What is parity? This category is designed just for features that exist but work one way on one platform, and another way on a different platform. Bugs are not parity! Please read the intro post before you post!

Vote for an existing idea or New post

13votes
(Bedrock Parity) Witch huts should spawn with potion-filled cauldrons
51votes
[Java Parity]Iron Golem Spawning
20votes
(Java Parity) Placed Observers Don't Give Output
16votes
(Bedrock Parity) Enchantment Table Light
7votes
(Bedrock Parity) Ice Giving Off Light
39votes
(Bedrock Parity) Eating/Drinking Animations
14votes
(Minecraft Dungeons Parity) Sliverfish Climbing
25votes
41votes
(Bedrock Parity) Dyable Cauldrons & More
7votes
(Bedrock Parity) VR support in Java
19votes
(Java Parity) Partially transparent campfire particles
32votes
(Java Parity) Updated durability bar
8votes
(Java Parity) Size Factor for all Mobs
2votes
Add dynamic collision (as seen on Java edition)
9votes
(Java Parity) Directional pumpkin stems
12votes
(Java Parity) Carve pumpkin on top/bottom
22votes
(Java Parity) 3D inventory models for beds
19votes
(Java Parity) Updated inventory models for chests/ender chests
100votes
[Java Parity] Gossip system
22votes
(Bedrock Parity) Snowflake Animation
7votes
(Bedrock Parity) Enderpearl Teleportation Sound
12votes
(Java Parity) New features from 1.14.3 pre1-pre2-pre3
12votes
(Java Parity) End Gateway block
11votes
(Java Parity) Scaffolding model
55votes
[Bedrock Parity] "Snowlogged" plants should be in Java too
24votes
(Java Parity) Explosion Particles
5votes
(Console Parity) Switching Armor With a Hand Holding Armor
15votes
(Java Parity) Lava animation speed
9votes
(Java Parity) Lightning sounds are too harsh
8votes
(Bedrock/Console Parity) Skin Closet: An Easier Way to Apply Skins