X

NOTICE

Are you sure you want to report this?

If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

65337

Caves Update

announced

1156 Comments

Post a new comment:

Post is closed for comments.

  • 2
    Comment actions Permalink

    Shimmering caves

    A nice addition to cave update would be a new type of cave: shimmering cave. It would contain a new ore: shimmerock (there could be a better name for it). It would look like stone block with lots of small light blue rocks in it and it would emit a moderate amount of light, making the cave slightly lit.

    The shimmerock ore could only be mined with silk touch, otherwise it would drop shimmerock as an item. As an item it could be used in three different ways:
    1. A new light source: to make a lamp. Similar to a redstone lamp, but it would have different appearance and a bluish light.
    2. Shimmerock torch. It would be similar to a redstone torch and could power things and would have a bluish top. But it would be the only way to power things - no block like redstone block, and no powder to make a trail.
    3. To make a new potion. The effect would be to make you glow in the dark for some time: there would be a radius of light surrounding you.

    The ore itself could be used to provide a growing environment for white mushrooms (read below) and also it would be a nice decorative block.

    White mushrooms. They would grow in shimmering caves and would have ghostly appearance. In order to grow they must be within the light radius of the shimmerock ore.
    These mushrooms could be used in four ways:
    1. Additional food source for mushroom stews.
    2. It could be used in composter and would have a high level of compost-ability, making them quite useful. But they would be rare, so they wouldn't be overpowered.
    3. To make a new potion which could make you invisible to phantoms for a few minutes.
    4. For decoration.

  • 0
    Garlic Breead commented
    Comment actions Permalink

    Quartz ore less common than in the nether tho

     

     

     

     

  • 1
    Maaimaii commented
    Comment actions Permalink

    I think it would be cool to also have small caves where brown bears can live in

  • 0
    fabioxbox142 commented
    Comment actions Permalink

    Good Post Mojang Is update the caves yes! :)

  • 0
    D4R75K1GH1 commented
    Comment actions Permalink

    I think the cave update should add stalactites and stalagmites of stone, cobblestone, granite, andesite, diorite, polished granite, polished andesite, polished diorite, and mossy cobblestone.

     

  • 1
    PandasCave12 commented
    Comment actions Permalink

    I really want like others minners minning under ground so when we mine we can see others too!

    By eddie and steph

     

     

  • 0
    BlueJaytheWiz commented
    Comment actions Permalink

    Basalt Stalagmites should be a thing XD

  • 2
    Comment actions Permalink

    Idea for cave update; items such diamonds, emeralds, gold ect. Should be able to be placed on blocks without the use of an item frame and be displayed as the size of a player head. Also additional precious gems like amethysts and rubies or sapphires could be added as cosmetic features. I believe that these inclusions would bring a beautiful atmosphere to the caves within the game and make for some interesting build ideas like a treasure trove or the inside of a bank vault and many more ideas that these amazing people in the minecraft community bring to life. Also, a quick idea to change gold nuggets into coins and to be able to stack them on blocks up to groups of 16.

    I hope you all see this comment and think that it is as good of an idea as I do.

    Much love

  • 2
    Comment actions Permalink

    Misty caves. Caves with a thick layer of mist at the deepest part of their systems being 3-4 blocks deep where nothing is visible unless you are face to face with a block or mob, or you have aqua affinity on your helmet and then are able to see through the mist. You walk slow through the mist without depth strider and if your head is submerged beneath the mist you begin to drown slowly (twice as slow than underwater) unless you have respiration 3, then you don't drown at all (respiration 1 and 2 slows the drowning further.) The mist would be collectable with glass bottles and be placed in any biome except the nether, it would work the same as water sources but have only a four block flow (like lava in the overworld, but also can create other mist source blocks by having three in a row or a 2×2, just like water.) Finally it can be deleted by using a dry sponge working exactly the same as how the sponge works with water.

  • 1
    WolfyXD9092 commented
    Comment actions Permalink

    Cave bioms would be nice, 4 cave bioms per land biom (plains)

  • 0
    Comment actions Permalink

    Yes! It sounds good but there are many more ideas for caves.

  • 0
    Hackjack9571 commented
    Comment actions Permalink

    add a pc settup

  • 1
    Oliver Drury commented
    Comment actions Permalink

    Minecraft 2.0!!!! MORE ORES.

    • amethyst 
    • crystal
    • copper
    • tin
    • magma shards??

    PLZ ADD MORE ORES

  • 2
    xRempy commented
    Comment actions Permalink

    I mean the game was originally called “The Cave Game”. If there is gonna be a cave update then it should be really big one with unique cave generation, possible raised ground level so you need to mine more to get to bedrock, unique dungeons for biome specific caves with mobs. Exploring caves is one of the most important features on Minecraft and really needs an update.

  • 2
    DemOnion8071 commented
    Comment actions Permalink

    What about cave mobs that only spawn in caves, for example cave zombie.

  • 0
    GruveXp ' commented
    Comment actions Permalink

    Wonder when this will come out

     

  • 0
    GruveXp ' commented
    Comment actions Permalink

    1000th comment!

  • 2
    Stringdoll04 commented
    Comment actions Permalink

    If they is going to be more ores then let there first be more metals in a game about mining (ex: tungsten, platinum, tin, copper). Gems could be got be geodes and for new gems there should be rare chance (1-5%) to get rarer versions of these gem ([common>rare] ex:sapphire > padparadscha,
    garnet > hestonite, pearl > black pearl, and pyrite > bismuth) p.s. I know the last example isn't related but they both form as squares.

    BAT BOSS

    Geologist/Miner villager for gem and pickaxe enchantment trade

  • 0
    HuskySenpai99 commented
    Comment actions Permalink

    Cave updates would be awesome! More ores and stuff like that

  • 2
    Szephiix commented
    Comment actions Permalink

    So here's what I've got in mind for the "Cave Update". Variety of new Ore. Copper, (new Redstone wiring?) Silver, Nickel, Titanium, and Lead just to name a few. These ores can have either only armor, only tools, or both. Some can just add new crafting recipes for certain new items as well. Just like Netherite, some of this new ore can be combined to make a new ingot in the same crafting recipe as a Netherite ingot. So for example you could maybe combine iron and silver to get steel. Now onto the Gem ores. You could have new tools and armor, but they can be components of maybe a new trading currency or maybe a new "Crystallized" Weapon. Basically you do your normal crafting recipe, but if you combine it with let's just say iron or the new ingots, you get a crystallized iron sword. It has a sharpness enchantment without enchanting the sword. crystals can be shards when mined from an Ore and enough of them can be a bigger one like Netherite to add to your sword. Crystals that I can think of are Ruby, Amethyst, Garnet, and Sapphire. New biomes for caves. Maybe some ore only spawn in specific caves. Ice caves (stray), desert caves (husks) and jungle caves come to mind. Maybe some new biome specific mobs that gives us new important items can spawn there. Stalagmites and stalactites can be added to give more of the cave feeling. Also, maybe new generated structures underground. Also a mossy stone block please! Hammers could possibly break crystals and be built in the smithing table

  • 0
    Ashygamer100 commented
    Comment actions Permalink

    Also, you should add more ores. We all have waited for new ores.

  • 0
    PhaseYahtee commented
    Comment actions Permalink

    i would like to see different variations of caves with certain ores spawining in only thoes caves 

     

  • 0
    Comment actions Permalink

    What about a bat boss? You said bat infested caves, what if these were rare caves that lead to a large cavern with a bat boss? I imagine a giant bat, or maybe a normal bat that was stronger, speed, can summon more bats, strength, etc. The boss could drop a bat tooth or bat wing that could be used to make something special. Maybe it could be an ingredient in making a totem that would do damage or ward off mobs. It would be great to see a new boss like this in the game. What do you think?

  • 0
    GynvaelAedd commented
    Comment actions Permalink

    I'd love to see ocean level moved up to around 128 and several layers of stone beneath, requiring different pickaxes

  • 1
    Comment actions Permalink

    Would be neat to have more variety of cave type biomes that are separated by Y heights from the above overworld biomes.

     

    Crystal Caves with new crystal block or blocks. (Sort of like glass but more opaque but has a slab/stair option)

    Gemstone pockets that contain rare materials such as diamonds.

    Underground mushroom caverns (A lot like Mushroom islands but underground)

    Dirite/Granite/Andersite caves.

    Underground or mountain interior villages

    Jungle caves with vines and different variants of Salamanders & Bats.

    More underground structures with the potential for new loot and or bosses/enemies. (Maybe some new illagers & Corrupted iron Golems)

    There is so many ideas that could be in an update like this.

     

     

  • 2
    Pizza4Peter commented
    Comment actions Permalink

    I thought that the further down you go in a cave the harsher the conditions could get ie: move lava, more mobs/more powerful entities, but a much higher quantity of valuable ores

  • 1
    Sharpedge5912 commented
    Comment actions Permalink

    Maybe give the bats a purpose if they're gonna do a cave update as well? Maybe have them drop bat wings to use for potions or simply just leather? Right now the only thing they do is annoy the crap out of me when spelunking.

  • 1
    Avenger7282 commented
    Comment actions Permalink

    Should have cave biomes! like frozen caves

  • 2
    Comment actions Permalink

    i believe it shouldn't only be about the cave contents, but also traversing the underground. we already kind of have crawling since they introduced swimming and suffocation prevention, but opening that up and expanding upon it could be interesting. maybe there is a pants enchantment that allows you to crawl/swim/whatever it is when you sprint-shift. or maybe there could be some form of climbing gear or ropes to help you maneuver. combine this with open ravines, small ore spaces or cracks, and a whole host of other generation ideas and you are more thinking about how to get around obstacles instead of bashing through the walls. i think that would deter people from strip mining and open up a whole host of new mechanics to be used elsewhere in the game. imagine lowering your rope ladder into an icy crevice, dodging frost monsters' attacks, and crawling into a small chink in the wall to escape. maybe it leads you to an ancient dungeon, or a vein of riches, or even a secret volcanic fissure hidden under the alabaster wastes.

  • 1
    VladNoVampire commented
    Comment actions Permalink

    New structures, or even just updating existing ones(mineshafts, dungeons, strongholds) would be great. Maybe, some new neutral mobs you can trade/interact in some way other than killing them for loot with? New dangerous mobs would be awesome as well, since right now the underworld has pretty much the same enemies that spawn on the surface, while a lot of other biomes have some exclusive mobs to them