Warrently
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When spam clicking to feed Ghastlings snowballs i consistently hit a happy ghast with a snowball or two as its grown. So simple idea. When hit by a snowball, the Happy Ghasts is not hurt at all but...
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Unlike their dehydrated form Happy Ghasts do not have fire immunity, and can die in lava or fire, because they've been rehydrated and seemingly now lack the resistance they've build up to that poin...
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Fire is currently very destructive but also pitiful at the same time. It could be made much more impactful without necessarily just destroying everything by giving it new mechanics, such as... Burn...
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Pink sheep can rarely (very rarely) spawn naturally in most biomes. The new Cherry blossom biome could spawn in pink sheep more commonly to fit the biomes colors. Lets say 1 out of every 5 sheep wi...
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Ancient settlements would be a structure located underground made up of multiple ruined buildings that can acts as a digsite for Archaeology. Imagine a Ocean ruin but underground.
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Silky Caverns is a cave biome that is filled to the brim with cobwebs and also 'Silk blocks' acting as walls replacing stone & deepslate. No mobs other then Spiders & Cave Spiders are allowed to sp...
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Simple idea here. The Discs that are (only) obtainable from a creeper being shot by a skeleton to drop could be added to the Wandering traders sellable items. It gives wandering traders a selectio...
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I am one of many players that love the "Intentional game design" that beds explode violently in the Nether & End. However there should be a game rule that disables the explosion part. While a funny...
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The "deep" ocean is not even deep enough to drown if you were to swim up from the top. You can also easily see the floor from a boat on the surface. My generation tweak would be to make the 'Deep O...
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The idea here is a little drastic to gameplay but in a way that makes replaying through the game more interesting every world, adding more "experimentation" to enchanting All enchantments start as ...