual item in the inventory. Additionally, just for clarity, when you place an item into an empty slot, but another of that item is already in the bundle, they would be forced to stack.

  • 4
    Registered User commented
    Comment actions Permalink

    Unstackable items are the main nuisance. Instead of filling up bundles depending on how much space they occupy in terms of a stack, it's best you just make a bundle get full once there are 64 unique items present! Also. If possible, try to make an enchant to drastically buff the amount of inventory your bundles can carry. Also, if you grindstone it, all the items will pop out till you're left with the 64 you would normally need to fill bundles up with.

  • 0
    Registered User commented
    Comment actions Permalink

    I can't get bundles. ):

  • 1
    Registered User commented
    Comment actions Permalink

    bello

  • 0
    Registered User commented
    Comment actions Permalink

    Please continue this feature thanks

  • 1
    Registered User commented
    Comment actions Permalink

    Hi

  • 0
    Registered User commented
    Comment actions Permalink

    I believe rightclicking with a bundle in hand should be like rightclicking a random item inside of the bundle. Except for unstackable items.

  • 0
    Registered User commented
    Comment actions Permalink

    it would be cool to have a function that allows you to pick up all nearest items in your inventory at once, maybe scroll click :D

    And also: maybe when pressing tab while holding your mouse over the bundle, should make it possible to switch between the item(s) you have in the bundle

  • 0
    Registered User commented
    Comment actions Permalink

    It's cool that you can PUT ANYTHING exept for blocks in a bundle

  • 1
    Registered User commented
    Comment actions Permalink

    Give bedrock Edison bundles

     

     

  • 0
    Registered User commented
    Comment actions Permalink

    Controls for bundles in PE, so they can finally be added to the game: tap on a bundle to open its mini-GUI. Tap a close option on the bundle's GUI to close the GUI. Hold to drag the bundle around the inventory. If you tap on an empty slot while dragging the bundle, and item from the bundle will empty into your inventory. If you tap an item while dragging the bundle, the item will go into the bundle, if it fits. Dragging and dropping an item from the inventory on top of the bundle will drop the item in the bundle, if it fits. If the rest of the stack does not fit, it will just go to its original slot.

  • 0
    Registered User commented
    Comment actions Permalink

    Man, can't believe they just removed bundles and started working on something else instead of just fixing them.

  • 1
    Registered User commented
    Comment actions Permalink

    When is the bundle coming is it coming in 1.19 or 1.20

  • 1
    Registered User commented
    Comment actions Permalink

    When will bundles be added to bedrock edition????????

  • 0
    Registered User commented
    Comment actions Permalink

    The easy solution would just be to let bundles hold 128 items. I don't understand why this is so difficult. The game has changed and the original inventory limit isn't enough anymore. Alternatively, make it a slot item, either a new equip or make it take the off-hand where it adds some more inventory slots directly. This could make upgrade options really easy to implement, with varying bundle sizes that carry more or less items.