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If you want to propose a change to an existing structure (like villages), or add something brand new in a current dimension or biome, this is the place.

31575

Caves Update

under review

1170 Comments

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  • 4
    umbaked420 commented
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    They should add the cave update to the nether so when your're mining for netherite you have something to explore 

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    patrik hajdu commented
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    I'd say make the mine shafts and tunnels much longer and better procedural generated, so they don't cut off etc. And make it so that there are tunnel entrances from the over world leading down into the mine shafts. The mineshafts should look more human as well, like someone has actually been here.

    AKA there should be one big area in the mineshaft that was used as the miners living area.

    Picture: https://gyazo.com/a9d13575473f8e08f34983d3c76eb587

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    perhaps underground villages? mole people lol u can trade w them and maybe they'll attack you who knows

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    ShadeofArcana commented
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    It would be awesome to see another rare biome come to minecraft. Maybe there could be a super rare Crystal Cave biome?

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    EMPYT420 commented
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    i don't agree with "- Mobs spawning only in caves?" 

    i think more mobs and maybe they should get harder to fight after u kill the dragon or smft 

    i mean they are easy to kill and if u basically remove them it wont be as fun...

    it fun to mine but i don't do that a lot ... 

  • 0
    thunderwx commented
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    BOSS CAVE BIOMES - I would like to see rare cave biomes implemented where the cave blocks, mobs, and loot are themed to a boss mob that lives there.  For example, wolf pack cave with some sort of larger wolf mob creature.  Or a Wyvern Cave with an old boss wyvern and then a younger weaker pack and young.  Or a beehive cave under ground made with honey and honeycomb blocks full of hives and bees and a queen bee boss to kill.  Or an Ogre cave habitat. Or even a spider cave with a larger boss spider.  You could maybe even have a dark or haunted forest biome infested with spiders and a spider boss like Mirkwood in The Hobbit.

    Whatever the biome would be it would need to be rare and difficult to find like woodland mansions - perhaps even needing a map to locate at times.  Make even the map difficult to find.  But it would push us to adventure more and search in the world for the these places.  

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    More gems would be awesome, more monsters, bigger caves, and things that would add more life to the caves like scalctites and stalagmites.

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    Willienickers commented
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    Yes.

    We need a cave specific mob that adds to the atmosphere of the underground.

    We need underground biomes where some ores are less rare than others.

    Maybe more pickaxe enchantments? A "Heated" pickaxe that melts the stone so that you won’t need to melt the stone away from the iron or gold? But then again cannot be applied to wooden or stone tools because it would melt the tools itself. Or just a new material that is hot that you can craft tools from that has the same funtion.

    Elytra could be made more useful or even mandatory in some places underground.

    Old water pockets underground (not water ravines but the little half sphere of water) could have a more oceanic theme with loot etc.

    These are the things I’d be STOKED to see. Especially the pickaxe enchantment or the hot material pickaxe.

  • 1
    BoilSoup commented
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    The quark mod has a lot of features that would fit in a cave update

    things like speleothems and new blocks like marble and basalt it would be really cool to have some of those things.

  • 0
    ShadeofArcana commented
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    Maybe crystals from crystal caves could be used to create more powerful Golems?

  • 1
    arnold so commented
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    Imma hibernate, wake me p when cave updates here,will ya?

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    I feel like if we do this we definitely need more gems and ores. Ruby and Sapphire come to mind, amethyst could be interesting, each being able to be crafted into tools better than iron but not as good as diamond. I do think we need emerald tools as well. The thing I want most is new melee weapons for this. Something other than the sword like a mace or proper battle axe being crafted with an iron rod (crafted by 2 iron ingots one over another like sticks). Maybe variants with better durability if made with iron rods instead of sticks. This could also implement new caves in the nether too.

  • 0
    RCS KIDDO commented
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    I think copper ore should be included, just because iron is sometimes a little rare, the copper ore can be as common as coal but not as common as iron.

  • 0
    PawsInfinity commented
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    Adding on to AquaBuzzardHR, I think that we should have more underground structures for example:

    A temple similar to the Terraria Jungle temple, it would be randomly generated underground, with good loot inside, maybe some diamond gear, or some sort of new tool. There would be new mobs, and new blocks (only breakable with the new tool in the temple). The twist is you need a key. How you would get the key, it would be a difficult crafting recipe involving endgame loot, such as a nether star, and some of the new netherite, and maybe some new ender  dragon drop (just an example). Some new structures populating the underground would make it much more worth it to explore the underground. 

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    I think there should be more structures in the caves like a nether portal that generates in the world and a cave temple and a Dungeon

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    We need a cave boss, maybe something like a golem. If more gems are added we could have something like the end portal where we fill it with gems instead of eye of ender (and stay in the overworld since it is a summoning sign instead of a portal).

  • 2
    PyroTiger1126 commented
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    New Ores

    Add gems like rubies and sapphires. Their tools could be better than iron but worse than diamond. They could also be traded with a new villager.The villager could be called a Lapidary, and he can make aesthetic blocks.

    Add metals like titanium and tungsten. They could have higher durability than diamond, and mine better than iron. They can be more rare than iron, but found in the same range as gold.

    Add steel. Steel could be made by eight iron and one diamond. It could be used to make armor and tools with higher durability than iron but not as good as diamond. Steel blocks could have some blast resistance.

     

  • 4
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    Crystal caves.
    Add some blocks that resemble crystals and give the a shimmer effect.

  • 0
    DatBoi189 commented
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    with the new nether update and how it showed 3D biomes where one biome can be on top of another this seems a lot more possible now.

  • 0
    The PMDMCG commented
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    Just make ore and ancient debris spawns on a pattern, and not RNG, would be the best cave update.

  • 0
    OmegaDeamon commented
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    i agree with this, i would like to see more gemstones and maybe more armor types based off of those? like sapphires and rubies along with respective armor types, maybe even add steel as a combination of iron and coal to have a sort of mid-tier between iron and diamond armor, we could add even more metals too like cobalt or copper and tin and have new alloys for different armor sets, have the different armor sets be at the same level as iron or steel (such as alloy and non-alloy metals being 2 different tiers of armor but different colors and maybe being interchangeable in crafting with iron such as pistons), the new alloys and metals could be cool for building too, have like steel or copper or bronze blocks for cool desert builds as an example, i think this update could branch off into so many amazing things and have so many cool new metals and gemstones, you could have rubies and sapphires and diamonds be at similar or same level too in terms of armor and tools and weapons too, i also think having lots of metal colors would be cool for building and also having mixed armor colors for diversity in armor would be cool, imagine playing on a server and different teams use different color alloys or gemstones for different teams (think one using bronze, one using steel, one using electrum, ect.) and it would just be very cool, caves long needed an update and i think adding lots of cool, different colored metals and gemstones and even adding alloys would be amazing

  • 2
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    Weeeee neeeed new ores!

     

  • 0
    Jennie Kang commented
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    So much comments and votes

  • 3
    B3NNi420 commented
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    Caves in general are too common, too big and need better generation. I have a pet parrot and he wont stop imitating the mobs below him because I cant find that one single cave with all the monsters in it.

  • 0
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    More ores

  • 2
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    I think the best thing that could be done with caves should be a better generating system. I live out in the county and we have a little saying about random back roads, "looks like they followed a drunk cow when building this road!" That is my thought on current mineshafts, they just go all over the place with no logic aside from sometimes having a wooden bride over a ravine. Caves themselves should be random but they should also have a bit more logic to them. Caves generating in different ways in different areas would change where to build your base matter all the more. Maybe some areas could be more abundant with coal, iron, gold, lapis and Redstone with an area preferring to generate one resource over the others. This would make the place you decide to go mining in actually matter. As it is now, the only choices in how/where you mine are: go deep and strip mine for diamond/emerald, explore caves randomly or strip mine higher up for common materials and just quarry out a chunk for everything. If you found an area rich with iron you'd probably strip mine the heck out of that place and be set on iron for a while but you'd still need to explore other regions to accumulate other resources.

    Certain mobs spawning in greater numbers depending on region would also make each area unique and go hand in hand with a good rebalance of mob spawns. Maybe there should be natural cave openings in the world, like a small, cobblestone mound that's opened up into the ground where bats like to be since they can also there during the day and come out at night.

  • 2
    BaltoFlyer commented
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    It would be interesting if caves generated "Player Structures."  Common things Minecraft players do while caving generating naturally would add the weird feeling that someone else has been here in a single player world.  Some possible examples:

    Partially constructed nether portals frames.

    A crafting table, furnace, and chest spawning in a line against a cave wall or in the bottom of a ravine.  The chest could be filled with common "out mining" stuff. Cobble stone, stone variants, torches, sticks, damaged tools no greater than iron and unenchanted, biome specific items if applicable. (it's not about the loot, it's about the feeling that another player was there.)

    1x2 tunnels.  Would spawn either as one tunnel or a small group 2 blocks apart. Always start in a cave and may also end in one.  End once reach a distance selected from a range or when they encounter another cave, whichever is smaller.

  • 2
    GLucky31 commented
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    The Mineshafts could be reworked, with special new mobs and more variety on it, not just long halls. As someone else said, Miner Ghosts or something could be added. Not that vertical biomes are also a thing, they could utilize it for special cave types. Maybe a glowing fungi cave, or a cavern of crystals.

  • 2
    Oliver Drury commented
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    I have a few ideas for Underground biomes.

    The Swamp forest
    an underground mushroom/swamp forest biome.

    The Dwarven Villages
    an underground hobbit-esc village

    Infested Dungeons
    dungeons full of archapods and demon bats

    Buried Ocean
    an underground ocean with deepwater dungeons.


     

  • 0
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    ADD TITANIUM HANDLES FOR EQUIPMENT