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Bundles Feedback

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  • 4
    Registered User commented
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    much like the void vault in terraria, I think you should be able to put bundles in your offhand to collect items when your inventory is full

  • 3
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    Wouldn't it be a great idea for building when you can just use a random item from the bundle. I think it would be a amazing feature for building, as well as minigames

  • 6
    Registered User commented
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    I think that the recipe for bundles is a bit expensive. There should either be less rabbit hides in the recipe, more rabbits in the world, or more rabbits from breeding.

  • 6
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    Bundles should be able to hold three stacks of items. They wouldn't be stepping on the toes of Shulker Boxes, and most player loot from raiding a place involves many unstackable items, which get nothing from the current way they work.

  • 5
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    EvilestAgenda85 I disagree. Bundles are still very useful, even though they only carry as much as a regular stack. You can carry so many different types of useful items like plants, potion ingredients, villager workstations, utility blocks, and more inside of bundles.

  • 3
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    Right now, the bundles dont have much use, because they dont have any extra storage, and make it harder to access your items. I would just throw out the items instead of ending up with ridiculous amounts of bundles. My solution would be to make them have 3 slots of storage, so that they can take multiple unstackable items, because those take up the most space in my inventory.

  • 6
    Registered User commented
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    Late to the party, but here we go!

    1. Now show fullness as a number when advanced tooltips are enabled.

    I love it!

    2. Right-clicking a bundle in the inventory now empties one item from the bundle.

    This is much better than when everything got released in the inventory, however I think it would be much better to simply be able to click and drag individual items out of the bundle. Not being able to choose which item I am taking out makes inventory management far less simple and convenient than it could be, especially when my inventory is nearly full. I think making inventory management efficient and intuitive should be a priority, and making it possible to drag individual items out would be a huge help.

    3. Using a bundle now throws out its entire content into the world. 

    This is nice, but once again I think our inability to drag out individual items is a major disadvantage. When I release everything at once, it creates a single big pile on the ground. If I want to put some of these items in a chest and my inventory is full, I need to repeatedly throw out items until I finally pick up the items I want to transfer. The ability to drag out individual items is sorely lacking. 

    Finally, I second Vase Fruit 's recommendation for a "holding I-IV"  enchantment, which gives extra space. Not giving extra space would be a missed opportunity, and putting an enchantment cost to it would both prevent abuse and give a sense of reward to those who have high level bundles. 

  • 3
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    Add the original texture bundle (20w45a) to the "Programmer Art" texture pack.

  • 12
    Registered User commented
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    I agree Yuurg currently bundles don't solve the inventory issue, we all need more inventory slots, its just gotten too small at this point. It is especially frustrating for non-stackables that we're not using take a significant amount of of our space. Bundles should let you stack up to 4 like you said, and I also think items usually stackable to 16 should be stackable to 32 in bundles because again, we need more space, and bundles would provide that extra convenience. We as players need more opportunities to get better storage and is what would really help the game out.

  • 7
    Registered User commented
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    i dont think bundles solve the inventory issue.

    for one only holding a stack of items doesn't do much, sure you can have a mix of items but it doesn't help with having more then half of your inventory being taken up by necessities most of which are not stackable . being able to hold more then a stack of things would be a massive improvement. obviously it would need to hold way less then a shulker box. 3-5 stacks would probably be good. also getting things in and out is kind of annoying because being able to take out the last item put in instead of  getting the thing you are trying to get out is inconvenient unless you want to throw it all on the ground which is even more annoying.

    how they work now is kind of like putting duct tape on a leaking pipe, sure it stopped it from leaking in the moment but you will eventually need to get it properly fixed or it will start leaking again.

  • 5
    Registered User commented
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    The bundle is a realy fun idea and it can create great interaction with player but for me, it doesn't patch the actual inventory problem.
    It's not enouth practicable to realy help to clean up the inventory and it's not usefull for the storage.
    I think we need more space in a bundle or take it more automatic to help inventory managment

  • 1
    Registered User commented
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    Middle click to put in hand something from inside the bundle that matches the middle clicked block.

  • 6
    Registered User commented
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    Sometimes it can be hard to find bunnies for their hide to craft bundles. So, how about adding bundles as a treasure item that can be obtained via fishing? They could even potentially contain loot inside.

  • 1
    Registered User commented
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    • Right click on laying items (items droped on the ground) to pick them up. This will help if your inventory is already full.
    • The UI of the bundle could be more compact. something between inventory slots and what we saw on minecraft live. Items layed all around but with numbers (if two+ items are same) and spaces between items so we can distinguish them. Putting 64 different items on a bundle will be hard to see with the current "slotted"  UI
  • 2
    Registered User commented
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    It would be nice if Bundles could holed over a stack of items, and 2 to 4 unstackab items.

  • 5
    Registered User commented
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    I feel like instead of 5 rabbit hide, it should be made with 3 hide instead, as rabbit hide is very annoying to get without making a farm. This would make the bundle more accessible early on, which is pretty much it's entire purpose: to offer early-game players a solution to inventory management. The bundle isn't that powerful of a tool, so its crafting recipe should reflect that.

  • 4
    Registered User commented
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    Maybe add dyable bundles to make bundles a bit more organized.

    For example, you could put flowers in a pink bundle or redstone equipment in a red bundle.

  • 10
    Registered User commented
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    Please I beg you just make it possible to pick which item I want to take out.

    Either just make it possible to acces the bundle inventory and pick the item with the mouse or you almost already implemented this: When you hover the bundle the item that will be taken out is highlighted. Just make it so scrolling with the mouse wheel will highlight another item.

    Ways better then having to somehow take out items into my already full inventory until I reach the desired item.

  • 4
    Registered User commented
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    Make more items fit inside bundles. You don't have to do all but at least some. Let's say I explore some(and bring some items), this is what I can find/have just from 1 exploration that can't be stacked: saddles, horsearmor, boat, enchanted books, flint and steel,1-2 extra armor, 5 common tools/ weapons, fishing rod, shield , mushroom stew, water bucket, lava bucket, map, bed, potions. I can reach 10 items fast (25% inventory). Then with some more exploring when finding books and saddles and more 17-20 items(47%-55%). This is with "nicer numbers". There will also be items you want to have out like your food and the bundles themselves. I think you get the point that this is an important issue. Failing this and the bundles might not even be worth the effort. Tbh I owned like max 10 rabbitskins since rabbit  was released.

  • 3
    Registered User commented
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    Honestly I feel bundles are a mixed bag. Pun intended. On one hand they give us more inventory space but the UI and their functionality isn't that helpful. Plus they are a pain to use. I feel they would be more helpful if you could select the Item(s) you want from the bundle by clicking on the bundle- this would open its UI on the side allowing the player to the items you want to bring to your normal inventory. From there you can drag, drop, and swap items between your normal inventory and the bundle. Otherwise it is too much of a hassle to find the right item you want and is honestly more trouble than its worth ( as you currently have to take it out one at a time or throw it on the ground and pick the items all up)

    This defeats the purpose of the bundle as, with already limited inventory space, you either have to throw all them items on the ground to collect the one(s) you want, plus have an inventory space available, and hopefully pick up the right item when you walk over it. If you don't you will have to constantly be picking up and throwing items until you get the right one(s). On the other hand you have to take the items out one at a time, in a certain order. Digging through the bag to find the item(s) you want is not fun. I find it to be a waste of my time, and very annoying. To be honest, I wouldn't bother with bundles in their current form and functionality. 

  • 1
    Registered User commented
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    The Stacking & Limited Space Problem: Another problem I find with bundles is how they work. At first I thought they would be able to hold 64 items in total. At first I thought this was too small, but then I realized it could be quite useful if say you had a bunch of different items in smaller quantities. For instance, having 10 dirt, 2 flowers, 1 log, ... (up to 64) would actually be useful in cleaning up the inventory. However: I noticed that if you put items that stack up to 16, the bag fills up. So if I had 16 snowballs or eyes of ender, the bag would be full. That would be like putting 64 cobblestone in the bag, when I could of just used 1 regular inventory slot for the cobblestone. I think that items stackable up to 16 can be stacked up to 64 in the bundle. Also, up to 64 non-stackable items should be able to be put into a bundle. For instance- tools, armor, and beds. This would make them MUCH more useful in my opinion and would be a staple in my Minecraft experience. 

  • 4
    Registered User commented
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    Hello YungTak,

      If you or members of the team have an opportunity to read this comment, I would like to offer a suggestion. It is my understanding that the purpose of Bundles is to cut down on unnecessary bulk taking up space in a player's inventory. While it is helpful to be able to stack different stackable items together in Bundles, it is not helpful that we cannot fill a Bundle with more than 1 unstackable item. Unstackable items are the worst offender in inventory management. In a previous snapshot, such was not the case; Bundles were able to hold 64 items, regardless of whether they could be stacked. It is understandable how this could be considered overpowered, but removing it outright is contrary to the reason Bundles are being added in the first place, and partly sabotages the feature.
      Therefore, I would like to propose a compromise. Imagine -- for the sake of explanation -- that a Bundle has 64 slots. Normal items, which stack to 64, will take up 1 slot each, as they currently do. Items normally limited to a stack size of 16, such as Enderpearls, will also only take up 1 space in the Bundle. However, unstackables, such as swords, armors, and all else (Excluding Shulker Boxes, of course), will take up 4 spaces in the Bundle, effectively allowing stacks of 16 "unstackable" items. Alternatively, they could take up 8 spaces, making stacks of 8. Either way, this would hopefully not be too overpowered, but still make Bundles more effective, by far.

    Thanks. :)

  • 2
    Registered User commented
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    When you put a potion in a bundle the bundle is fully taken up by one potion. 

  • 1
    Registered User commented
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    Having a treasure enchantment to increase their capacity would be incredibly helpful; maybe it could reduce the cost of unstackable items. Being a treasure enchantment, it'd be pretty rare as well.

    Phantoms should drop some kind of hide, too, to make Bundles more accessible with some risk involved. It would help make Phantoms worth hunting in the early game.

  • 2
    Registered User commented
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    Hello again,

    I had another idea, but it's a bit on the dumber side. You know how right-clicking with the bundle tosses all the items on the floor in front of you?
    You also know how splash potions break when you throw them?

    ( ͡° ͜ʖ ͡°)

  • 2
    Registered User commented
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    Best idea: Dispensers should empty Bundles.

  • 1
    Registered User commented
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    Bundles should be able to be used in lecterns in order to access by clicking the lectern to open the inventory.

  • 1
    Registered User commented
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    I'm not much of a person who likes to contribute to these sorts of things but for the bundle and all the possibilities it could be I had to join in on this discussion. There are three things to bundles through my observations of how they work that if are changed can make bundles one of the most favorited items in the game.

    -The first of these things is the bundle's inventory space, the inventory space of the bundle needs to be increased bye one of two ways that will bring more utility as an item for helping players with inventory management. The first of the two ways that there could be is to just increasing its max size to a 3-4 stack limit. This is since majority of a players inventory is non stackable items that the player uses in their regular gameplay. The second option is to add an enchantment to increase its inventory limit called "Storage" and for each level of the enchantment adds one stack of space to the bundle going up to level 3 as this would keep bundles as a main storage unit while retaining value into late game.

    -The last 2 tweaks to the bundles that I've noticed are 1. Bundle dying 2. accessibility in obtaining and user friendly interface. for bundle dying its self explanatory and is a highly requested feature and for accessibility and user friendly interface the bundle recipe should be 2 string 1 rabbit hide and rest leather and for friendly interface implementing a click and drag allows for easy transfer from items in bundle to out of bundle or vice versa.

  • 4
    Registered User commented
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    When taking out an item with a right click, I hope I can choose the item to take out with the mouse wheel.

  • 1
    Registered User commented
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    There should be an advancement for using a bundle something like 'Advancement made Extra Space'