TimeGodly
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Lingering Potions should last a bit longer than they do now, by 1 or 2 seconds at least
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When hitting someone with a Riptide Trident, you deal some damage, and go on your path... It would cool if the player using riptide didn't just "pierc" thru the target, but was blocked by it, and s...
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Blazes are meant to be a medium-difficult threat for Nether Fortresses, but they are pretty easy to deal with, so I would suggest making them a bit "smarter" An idea would be that Blazes would fly ...
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Shielding (1-3) This enchantment would be avaible for all armor pieces, and is mutually exclusive with Thorns Each level would add 15% chance of not taking damage from projectiles and melee attacks...
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Thunder Strike Thunder Strike would be avable for Swords and Axes, and mutually exclusive with Fire Aspect The maximum level would be 2 This enchantment would deal more damage to entites wearing me...
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In combat, people tend to use the strongest set possible (in this case Netherite), without any drawbacks, however, it would be nice if there was some use to weaker sets, like leather and chainmail;...
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Avaible for Swords and Tridents, is mutually exclusive with Sweeping Edge, Knockback, Loyalty and Channeling Has only one level When applied, gives the ability to block melee damage for Swords and ...
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Bundles are meant to be an early-game general storage, since they can hold a stack of any item inside However, this doesn't really help with unstackable items, and there is room for improvement, so...
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There are many ideas on the feedback site, but some of these ideas, relate to the same thing or argument, that they want to change. I think it would be fitting to create "argument goups", where ide...
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Chaining would be mutually exclusive with Piercing and Multishot, and only has one level. When firing a shot with a crossbow with Chaining, if the use button is still pressed after the shot has bee...