Evil Sharkey
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Only deep dark mobs should spawn in the deep dark. Otherwise their walking will distract the warden, making it too easy to fight.
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Random interesting fact: when real lightning rods get struck, the intense heat burns off some of the patina, leaving a bright, shiny patch. If the devs don't make lightning rods weather, that coul...
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“There are much older and fouler things than creepers in the deep places of the world” -Minedalf
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I like this! All the ancient structures should have sweepable piles. Then certain pottery fragments could be available only in those structures, so desert related ones might be found in desert te...
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All mobs that could potentially come in contact with the warden should avoid it except for creepers (they walk silently and wouldn’t have to fear it) and maybe nether mobs because they would not na...
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I would like to add to that. Having glowing patterns should make the finished pot a light source, the more glow fragments, the brighter the glow. Having pots of different light levels would make ...
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Having a dog could also help players find hidden dig sites, which should exist.
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Being able to break blocks would also mean players couldn’t just build a horizontal row of blocks across the warden’s path and shoot it with arrows. You’ve actually have to fight it!
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It would be awesome if the desert variant of a frog was really round and fat and made an “eeek” sound when threatened, like the desert rain frog. It’s a pipe dream, but it would amuse a lot of fans.
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I've been playing a beta world in survival for a while now, and I think diamond ore should generate normally, regardless of whether it's on the surface of a cave or encased in stone. The noise cav...