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If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

38586

Caves Update

under review

1161 Comments

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  • 2
    Pizza4Peter commented
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    I thought that the further down you go in a cave the harsher the conditions could get ie: move lava, more mobs/more powerful entities, but a much higher quantity of valuable ores

  • 1
    Sharpedge5912 commented
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    Maybe give the bats a purpose if they're gonna do a cave update as well? Maybe have them drop bat wings to use for potions or simply just leather? Right now the only thing they do is annoy the crap out of me when spelunking.

  • 1
    Avenger7282 commented
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    Should have cave biomes! like frozen caves

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    i believe it shouldn't only be about the cave contents, but also traversing the underground. we already kind of have crawling since they introduced swimming and suffocation prevention, but opening that up and expanding upon it could be interesting. maybe there is a pants enchantment that allows you to crawl/swim/whatever it is when you sprint-shift. or maybe there could be some form of climbing gear or ropes to help you maneuver. combine this with open ravines, small ore spaces or cracks, and a whole host of other generation ideas and you are more thinking about how to get around obstacles instead of bashing through the walls. i think that would deter people from strip mining and open up a whole host of new mechanics to be used elsewhere in the game. imagine lowering your rope ladder into an icy crevice, dodging frost monsters' attacks, and crawling into a small chink in the wall to escape. maybe it leads you to an ancient dungeon, or a vein of riches, or even a secret volcanic fissure hidden under the alabaster wastes.

  • 1
    VladNoVampire commented
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    New structures, or even just updating existing ones(mineshafts, dungeons, strongholds) would be great. Maybe, some new neutral mobs you can trade/interact in some way other than killing them for loot with? New dangerous mobs would be awesome as well, since right now the underworld has pretty much the same enemies that spawn on the surface, while a lot of other biomes have some exclusive mobs to them

  • 2
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    This is something I have been wanting for a long time so thanks for posting this idea!

    I definitely think some of these ideas should be added though here what I was thinking:

            More ores possibly like tin or copper (these ores don't have to be made into tools or armor, they could just be used for blocks either decoration or blocks the have uses).
           
            The deeper you mine there might be different biomes with harder mobs to fight with different drops. Like deepest, their might be lava caverns and such. Also more dungeons that are harder to fight through the deeper you go.
            
            A new ore called bluestone (or something like that) that would be similar to redstone but different redstone mechanics.

    I hope people like some of these ideas    :)

  • 1
    xlatifahx commented
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    hopefully mojang puts a cave update

  • 1
    Raincow Dash commented
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    Definitely need to up the design of caves in general, and maybe we can make the world bigger to accommodate for this? 

    Maybe more realistic caves mixed with the original designs, just stuff that makes them feel more lived in and not like I just set a stone block and clicked around quickly. We have some alright ones now, i.e. ravines and some lava pools, but I feel that caves definitely need more life breathed into them so they flow better.

  • 1
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    I hope they actually add this.

  • 1
    danadane22041 commented
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    There should be 3 ores the first one is floutaniam it whuld be found neer the Surface it will flout in the air it whuld be for upgradeing your armor if you jump twice you will flout the next one is celesteel found deep in caves in metors use for armor and tools and the tools have high nock back the armor nock mobs back the last ore is starlite it found is in the same place with celesteel it is very rare it will be used with redstone it can be is used to make a laser.

     

  • 1
    H1PP1HEMM0 commented
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    I think Mineshafts could use an overhaul with the way they generate

  • 4
    L0ST5ILVER commented
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    Cave update is absolutely necessary, and with Player's expectations so high, I hope Mojang go all out and make this the biggest update yet.

    Here is an idea; Hopefully we'll get cubed chunks in the future (16x16x16 chunks) to allow for infinite Y axis generation, and with it I think layers of harder rock could be added, Stone, which can be mined with wood to diamond, then a crust layer that can only be minded with netherite, then deeper down there's a thin layer of even harder rock that requires special explosives or alike to destroy it, and under it will be even more unique ores and items that are so deep down but once obtained allow you to break any block in the underground (other than bedrock)

    Maybe even at around Y = -900 there could be a "Soft bedrock" layer that would require intense tools and prep to break, while also enduring extremely high radiation levels and having to protect yourself from mobs

  • 1
    UnderscoreH commented
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    Now that there are biome heights, cave gen, fortress update and mine shaft updates are differently due. updating spawner rooms would be nice also.

  • 1
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    Re-add Rudy's

  • 1
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    Rubies could be a cheaper equivalent to Netherite, and have tools, armor, and blocks.
    The wouldn't spawn near Redstone or Emeralds in order to avoid confusion.
    They could also have a higher chance of getting high level enchantments.
    There's already a sprite for the item in the files so Mojang has a starting point.

  • 1
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    How about an abandoned mine storage area? You know a refinery that those abandoned mine shafts would go to to drop off their loads to be refined into ingots. A nice little place to grab some gear and loot

  • 1
    urhen Axzen commented
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    if this does not get added I will be sad for a decade

  • 0
    BiggieThonk commented
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    Maybe new ores like Amethyst and Topaz could come with this update as half step alt. Upgrades?

  • 1
    WATCHDRED commented
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    Crystal formations are tipically around mountains due to the presure. You could have alot of unique crystals for decoration and building under the extreme mountain biomes or at least a higher spawn rate. Crystal caves that have no real value but look great. Real unique with silk touch prahaps. 

  • 2
    ALIIxOAI commented
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    I think there must be more tools and armors because they are too limited just 5 types !!

    and i think that the idea of adding abilities for each armor to become more selections i mean come on everyone takes the diamond, even the netherite armor and tools are too hard to get .

  • 0
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    New ores?

  • 0
    BlueEnder7910 commented
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    I do feel like we need a update to caves but I don’t want to change them too much, like you said some underground biomes like ice caves, sandstone caves and spider caves, would be excellent additions, but as far as generation I don’t really want an overhaul to cave generation, it would be nice for Mojang to perfect the generation of the caves we have but I don’t really want to see completely new generation

  • 1
    Destroyer6302 commented
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    Possibly a possible a miner drone that mines for you and runs on coal or other sources of fuel for a furnace. Maybe even a whole new fuel made from the new mushrooms and wood from the nether update. It would mine a 3x3 area in front of it for a set number of blocks until you run out of fuel. It might be hard for it to run on mobile though, but I’m sure it’s possible. After all, they got Terraria 1.3 on mobile, so they can obviously do some really cool stuff with Minecraft right?

  • 0
    X3NO420 commented
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    People are saying new ores but for what purpose, I like the idea of gems that could possibly have a value making them half , twice etc the value of emeralds of coarse respectively they would be rarer  based on value . Also may I mention Mojang people would freak and be so happy that you did this that I could see possibly new players coming into the game

  • 1
    Vlad Voznyak commented
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    underground forests. fosssils of ancient settlements. stalagmites. crystals. more animal fossils. dungeons, etc etc

  • 3
    SuperScaper commented
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    Maybe parts of the cave are more underwater rather than just having a single mini waterfall. Sort of like the lava pools but with water instead. A simple change but can be effective.

    Dynamite - smaller TNT blast and it takes 2 sand and 2 gunpower for 4 sticks

    Light Helmet - Combine lantern with a helmet for a light helmet

    Fog - just adding a little hint of gray near water because of moister

    Slippery surfaces - Slips like ice but you stop faster

     

     

     

  • 0
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    YES YES YES

    FINALLY A CAVE UPDATE

  • 0
    RexRJD93 commented
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    It's time.

  • 3
    HelioxSan commented
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    I think in addition to new Cave's there should be a scary Mob that ambushes players in the dark, giving people another reason to use torches, or maybe use different light source from the Never like Blue flames to prevent them from spawning.

     

    A mob, something like a Vendigo or Goblins + HobGoblings (bigger and tanky ones) 

    In addition to that, maybe redesign MobSpawner to look like a cave settlement, think of Ants for that idea.

     Or for the goblins, just a set of small cave-like rooms with bones around and a small chance for a double chest that has a small loot table (leather armor, iron ingot, gold nuggest, carrots and/or mushrooms) Goblin hideouts would have to be rare and fairly close to the surface, since i imagine they would go out to hunt and attack villages.

     

  • 1
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    Better Generation like flooded parts of a cave were you have to dive.Long tunnels could be added too

    Maybe even a very rare gem for trading thats worth 6 emeralds for example...maybe even a mechanic to destroy the gem and get XP from it idk. Should be a kind of enchanted gem.