gas powered pick
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Shulker shells are already renewable as of 1.17, but I would love to see a new type of mob in this biome.
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I really like the change that makes deepslate caves not immediately accessible. It adds more progression to the game, and also decreases the chance of stumbling upon the deep dark. When playing sur...
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I also really appreciate that mobs from spawners could spawn at block light level 11 or less. This would definitely make deactivating a spawner more challenging.
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Just for performance reasons, lush caves should have less cave vines, and they should grow slower. The amount of growing plants, combined with constant lighting updates, can have a noticeable impac...
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You should sink slightly slower in powder snow to increase its danger. This might seem like a nerf, but it actually makes powder snow more dangerous because the longer you spend sinking, the more d...
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Here's my feedback on the cave biome generation: Cave biomes should be more vertical and less horizontal. Cave biomes can stretch over 1000 blocks wide, which seems a bit odd. It would be hard to ...
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When playing the 1.18 Experimental Datapack, the new mountains are amazing, but they're way too common. I've also noticed that terrain can generate way too high above sea level, which seems unneces...
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The "Surge Protector" advancement should be a goal advancement, not a regular one. We haven't gotten any goal advancements in years.
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It should only work for sand, however.
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Hopefully the Deep Dark satisfies this purpose by having not only chests, but many various buildings. That would be epic.