
MukiTanuki
Activity overview
Latest activity by MukiTanuki-
MukiTanuki created a post,
Add copper nuggets to Drowned Loot table
Copper being renewable is awesome... but the rates you get it from Drowned mobs at are horrendously low and impractical to be farmed at, especially compared to gold or iron farms. A big reason why ...
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MukiTanuki commented,
1. The ranges feel okay, although I think another frequency should be added for "special entity actions" 2. The frequencies seem good to me overall. 3. I like the waterlogging with sculk sensors. 4...
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MukiTanuki created a post,
walking/landing on wool/carpets shouldn't sent sculk vibrations
With the sculk sensor being able to detect so many things, I suggest that landing on/walking on wool/carpets should not send signals to the sculk sensors. It's very difficult to avoid vibration "co...
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MukiTanuki commented,
I hate to burst players bubbles but the Mojang devs have already confirmed they're not increasing the build limits or adding cubic chunks in 1.17... I DO however think that there is a good solution...
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MukiTanuki created a post,
Better Compatibility formatting between Datapacks (& Mods) [Java]
What There are many problems with the current format of some datapack files that cause compatibility issues. Attempting to add certain files or features using them will instantly make 2 datapacks ...
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MukiTanuki created a post,
Magma Blocks should be able to store captured light
In previous versions of the game, magma blocks were able to store light levels when placed near a light source. This was removed at some point and was extremely useful for creating ambient light...
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MukiTanuki commented,
I DO think that all block entities should be capable of being pushed. It would be extremely convenient to get an "immovable" block tag for datapacks so that any block can be changed to be pushed or...
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MukiTanuki created a post,
implementation of luck/unluck potions (fisherman's luck)
with the changes in 20w12a fishing was changed to allow a more balanced approach to fishing. My idea here is to finally implement the luck/unluck potions into the vanilla game (and possibly rename...
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MukiTanuki created a post,
Invisible armor stands should not be invulnerable
In 20w10a the ability for item frames to be invisible was added. The feedback here is to allow Invisible Armor Stands to NOT be invulnerable by default, like item frames with the Invisible:1b tag....
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MukiTanuki created a post,
(20W06A) Netherwood Crafting Table
A crafting table that keeps its inventory and you can hopper items in and out of it.