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If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

62280

Caves Update

announced

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  • 1
    Salabdul commented
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    I would really love to see the Ruby come but not for armor and tools. Perhaps it could be used to give better enchantments than lapis would. But there would be a limit that I would like to see the devs come up with. Maybe some sort of boss or golem could be summoned.

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    I Woud like to se ore golems in kaves
    They woud be made out of diferent ores (the beter the ores thhe stronger the golem) and mayby eaven have some extra abilites if the ors are diamond or emerald

  • 0
    WilliamDBP commented
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    I would love to see something else done with abandoned mine shafts, like maybe have mine shafts (not abandoned) in some villages.

    I would just love to see some new structure like a dungeon :)

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    I believe when the cave update is implemented it should bring more variants of stone. If Cave biomes were added, they should use different stone variants, such as limestone, serpentinite, peridotite and more. The main reason for adding more stone types is to add more colour variation, as well as more building blocks, that would require exploration to find. It would be ace to have light brown, grey-green or even bluish kinds of stone to use, especially if they had brick variants.

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    Caves should have more reason to explore them and more reason to go mining in different biomes. This should be in the form of exclusive building and crafting materials, or at least far easier access. Each biome should also have mobs which offer their own challenges. E.G.

    Smokestone Caverns: Flatter, wider caves and caverns with smokestone: a block that lowers light emission from light sources, and increases chances of mobs spawning. This biome could feature the old Void Fog effect. Useful as Smokestone could be used to make more efficient mob farms, and only generates in this biome.

    Icy Caves: Wide open spaces, divided by walls of ice. Could have Mirrored Ice to disorient players, and a new ore: Frost Shards. These could be used in potions to give the freezing effect, which would slow entities and damage them over time. Could also be traded for enchanted books that apply would apply a Frost enchantment, which gives the same effect as freezing but in a melee form (perhaps weaker so as not to nullify usefulness of potion)

  • 0
    Sheldor097 commented
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    i would say this is a great idea but no mobs in only caves

  • 0
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    More Biome Ideas:

    Collapsing Caves: Tall caverns, and winding caves that pass over one another, filled with floating patches of gravel that may fall at a moments notice. Could also include Crumbling Stone veins - hey look like normal stone, but if you stand on them too long the veins suddenly turn into gravel and fall out from beneath you! Adds another element of danger akin to Infested Stone. Potions of Slow Falling would therefore be very handy if mining here.

    Ancient Caves: Filled with swirling mists and strange fungi, beware of where you tread for you never know what status effect something may give you. Should be able to find an exclusive new ore that allows you to gain better enchantments than Lapis. 

    Dwarven Ruins: Basically the Mines of Moria. Deep abandoned halls where you can find ancient chests and hoards of gems, but beware, these halls were abandoned for a reason!  But who knows what fell creatures have overrun these once beautiful cities. Banners and beds may be found here.

     

  • 1
    coolhotdog5 commented
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    Maybe cave villages could be a good idea. As these villagers have spent their whole lives in caves, they could have special trades for ores, or new exiting weapons. I really hope this gets added into the game :D

  • 5
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    Maybe cave structures like tombs

  • 2
    FizzlyBuff commented
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    Just hoping that right after the 1.16 nether update we'll be having the cave update soon

  • 1
    YingDomo04 commented
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    We should have to build cave supports after a certain depth(similar to the abandoned mineshaft supports), maybe under 25 blocks, it would be cool as we see supports but we never have a real reason to use them except for the aesthetics

  • 2
    Hex Charge commented
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    New ores please!

  • 2
    YingDomo04 commented
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    Gravel should fall to fill space, a piece of gravel should not just fall down but move to the side also (a 27 gravel tower would fall into a 3 by 3 by 3 form)

  • 3
    YingDomo04 commented
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    Cave Gas and safety lamps instead of torches

  • 0
    YingDomo04 commented
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    There should be a mob that grabs people and pulls them deep into the darkness

  • 0
    YingDomo04 commented
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    Dosing rod

  • 0
    Bellistrad commented
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    Just to add to the idea of new metals, I think tools and weapon metals have already been covered and perhaps more utility metals would be more appropriate in future updates. Gold is a good example and current utility metal of the game, but something like silver that can serve a similar yet unique purpose could add more depth to the game and its mining. Copper, Redstone variants, silver, or any other utility use ore and materials. Perhaps even an ore that can only be mined with TnT, giving it a use. Meteorites could be an interesting material but if they were large and unable to be picked up, they could present a challenge to the players. Only allow the meteorite to be rolled along the ground or rolled into a minecart to get it back home, forcing players to make a rail line to move it back to base. Using materials in this way can give creative players and nice use for the tools Minecraft gives you.

  • 1
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    ما عم تنزل

  • 1
    . mazex commented
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    Я не робот

  • 2
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    I'd say an Underground Lake biome could be cool. It would be a great underwater supply and could spawn a unique mob that could drop something new related to mining. If we're going with new cave biomes, ores, mobs and/or tools, then maybe a part to a new tool or an underground food source. 

    Also, since goats aren't necessary (Since we have sheep, cows and Hoglins which serve the same function goats would), perhaps we could have a Cave Goat. It would provide food for players underground.

    And maybe for a new growable food item, a kind of root that grows underground from the roofs of caves. We've got most foods that grow in sunlight, and mushrooms do grow in the dark, but I'm talking about food you can eat raw that grows up-side-down. We haven't got a mechanic like that yet, and I know that the developers won't add things to the game if it isn't necessary or doesn't add a new mechanic.

  • 4
    umbaked420 commented
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    They should add the cave update to the nether so when your're mining for netherite you have something to explore 

  • 0
    patrik hajdu commented
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    I'd say make the mine shafts and tunnels much longer and better procedural generated, so they don't cut off etc. And make it so that there are tunnel entrances from the over world leading down into the mine shafts. The mineshafts should look more human as well, like someone has actually been here.

    AKA there should be one big area in the mineshaft that was used as the miners living area.

    Picture: https://gyazo.com/a9d13575473f8e08f34983d3c76eb587

  • 0
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    perhaps underground villages? mole people lol u can trade w them and maybe they'll attack you who knows

  • 0
    ShadeofArcana commented
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    It would be awesome to see another rare biome come to minecraft. Maybe there could be a super rare Crystal Cave biome?

  • 0
    EMPYT420 commented
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    i don't agree with "- Mobs spawning only in caves?" 

    i think more mobs and maybe they should get harder to fight after u kill the dragon or smft 

    i mean they are easy to kill and if u basically remove them it wont be as fun...

    it fun to mine but i don't do that a lot ... 

  • 0
    thunderwx commented
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    BOSS CAVE BIOMES - I would like to see rare cave biomes implemented where the cave blocks, mobs, and loot are themed to a boss mob that lives there.  For example, wolf pack cave with some sort of larger wolf mob creature.  Or a Wyvern Cave with an old boss wyvern and then a younger weaker pack and young.  Or a beehive cave under ground made with honey and honeycomb blocks full of hives and bees and a queen bee boss to kill.  Or an Ogre cave habitat. Or even a spider cave with a larger boss spider.  You could maybe even have a dark or haunted forest biome infested with spiders and a spider boss like Mirkwood in The Hobbit.

    Whatever the biome would be it would need to be rare and difficult to find like woodland mansions - perhaps even needing a map to locate at times.  Make even the map difficult to find.  But it would push us to adventure more and search in the world for the these places.  

  • 0
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    More gems would be awesome, more monsters, bigger caves, and things that would add more life to the caves like scalctites and stalagmites.

  • 0
    Willienickers commented
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    Yes.

    We need a cave specific mob that adds to the atmosphere of the underground.

    We need underground biomes where some ores are less rare than others.

    Maybe more pickaxe enchantments? A "Heated" pickaxe that melts the stone so that you won’t need to melt the stone away from the iron or gold? But then again cannot be applied to wooden or stone tools because it would melt the tools itself. Or just a new material that is hot that you can craft tools from that has the same funtion.

    Elytra could be made more useful or even mandatory in some places underground.

    Old water pockets underground (not water ravines but the little half sphere of water) could have a more oceanic theme with loot etc.

    These are the things I’d be STOKED to see. Especially the pickaxe enchantment or the hot material pickaxe.

  • 1
    BoilSoup commented
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    The quark mod has a lot of features that would fit in a cave update

    things like speleothems and new blocks like marble and basalt it would be really cool to have some of those things.

  • 0
    ShadeofArcana commented
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    Maybe crystals from crystal caves could be used to create more powerful Golems?