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Bundles Feedback

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  • 2
    Registered User commented
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    I think they are useless. They dont help by inventory managment. It would be way better, if you can get one or two rows of inventory space in some way.

    Shulkerboxes are way more usefull but dont feel as good as simply mor inventory space.

    I think the main part for the bundles is to make inventory manage simplyfied, but its to laborious.

    I dont see any way to use these in my survival world.

  • 2
    Registered User commented
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    When picking up items in a bundle, you should be able to hold down the mouse and drag to collect more items without having to click for each new item that you want to add. Same thing for removing the latest item. This way you can empty the bundle in a chest easily without having to click so many times.

  • 5
    Registered User commented
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    I think that the bundle should have the inventory of three stacks.

  • 3
    Registered User commented
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    could you make bundles have 2 stakes instead of 1. I think this would make the bundle more useful but not make them op. maybe have a recipe where you surround sticks around the bundle in the crafting table.

  • 1
    Registered User commented
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    The bundles could be made of leather, because rabbit hide, if you didn't spawn in a biome that rabbits also spawn, you end up don't using it, and probably increasing how much they can hold to something like 2 or 3 stacks (or 2 or 3 non stackable items), also if you get an item that is inside the bundle, it goes to the bundle if it has room for it.

  • 3
    Registered User commented
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    I really wish bundles just added a few extra inventory slots instead of this convoluted mechanic. It requires a lot of micromanagement, and I mean what exactly is the point of being able to put a sword or some other such item in a bundle? It just seems like it makes managing your inventory even more of a hassle than it needs to be, because even if it helps manage variety a little, it does absolutely nothing when you collect more of the stuff you stuck in the bundle because the total bundle cap is still 64. A simple few extra inventory slots would be a lot more straightforward and so much more helpful. There's also no inbetween point from it and the extremely useful Shulker Box, so that would be a welcome addition I think. Lots of content-heavy mods straight up add inventory increasing items because they know with more item variety in the world comes more stuff taking up item slots.

    Alternatively, if bundles keep the current mix-n-match inventory mechanic, at least let them hold two stacks' worth. Also long shot here but maybe an alternative method of crafting could be added? I don't wanna kill bunnies to make the bundle...

  • 3
    Registered User commented
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    Bundles should be able to hold up to 4 un-stackable items. They would still be great in the early game, but also have more late-game usage to store extra tools and armor. This wouldn't be too OP when it comes to things like potions, because it would take a couple of seconds to take stuff out of the bundle to use it. 

  • 1
    Registered User commented
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    As far as I am concerned I feel bundles are seriously lacking and need some serious buffing before I'd ever consider even bother with even crafting them let alone using them that said good idea just needs alot of work before I'd consider it useful.

  • 2
    Registered User commented
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    Make bundles able to stack nonstackable items. And make them able to hold like 2 or 3 stacks. Not just 1 stack.

  • 1
    Registered User commented
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    there should be a way to upgrade bundles to a backpack or an upgraded backpack there are lots of items in minecraft that you can carry and i mean extra space would be usefull

    i thought of something like that  Bundles have 2slots > pouch 5slots> Backpack 16slots upgraded backpack 32slots and master backpack 64 or  120

  • 5
    Registered User commented
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    Here's my experience, after using the bundles in a new survival world:

    1. They're too expensive for the early game.  It takes 12 rabbits on average to make one bundle, which is a lot to hunt down, and takes a while to breed up for sustainable harvests.  I recommend reducing the recipe to one or two rabbit hide and one string.

    2. The interface is difficult to work with.  If I want an item buried deep in a bundle, I have to remove every item above it first, filling my inventory with clutter I may not have room for.  It would be preferable if I could select the item within the bundle that I wanted to remove.

    3. Bundles are useful for compressing farmable plants or loot from chests, but less useful for mining or other gathering activities where quantity matters, and for non-stackable loot, they're currently useless.  I like the fact that they combine different items, but item diversity is only half the inventory problem.  The list of practical necessities for a player to carry has expanded over time, and leftover inventory space has shrunk accordingly.  To make up for the lost space, bundles need to offer inventory expansion as well as compression.  It need not be much - 128 to 192 items (2 or 3 stacks) worth of space would do.

  • 5
    Registered User commented
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    The bundles aim to fix the inventory problem, seem like they do, but they don't actually fix anything.

    I think that 2 major updates should be made to the bundle to make it actually useful:

    • Make bundles be able to hold 2 or 3 stacks of items instead of 1
    • The current way to get items in and out of the bundle is weird and clunky, I think that you should be able to open a bundle GUI inside your inventory so you can easily put in items and take out specific ones.
  • 1
    Registered User commented
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    I want to be able to take out items from a bundle in any order, it is very annoying when I want to retrieve the first item I put into a bundle and have to sort past so many others. Especially if my inventory is cluttered.

  • 0
    Registered User commented
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    I would make the bundle act like a portative chest to make it easy to use: when holding one and using it, it shows you the bundle inventory and your inventory under it: It makes it easy for you to manage the items or move ig from a slot to another. The current itration is a mess to me, never know when I have to right click, if I must put an item on the bag icon or move the bag icon away...

  • 1
    Registered User commented
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    I'd rather the bundle be uncraftable instead, like a saddle. I think it's a great idea and I like the bundle, even how to craft it, it makes perfect sense. However, I feel it'll be too OP if you can craft it. 

  • 2
    Registered User commented
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    I love all the new additions over the years. But inventory space has not kept up. We have several different types of wood and stone. Plus ores, plus items. There just isn't enough inventory spaces to keep up with the additions. Bundles are a neat idea, but the execution is clumsy. It would be so much simpler to increase stack sizes and/or add more inventory slots. What about a backpack for the chest armor slot? Or a literal bag for the off hand? But I will repeat, it would be so much simpler to increase stack size or inventory slots.

  • 1
    Registered User commented
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    You should be able to find bundles in chests if you’re not willing to make them. You could find them inside of villages, temples, monster rooms, or abandoned mineshafts. You could also get bundles from trading with villagers.

  • 2
    Registered User commented
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    Bundles should be part of villages' chest loots so that they're more accessible in early game.

  • 0
    Registered User commented
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    This does not necessarily relate to bundles, but it does relate to the issue of inventory clutter. If you press "P" or maybe "R," then items that are on the ground will be picked up. If you want to pick up all items from the ground without constantly holding "P," press "control+P."

  • 0
    Registered User commented
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    bundles should have a easier way to open put items and remove items 
  • 4
    Registered User commented
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    Bundles are great but still pretty hard to get to in early game. What if Wandering Traders traded them? The trader could give you one of his travel bags for a decent price! They would be about 4-5 emeralds each and would incentivize utilizing the traders for more than just plants and nautilus shells

  • 2
    Registered User commented
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    Bundles should be a common item in loot chests of all sorts.  For the early-to-mid game explorer, loot chests in various structures can be an important source of resources, but can also be a major cause of inventory problems, providing small amounts of many different types of items.  That is the ideal situation where bundles are useful.  Often, discovering a structure with loot chests is a surprise for the player, and they may not have a bundle ready to pick up the items.  This is especially true considering how expensive the current crafting recipe is in the early game.  Having a bundle readily available in the loot chest would make them more accessible and reduce the hassle of inventory management.  Their presence makes sense from a lore perspective, as whoever put the items in the chests would also need a way to carry them around.

  • 0
    Registered User commented
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    I feel like the max items you can hold should be increased by a stack and have the ability to choose what item to take out.

  • 4
    Registered User commented
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    We should be able to store few unstackable items in a bundle, especially potions.

    They could also be useful to keep a set of tools, like pickaxe, axe, shovel, hoe, shears, flint and steel. Or a set of armor.

    Items could have size property, separate from max stack size, similar to how blocks have hardness, to allow storing multiple items in a bundle, that normally don't stack.

  • 2
    Registered User commented
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    FEATURE:
    !! You should be able to put non-stackable items into bundles up to a limit of a stack (64). In this way bundles would become especially useful for holding potions (maybe also for armour and weapons.) !!

    REASONING & INFORMATION:
    The thing with potions is: Nobody really uses potions in high quantities because they take soo much inventory space in early game (before obtaining shulker boxes).
    With the new Caves & Cliffs Update you either need large amounts of torches or Night Vision Potions for exploring the deep caves. But when gathering material, you need every inventory slot and just cant waist them for several potions. Even if Night Vision potions would be more useful than torches, it just would not worth it, especially for like a 1-2 hour mining/caving session. And bundles can solve that problem. If bundles can hold up to 64 potions or other non-stackable items, potions will be used more often and the caving will become more interesting and diversified.

    OTHER FEATURE:
    Maybe raising the stack limit of your inventory to 128 would be a great idea too. You can combine that feature with an enchantment or archivement or something. I dont even understand why there is an stacking limit of 64 at all. DEVELOPERS EXPLAIN....

  • 3
    Registered User commented
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    I think the Bundles are a very nice addition, making incentivized use of Rabbits to create a more easier experience in early parts of the game. It grants easier inventory management to dump lesser amounts of items in a space that doesn't prevent the player from exploring too far from their spawn, however I have my own issues with it that involve late-game and post-game usage and it's something when I tested out the Bundle that kind of disappointed me.

    This is without the possible additions of the Combat Test Snapshots, but I would like the ability to stack Potions and Totems of Undying, and maybe single stacked food items for either 32 or 16 total items within a Bundle. 

    My reasoning is more of a convenience thing than anything else; It's been a massive freaking hassle to transport these items between bases and having more than three or four kinds on hand, besides using an inventory slot for a Shulker Box filled with Totems and various Potions at a time. 

    For this to be solved, I would either create a unique fullness value for these items so only 32 of them can fill a Bundle at a time, which a Potion or Totem would take up 2 points, or the 16 item route which would be giving them a fullness value of 4 and make reading the Bundle's storage a tad easier. Either one of these solutions would work. 

    As for the Splash and Lingering Potions, I would group them with the 16 Stackable items which only take four slots in a Bundle. Feel free to agree or disagree on my dilemma. 

  • 2
    Registered User commented
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    Bundles should be able to put non stackable items in them(except totems of unding).

  • 2
    Registered User commented
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    It's great so far, I especially like that it's made with rabbit hide and not leather, that rabbit hide item has been useless for a long time! It's also easy enough to get as rabbits are common in certain areas. Now it gives players a reason to make rabbit farms, making the mob more useful!

  • 0
    Registered User commented
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    I think bundles still need a bit of fleshing out and polishing, but I like the idea over all, that being said, getting rabbit leather is impossible, Such a pain to kill rabbits and only just a chance to actually get a drop

  • 3
    Registered User commented
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    One issue I have with bundles is how difficult it is to grab an item from deep within the bundle. I suggest rather than throwing all of the content out by right clicking with in in hand, a better way to access these items would be to have it so that when you right click an inventory square with the bundle selected rather than pulling the most recent item out it pulls the least recent item. That way you can spam right click to cycle through the items in your bundle while only using one inventory square since these are meant to save inventory space.