Shielding (1-3)
This enchantment would be avaible for all armor pieces, and is mutually exclusive with Thorns
Each level would add 15% chance of not taking damage from projectiles and melee attacks; however, the armor would still take the damage like the player was damaged, taking 25% more damage
Mending Protection (1-4, Treasure Enchant)
This enchantment would be avaible for for all armor pieces, and is mutually exclusive with Protection, Fire Prot, Projectile Prot, Blast Prot and Feather Falling
With this enchantment, the player would receive a 6.25% global damage reduction per level, and would not cap at 80%, however, every second 5 xp points would be drained from the player
Also, if the player is damaged, an amount of xp points would be immediatly drained, equal to the damage taken
If the player doesn't have any xp left, the enchantment won't activate
Curse of Blasting (1-3, Treasure Enchant)
This curse would be avaible for the Chestplate, and would be mutually exclusive with Curse of Vanishing
When damage is taken, 20% per level would be "stored", and upon the breaking, or the player's death, the chestplate would create and explosion, dealing all the damage stored within, destroying it in the process
Quick Step (1-3)
This enchantment would be avaible for Leggings, and would be mutually exclusive with Swift Sneak
When beginning to run, the player would make a quick sprint, of 3*level-1 blocks and dealing 2.5*level damage to any entity it hits
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