At least the medium/lush biomes could have four seasons (spring, summer, fall and winter). The cold (snowy) or hot (desert, jungle) biomes could be excluded from this.
What do seasons change? The most visible change is the vegetation, for example colored tree foliage in autumn or blossoms in spring time. In winter the precipitation would be snow and not rain. And it could also have some impact on crop growth, like slow growth in winter. This would add some difficulty to the game. Mob spawning could be affected by this too.
There are already moon phases in Minecraft. Maybe the seasons could be tied to this. One entire moon circle could be one season. I think it would make the game more diverse and enjoyable.

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As it stands, mobs don't feel like real creatures; they just wander aimlessly, while in reality, they are finding food, avoiding predators, and... increasing the pool of their species; they are busy and complex. It just takes research and lots of creativity to deepen the mobs and give them a personality.
Meteorology, so surprisingly, is in the same predicament as the mobs. It could be a tool to increase gameplay, and it does so for fishing and getting mob heads, but they are certainly not direct nor exciting features. Weather is not a thing to directly worry about in Minecraft, it is simply atmospheric, and affects mob behaviour under its certain conditions.
Minecraft meteorology can be enhanced in many, many, many ways, just like backpacks and ocean waves. That is the main reason it is hard to implement something like a weather update. It is not because the idea of seasons themselves are not Vanilla-like, but rather because there are so many things to consider, computer performance, game balancing, quality, and not eliminating Minecraft Icons that remind us what the game is about are among the top concern. But again, weather in Minecraft when done properly should only make the game better for most people. That is what these updates are about!
Computers come in all shapes and sizes, however, it is the little ones that need attention. It is not right to just leave them in the dust. It requires squeezing as much out for the little ones and there are several settings that can be fine tuned to do just that. Keeping major features away from low performance computers is not required, but realizing a computer's parameters, realizing the easiest parts of the update to abridge, and realizing one's own sanity to enjoyability ratio are key steps in finding out the best settings. (As you might be able to tell, I don't know all the different ways to help slow computers be more compatible with performance).
Balancing rules keeps the player and the game in check. Without the principal of balancing, Minecraft would either be too easy or too hard. As Minecraft is complex and full, so too would the balancing principals. However, recognising and improving balancing rules requires the mechanics of the updates to be understood, so I will go over them.
Temperature –Sun Exposure
Temperature and radiation are one of the building blocks for the other Elements. In a savanna, jungle, or desert (equatorial biome) at 12:00 PM, the temperature will be the highest, however, radiation strength will be the same throughout the day. If either a block or an entity is exposed to the sun their temperature state will increase (quantity of temperature states can be varied to lower the performance required from slower computers). Their temperature points can be transferred to blocks not exposed to the sun as well, including air blocks which do not absorb heat by sun exposure. Temperature points will decrease if they are not exposed to the sun.
Wind/Thermals –Wind Generation
Wind is a beautiful, peaceful, destructive, and dangerous thing and would be very immersive and interesting in game. Wind is generated when their is a difference in pressure and volume. I encourage the developers to get advice from meteorologists as I am not an expert as to how wind is generated or how much, however, I will give places that I think wind would be found.
Mountaintops have 4-7 force winds on the Beaufort Scale while the most common is 4.
Beaches: 0-6, MoCo: 4.
Prairie/Savanna/Tundra: 0-5, MoCo: 2
Nether: 0-4, MoCo: 2
Wind –Diversion
When wind meets a block, the stream terminates there, and the game analyses the environment surrounding the block as well as the velocity of the previous stream. If there is an open space that the wind can flow over to the wind direction is changed to that place. Depending on how far off course this new path is from the original stream, wind strength points are taken away.
The movement of the player should be fixed and replaced by the movements whkch you get in minecraft storymode and players should be able to grab onto blocks and one shouldn't be able to go through mobs like villiger,zombie,ghast etc and mobs should move in the same way and the seasons should change the players movement and the graphics
it would be awesome if temperature and their effects to the player were added. and an indicator in the middle between the health and hunger bar or something, right above the XP bar. It would be gray when the player is comfortable and not at risk. It would turn light blue when cold, darker blue with an icy effect when dealing with hypothermia. when the player is hot it would turn orange. when the player starts dealing with heat exhaustion, the indicator would catch fire.
Ways to stay warm or cool off would be utilizing buildings. Buildings would be safe zones where temperatures are regulated. Same with Caves.
To cool off (or rehydrate), you can either jump into water, drink water bottles, go into caves or buildings, or stay under trees.
to warm up you can use a campfire, eat hot food (like mushroom stew for example), go into a building or cave.
When you experience Hypothermia, you get slowness I and take half a heart every 5 seconds of dmg to replicate the slow death.
When you experience Heat Exhaustion you experience Nausea (whatever effect rotten flesh gives you), and Slowness to replicate to effects of dehydration and constricted vision when someone experiences heat exhaustion in real life.
I wrote this out before but it didn’t post so I’m trying again haha.
If a temperature bar is missing (heat that is in the netder and that affects life and that can be maintained with flasks of water and in the ice biome that we keep with the campfire or something like that) pes
One moon cycle per season would be too short, I would say 100 days per year, 25 per season. Winter should be made more dangerous, with mobs not spawning, and refusing to breed. It should also give you the 'cold' status effect unless you have a wool sweater, made from wool in the shape of a chestplate, or are within a few blocks of a light source. Original world generation should be beginning of summer.
Maybe have it be a toggleable feature so the changing seasons can be a fun experience, but not become annoying (mostly referring to winter, with water freezing, snow getting everywhere you don't want it, and all that). If it was toggleable, I think this would be an amazing addition to the game.
The new getting cold and freezing mechanic would become a possible threat in winter, maybe we could even see normal foxes grow a winter coat and become arctic foxes until spring. All the colors in Autumn would be beautiful and fallen leaves could even be another source of compost for bonemeal.
I don't know how they would, or if they would want to, implement leaves actually falling off of deciduous trees, that might be weird, just a forest without leaves. Maybe add branches? That might not go well.
I don't know, there's a lot to consider, but I think it would be a cool addition to Minecraft if done well.
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