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Galiantus

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Latest activity by Galiantus
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    Galiantus commented,

    This idea is so underrated! They did it for the Nether, they can do it for the overworld. It just needs to be really subtle, and there needs to be the possibility of complete silence at certain tim...

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    Galiantus commented,

    I think the best compromise between ambiance and situational music would be to add nighttime and cave specific music that has a little more tension. The nether actually strikes a really good balanc...

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    Galiantus commented,

    I support this as a general idea, but realistically this is going to be difficult to implement. Minecraft music needs to be somewhat open-ended, with a focus on ambiance rather than spectacle. Comp...

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    Galiantus commented,

    I'm commenting here because I'm somewhat annoyed that I have to go learn how to manipulate a JSON file just to generate a superflat world with no structures other than the stronghold. And I am awar...

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    Galiantus commented,

    This would be a great change! And this is effectively already a thing for the nether biomes, so yeah, why not the overworld, too?

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    Galiantus commented,

    Length would be a great change, and the solution seems simple to me - as long as the block is powered, the note plays. I don't think volume is nearly as important, but if it were added, signal stre...

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    Galiantus commented,

    Dealing with large numbers of tame animals can be annoying. If I could just blow a whistle and have all 100 of my dogs stand up and follow me that would be great.

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    Galiantus commented,

    Please, no. And bees should be smaller.

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    Galiantus commented,

    Against. It's too hard to code player-like behavior, and villagers already serve this purpose.

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    Galiantus commented,

    Cool idea. However, I am not too keen on the totem saving your life multiple times - that seems OP. I think Immortality should equate to different amounts of health the totem will restore to you at...